Difference between revisions of "User talk:Arminius"
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'''Current Maximum'''<br /> | '''Current Maximum'''<br /> | ||
''Soldiers''<br /> | ''Soldiers''<br /> | ||
− | 60 AP searching ammo hut (documented | + | 60 AP searching ammo hut ([http://wiki.shartak.com/index.php/Search_Odds_Results#Ammo_Hut_.28Outsider.29 documented 23% bullet find rate])<br /> |
− | --find | + | --find 14 bullets<br /> |
− | load | + | load 14 bullets in 14 AP<br /> |
− | Fire | + | Fire 14 bullets in 14 AP (60% maximum accuracy)<br /> |
− | --Hit | + | --Hit 8.4 times at 5 damage = 42 damage inflicted in 88 AP = '''0.48 damage inflicted/total AP spent'''<br /> |
− | Combat ratio w/ | + | Combat ratio w/7 loaded rifles = 42 damage/14 AP firing = '''3.0 damage inflicted/AP spent ''in combat''''' |
<br><br> | <br><br> | ||
''Non-Soldiers w/o Scavenging''<br /> | ''Non-Soldiers w/o Scavenging''<br /> | ||
60 AP searching ammo hut<br /> | 60 AP searching ammo hut<br /> | ||
− | --find | + | --find 14 bullets (documented 23% bullet find rate)<br /> |
− | load | + | load 14 bullets in 14 AP<br /> |
− | Fire | + | Fire 14 bullets in 14 AP (20% maximum accuracy)<br /> |
− | --Hit | + | --Hit 2.8 times at 5 damage = 14 damage inflicted in 88 AP = '''0.16 damage inflicted/total AP spent'''<br /> |
− | Combat ratio w/ | + | Combat ratio w/7 loaded rifles = 14 damage/14 AP firing = '''1.0 damage inflicted/AP spent ''in combat''''' |
<br><br> | <br><br> | ||
'''Proposed Maximum'''<br /> | '''Proposed Maximum'''<br /> | ||
''Soldiers''<br /> | ''Soldiers''<br /> | ||
− | 60 AP searching ammo hut (documented | + | 60 AP searching ammo hut (documented 23% bullet find rate)<br /> |
− | --find | + | --find 14 bullets<br /> |
− | load | + | load 14 bullets in 7 AP (loading and firing each take 0.5 AP with proposed skill)<br /> |
− | Fire | + | Fire 14 bullets in 7 AP (70% maximum accuracy)<br /> |
− | --Hit | + | --Hit 9.8 times at 5 damage = 49 damage inflicted in 74 AP = '''0.66 damage inflicted/total AP spent'''<br /> |
− | Combat ratio w/ | + | Combat ratio w/7 loaded rifles = 49 damage/14 AP firing = '''3.5 damage inflicted/AP spent ''in combat''''' |
<br><br> | <br><br> | ||
''Non-Soldiers w/o Scavenging''<br /> | ''Non-Soldiers w/o Scavenging''<br /> | ||
− | 60 AP searching ammo hut (documented | + | 60 AP searching ammo hut (documented 23% bullet find rate)<br /> |
− | --find | + | --find 14 bullets<br /> |
− | load | + | load 14 bullets in 14 AP<br /> |
− | Fire | + | Fire 14 bullets in 14 AP (50% maximum accuracy)<br /> |
− | --Hit | + | --Hit 7 times at 5 damage = 35 damage inflicted in 88 AP = '''0.40 damage inflicted/total AP spent'''<br /> |
− | Combat ratio w/ | + | Combat ratio w/7 loaded rifles = 35 damage/14 AP firing = '''2.5 damage inflicted/AP spent ''in combat''''' |
<br><br> | <br><br> | ||
− | '''For comparison:''' Machete with all relevant skills, combat ratio and total ratio (they are the same): '''1.35 damage/AP spent''' | + | '''For comparison:''' Machete with all relevant skills, combat ratio and total ratio (they are the same): '''1.35 damage/AP spent'''<br><br>--Note that the overall advantage for the machete is even more pronounced than is suggested in the above statistics, because the above rifle damage-to-AP ratios do not take into account AP spent travelling to and from ammunition huts to restock on bullets. Machete-wielders never have to do this. |
− | |||
− | |||
− | |||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
+ | :::::''The above is a a supplement for the discussion on the proposed Marksmanship skill: [[Suggestions:Skills#Marksmanship]],<br>referenced in the comments section in a posting dated 20:00, 30 May 2006 (BST).'' -[[User:Arminius|Arminius]] 01:34, 2 June 2006 (BST) | ||
<br> | <br> |
Revision as of 00:34, 2 June 2006
Thanks for getting our Shaman info back online. --Lint 10:04, 16 May 2006 (BST)
Contents
Redirect
This message is in response to the message posted here.
