Signs

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Revision as of 15:52, 25 March 2010 by Neil Tathers (talk | contribs) (New page: =General Information= Signs are a nice way to leave markers around the isle of Shartak. Signs can be knocked down at any point by anyone though, so they should not be considered a permane...)
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General Information

Signs are a nice way to leave markers around the isle of Shartak. Signs can be knocked down at any point by anyone though, so they should not be considered a permanent feature. When a sign is fashioned, the maker can choose to point it in one of eight directions (North, Northeast, East, Southeast, South, Southwest, West, Northwest), or nowhere at all.

Required Items

At least two items are required to make a sign, two pieces of Driftwood/Deadwood, and a dagger/knife.

Driftwood

  • Location Found - On the beach, more likely to find some in boatyards
  • Needed for - Fashioning together two pieces of this item is the basis for your sign.

Deadwood

  • Location Found - In Jungles with a density of seven or greater
  • Needed for - Fashioning together two pieces of this item is the basis for your sign.

Knife

  • Location Found - Outsider or Native Resource huts, Jungle, Ruins
  • Needed for - Needed to carve words onto the sign.
  • Special Notes - The knife cannot be blunt to write on a sign.

Dagger

  • Location Found - Outsider or Native Resource huts, Ruins
  • Needed for - Needed to carve words onto the sign.
  • Special Notes - The knife cannot be blunt to write on a sign.

Additional Item

This item is not required to make a sign, but can be used to enhance the look of the sign.

Skull

  • Location Found - Using the native skill Headhunting, a native can take a skull and make it part of their inventory, allowing them to either hand off the skull to another player, or sell it to the Rakmogak trader.
  • Needed for - One can place one, two, or three skulls on a sign. Each skull added to the sign will yield 1XP.