Difference between revisions of "Character classes"

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'''Character classes''' on Shartak summarize the pre-conflict lives of the players on the island. There are nine classes, and each player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.
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There are nine '''character classes''' in Shartak, and each player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.
  
 
The classes have different [[HP]] limits, [[Items|starting inventories]], and [[Skills|skill]] opportunities. Players in all classes begin the game with 175 [[AP]] and regenerate one AP every 20 minutes. Scouts and explorers regenerate AP until they have 80, while 75 is the regeneration limit for all other players.
 
The classes have different [[HP]] limits, [[Items|starting inventories]], and [[Skills|skill]] opportunities. Players in all classes begin the game with 175 [[AP]] and regenerate one AP every 20 minutes. Scouts and explorers regenerate AP until they have 80, while 75 is the regeneration limit for all other players.
  
 
== Native classes ==
 
== Native classes ==
Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: [[Dalpok]], [[Raktam]], and [[Wiksik]]. All natives can understand one another and can use items such as [[blowpipe]]s and [[healing herbs]].
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Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: [[Dalpok]], [[Raktam]], and [[Wiksik]]. All natives can understand one another and use items such as [[blowpipe]]s and [[healing herbs]] by default.
  
 
=== Scout ===
 
=== Scout ===
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*75 AP (maximum)
 
*75 AP (maximum)
 
*Starts in a native [[camp]] with a loaded [[blowpipe]] and a spare [[poison dart]]
 
*Starts in a native [[camp]] with a loaded [[blowpipe]] and a spare [[poison dart]]
*Can learn ''Blowpipe Training'' and ''Advanced Blowpipe Training''
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*Can learn ''[[blowpipe training]]'' and ''[[advanced blowpipe training]]''
  
 
=== Villager ===
 
=== Villager ===
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*75 AP (maximum)
 
*75 AP (maximum)
 
*Starts in a native [[camp]] with a [[banana]] and [[healing herbs]]
 
*Starts in a native [[camp]] with a [[banana]] and [[healing herbs]]
*Can learn ''Animal Affinity'' and ''Scavenging''
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*Can learn ''[[animal affinity]]'' and ''[[scavenging]]''
  
 
=== Shaman ===
 
=== Shaman ===
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*75 AP (maximum)
 
*75 AP (maximum)
 
*Starts in a native [[camp]] with nothing
 
*Starts in a native [[camp]] with nothing
*Can learn ''Seance''
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*Can learn ''[[seance]]''
  
 
== Outsider classes ==
 
== Outsider classes ==
Outsiders are newcomers to Shartak. They have established coastal settlements at [[Derby]], [[Durham]], and [[York]]. A group of pirates have also begun to roam the island, using their [[shipwreck]] as their camp. All outsiders can understand one another and can use items such as [[rifle]]s and [[first aid kit]]s.
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Outsiders are newcomers to Shartak. They have established coastal settlements at [[Derby]], [[Durham]], and [[York]]. A group of pirates have also begun to roam the island, using their [[shipwreck]] as their camp. All outsiders can understand one another and use items such as [[rifle]]s, [[GPS unit]]s and [[first aid kit]]s by default.
  
 
=== Explorer ===
 
=== Explorer ===
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*75 AP (maximum)
 
*75 AP (maximum)
 
*Starts in an outsider [[camp]] with a loaded [[rifle]] and a spare [[rifle bullet]]
 
*Starts in an outsider [[camp]] with a loaded [[rifle]] and a spare [[rifle bullet]]
*Can learn ''Firearms Training'' and ''Advanced Firearms Training''
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*Can learn ''[[firearms training]]'' and ''[[advanced firearms training]]''
  
 
=== Settler ===
 
=== Settler ===
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*75 AP (maximum)
 
*75 AP (maximum)
 
*Starts in an outsider [[camp]] with a [[bottle of beer]] and a [[first aid kit]]
 
*Starts in an outsider [[camp]] with a [[bottle of beer]] and a [[first aid kit]]
*Can learn ''Animal Affinity'' and ''Scavenging''
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*Can learn ''[[animal affinity]]'' and ''[[scavenging]]''
  
 
=== Scientist ===
 
=== Scientist ===

Revision as of 18:16, 21 June 2006

There are nine character classes in Shartak, and each player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.

The classes have different HP limits, starting inventories, and skill opportunities. Players in all classes begin the game with 175 AP and regenerate one AP every 20 minutes. Scouts and explorers regenerate AP until they have 80, while 75 is the regeneration limit for all other players.

Native classes

Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: Dalpok, Raktam, and Wiksik. All natives can understand one another and use items such as blowpipes and healing herbs by default.

Scout

Tracking the outsiders all the way home

Warrior

I just want to fight those outsiders

Villager

Just your average native

Shaman

One day, you too can bring spirits back
  • 50 HP
  • 75 AP (maximum)
  • Starts in a native camp with nothing
  • Can learn seance

Outsider classes

Outsiders are newcomers to Shartak. They have established coastal settlements at Derby, Durham, and York. A group of pirates have also begun to roam the island, using their shipwreck as their camp. All outsiders can understand one another and use items such as rifles, GPS units and first aid kits by default.

Explorer

Was it left at that tree or right?

Soldier

Weapons are my area of expertise

Settler

Just your average outsider

Scientist

Don't try to get technical with me

Pirate

Me ship hit rocks an' now I be stranded on th' isle, arrr.