You're right. Which is why I didn't link to Items#Bottle of beer. I linked to Items#Bottle of Beer.--Wifey 01:30, 18 May 2006 (BST) Edit: Now that's odd. Why does it work here, bu not on the redirect? I know it always used to work on the redirects...--Wifey 01:34, 18 May 2006 (BST)
Search Odds
- I agree with your suggestions for Class "codes" (i.e. simply putting the name in full).
- Also I'd request that you put complete info when you do searches (e.g. Medical Hut). Otherwise the detritus is hard to track, and it can be important: in the past two days I've picked up 3 GPS units from Medical Hut searches and I think that is due to a recent change (used to be 0% GPS in Medical Huts, imho).
- 400 ammo hut searches puts the non-scav find rate at 39.8% -- far enough away from 1-in-3 that I'm guessing 40% non-scav / 60% scav in Ammo Huts. --Tycho44 02:44, 18 May 2006 (BST)
Search Odds Data Collection format
My request for comments about using tables is the first section of Talk:Search Odds Condensed. --Tycho44 20:19, 31 May 2006 (BST)
Special weapon event odds
I just created the page Special weapon event odds in the hopes that we'll be able to approximate odds for weapon breakage, dullage, and extra-damage-age as you and others have for searches. Any time you can invest in the project will be greatly appreciated. Thanks! — Elembis 12:03, 21 May 2006 (BST)
Damage-to-AP ratio calculations
Current Maximum
Soldiers
60 AP searching ammo hut (documented 23% bullet find rate)
--find 14 bullets
load 14 bullets in 14 AP
Fire 14 bullets in 14 AP (60% maximum accuracy)
--Hit 8.4 times at 5 damage = 42 damage inflicted in 88 AP = 0.48 damage inflicted/total AP spent
Combat ratio w/7 loaded rifles = 42 damage/14 AP firing = 3.0 damage inflicted/AP spent in combat
Non-Soldiers w/o Scavenging
60 AP searching ammo hut
--find 14 bullets (documented 23% bullet find rate)
load 14 bullets in 14 AP
Fire 14 bullets in 14 AP (20% maximum accuracy)
--Hit 2.8 times at 5 damage = 14 damage inflicted in 88 AP = 0.16 damage inflicted/total AP spent
Combat ratio w/7 loaded rifles = 14 damage/14 AP firing = 1.0 damage inflicted/AP spent in combat
Proposed Maximum
Soldiers
60 AP searching ammo hut (documented 23% bullet find rate)
--find 14 bullets
load 14 bullets in 7 AP (loading and firing each take 0.5 AP with proposed skill)
Fire 14 bullets in 7 AP (70% maximum accuracy)
--Hit 9.8 times at 5 damage = 49 damage inflicted in 74 AP = 0.66 damage inflicted/total AP spent
Combat ratio w/7 loaded rifles = 49 damage/14 AP firing = 3.5 damage inflicted/AP spent in combat
Non-Soldiers w/o Scavenging
60 AP searching ammo hut (documented 23% bullet find rate)
--find 14 bullets
load 14 bullets in 14 AP
Fire 14 bullets in 14 AP (50% maximum accuracy)
--Hit 7 times at 5 damage = 35 damage inflicted in 88 AP = 0.40 damage inflicted/total AP spent
Combat ratio w/7 loaded rifles = 35 damage/14 AP firing = 2.5 damage inflicted/AP spent in combat
For comparison: Machete with all relevant skills, combat ratio and total ratio (they are the same): 1.35 damage/AP spent
--Note that the overall advantage for the machete is even more pronounced than is suggested in the above statistics, because the above rifle damage-to-AP ratios do not take into account AP spent travelling to and from ammunition huts to restock on bullets. Machete-wielders never have to do this.
- The above is a a supplement for the discussion on the proposed Marksmanship skill: Suggestions:Skills#Marksmanship,
referenced in the comments section in a posting dated 20:00, 30 May 2006 (BST). -Arminius 01:34, 2 June 2006 (BST)
- The above is a a supplement for the discussion on the proposed Marksmanship skill: Suggestions:Skills#Marksmanship,