Ranged Weapons
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Revision as of 12:53, 20 March 2010 by Neil Tathers (talk | contribs)
Ranged weapons and ammunition
Unlike melee weapons, ranged weapons rely on ammunition. Rifles need bullets to work, while the native blowpipe needs poison darts to work.
Ranged Weapons | |||||
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Name | Base damage | Base accuracy | Normal trade value | Locations | Notes |
Rifle | 5 | 20% | $300 | Outsider Weapon Huts, Jungle | Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). (Natives require outsider knowledge to use.) |
Blowpipe | 4 (and some poison damage) | 20% | $300 | Native Weapon Huts, Jungle | Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. (Outsiders require native knowledge to use.). Requires 1.5 AP to fire, but the Native skill Basic Blowpipe use drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage until they are healed with a healing herb or a first aid kit. No XP is gained from poison damage. |
Ammunition | |||
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Name | Normal trade value | Locations | Notes |
Rifle bullet | $15 | Outsider weapon huts, Jungle | Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. (Natives require outsider knowledge to use.) |
Poison dart | $10 | Native weapon huts, Ruins, Jungle | Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. (Outsiders require native knowledge to use.) |