Ranged Weapons

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Revision as of 12:52, 20 March 2010 by Neil Tathers (talk | contribs) (New page: == Ranged weapons and ammunition == Unlike melee weapons, ranged weapons rely on ammunition. If a ranged weapon is not loaded, the character will not be able to attack with it. Reloading i...)
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Ranged weapons and ammunition

Unlike melee weapons, ranged weapons rely on ammunition. If a ranged weapon is not loaded, the character will not be able to attack with it. Reloading is accomplished for 1 AP by clicking on name of the ammunition associated with weapon in the inventory list.

Ranged Weapons
Name Base damage Base accuracy Normal trade value Locations Notes
Rifle 5 20% $300 Outsider Weapon Huts, Jungle Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). (Natives require outsider knowledge to use.)
Blowpipe 4 (and some poison damage) 20% $300 Native Weapon Huts, Jungle Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. (Outsiders require native knowledge to use.). Requires 1.5 AP to fire, but the Native skill Basic Blowpipe use drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage until they are healed with a healing herb or a first aid kit. No XP is gained from poison damage.
Ammunition
Name Normal trade value Locations Notes
Rifle bullet $15 Outsider weapon huts, Jungle Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. (Natives require outsider knowledge to use.)
Poison dart $10 Native weapon huts, Ruins, Jungle Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. (Outsiders require native knowledge to use.)