Difference between revisions of "User talk:Arminius"
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I just created the page ''[[Special weapon event odds]]'' in the hopes that we'll be able to approximate odds for weapon breakage, dullage, and extra-damage-age as you and others have for searches. Any time you can invest in the project will be greatly appreciated. Thanks! — [[User:Elembis|Elembis]] 12:03, 21 May 2006 (BST) | I just created the page ''[[Special weapon event odds]]'' in the hopes that we'll be able to approximate odds for weapon breakage, dullage, and extra-damage-age as you and others have for searches. Any time you can invest in the project will be greatly appreciated. Thanks! — [[User:Elembis|Elembis]] 12:03, 21 May 2006 (BST) | ||
+ | |||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | |||
+ | ==Damage-to-total-AP ratio calculations== | ||
+ | '''Current Maximum'''<br /> | ||
+ | ''Soldiers''<br /> | ||
+ | 60 AP searching ammo hut (documented 27% bullet find rate)<br /> | ||
+ | --find 16 bullets<br /> | ||
+ | load 16 bullets in 16 AP<br /> | ||
+ | Fire 16 bullets in 16 AP<br /> | ||
+ | --Hit 9.6 times at 5 damage = 48 damage inflicted in 92 AP = '''0.44 damage inflicted/total AP spent''' | ||
+ | |||
+ | ''Non-Soldiers w/o Scavenging''<br /> | ||
+ | 60 AP searching ammo hut<br /> | ||
+ | --find 16 bullets (documented 27% bullet find rate)<br /> | ||
+ | load 16 bullets in 16 AP<br /> | ||
+ | Fire 16 bullets in 16 AP<br /> | ||
+ | --Hit 3.2 times at 5 damage = 16 damage inflicted in 92 AP = '''0.17 damage inflicted/total AP spent''' | ||
+ | |||
+ | |||
+ | '''Proposed Maximum'''<br /> | ||
+ | ''Soldiers''<br /> | ||
+ | 60 AP searching ammo hut (documented 27% bullet find rate)<br /> | ||
+ | --find 16 bullets<br /> | ||
+ | load 16 bullets in 8 AP<br /> | ||
+ | Fire 16 bullets in 8 AP<br /> | ||
+ | --Hit 11.2 times at 5 damage = 56 damage inflicted in 76 AP = '''0.78 damage inflicted/total AP spent''' | ||
+ | |||
+ | ''Non-Soldiers w/o Scavenging''<br /> | ||
+ | 60 AP searching ammo hut (documented 27% bullet find rate)<br /> | ||
+ | --find 16 bullets<br /> | ||
+ | load 16 bullets in 16 AP<br /> | ||
+ | Fire 16 bullets in 16 AP<br /> | ||
+ | --Hit 8 times at 5 damage = 40 damage inflicted in 92 AP = '''0.44 damage inflicted/total AP spent''' | ||
+ | |||
+ | |||
+ | '''For comparison:'''<br /> | ||
+ | 100 attacks w/machete, hit 45 times at 3 damage = 135 damage / 100 AP spent = '''1.35 damage/AP spent''' | ||
+ | |||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> |
Revision as of 18:52, 30 May 2006
Thanks for getting our Shaman info back online. --Lint 10:04, 16 May 2006 (BST)
Contents
Redirect
This message is in response to the message posted here.
You're right. Which is why I didn't link to Items#Bottle of beer. I linked to Items#Bottle of Beer.--Wifey 01:30, 18 May 2006 (BST) Edit: Now that's odd. Why does it work here, bu not on the redirect? I know it always used to work on the redirects...--Wifey 01:34, 18 May 2006 (BST)
Search Odds
- I agree with your suggestions for Class "codes" (i.e. simply putting the name in full).
- Also I'd request that you put complete info when you do searches (e.g. Medical Hut). Otherwise the detritus is hard to track, and it can be important: in the past two days I've picked up 3 GPS units from Medical Hut searches and I think that is due to a recent change (used to be 0% GPS in Medical Huts, imho).
- 400 ammo hut searches puts the non-scav find rate at 39.8% -- far enough away from 1-in-3 that I'm guessing 40% non-scav / 60% scav in Ammo Huts. --Tycho44 02:44, 18 May 2006 (BST)
Special weapon event odds
I just created the page Special weapon event odds in the hopes that we'll be able to approximate odds for weapon breakage, dullage, and extra-damage-age as you and others have for searches. Any time you can invest in the project will be greatly appreciated. Thanks! — Elembis 12:03, 21 May 2006 (BST)
Damage-to-total-AP ratio calculations
Current Maximum
Soldiers
60 AP searching ammo hut (documented 27% bullet find rate)
--find 16 bullets
load 16 bullets in 16 AP
Fire 16 bullets in 16 AP
--Hit 9.6 times at 5 damage = 48 damage inflicted in 92 AP = 0.44 damage inflicted/total AP spent
Non-Soldiers w/o Scavenging
60 AP searching ammo hut
--find 16 bullets (documented 27% bullet find rate)
load 16 bullets in 16 AP
Fire 16 bullets in 16 AP
--Hit 3.2 times at 5 damage = 16 damage inflicted in 92 AP = 0.17 damage inflicted/total AP spent
Proposed Maximum
Soldiers
60 AP searching ammo hut (documented 27% bullet find rate)
--find 16 bullets
load 16 bullets in 8 AP
Fire 16 bullets in 8 AP
--Hit 11.2 times at 5 damage = 56 damage inflicted in 76 AP = 0.78 damage inflicted/total AP spent
Non-Soldiers w/o Scavenging
60 AP searching ammo hut (documented 27% bullet find rate)
--find 16 bullets
load 16 bullets in 16 AP
Fire 16 bullets in 16 AP
--Hit 8 times at 5 damage = 40 damage inflicted in 92 AP = 0.44 damage inflicted/total AP spent
For comparison:
100 attacks w/machete, hit 45 times at 3 damage = 135 damage / 100 AP spent = 1.35 damage/AP spent