Talk:York
Um, why have the GPS co-ordinates for the various different huts gone? Is this a new policy? Tibbalt 01:39, 10 April 2006 (BST)
- I just moved them all into the Infobox next to the Territory Map. It seemed a bit redundant to repeat the coordinates twice, so I just kept the ones in the box. --Lint 01:44, 10 April 2006 (BST)
Identify ammo/medical huts on map?
Perhaps the 'H' could be replaced with an 'A' or 'M' for the relevant huts on the map so save having to figure out which hut is the one needed from the coordinates on the right? Simon 02:03, 10 April 2006 (BST)
- I could do that. However, what would the A and M stand for? Armoury and Medical? Ammunition and Medicine? Is there an "official" term you use to identify these unique huts? --Lint 20:11, 10 April 2006 (BST)
- No official term.. but armoury and medical would be ok wouldn't it? Oh, and Trading post. --Simon 11:03, 11 April 2006 (BST)
York: A Rough Guide
To be posted at the bottom of the age if nobody has any objections... --The Yorkman 19:20, 29 September 2006 (UTC)
Frequently refered to as the 'big city' of Shartak, York already has a colourful and frequently bloody history. Its central location led to a brutal native invasion in the early days of the settlement, swiftly followed by a pirate invasion that has shaped the town into a notorious den of anti-pirate sentiment.
York was the first town to host a full-time police force, and was also the birthplace of the Mercenary's Guild. It also boasts the island's first and only Tavern (Czechy's, at (11,09) on the map above), Newspaper, and secret society, and the island's first hospital.
Survival Tips: If you're just visiting, try to stay clear of the power struggles and not to upset any of the major groups. Sleep somewhere like Czechy's tavern so that the ColPol will know if you get attacked. Take extra care if you're a pirate - several groups will attack you without provocation.