Difference between revisions of "Character classes"

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m (Class moved to Character classes)
m (Capitalized skills; replaced "Hit Points" and "Action Points" with "HP" and "AP" (which the game uses).)
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When you create a character for Shartak, you must select one of nine '''character classes''' which serve as their background or occupation. Each character class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.
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'''Character classes''' on Shartak summarize the pre-conflict lives of the players on the island. There are nine classes, and each player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.
  
The different character classes possess different sets of default maximum Hit Points (HP), [[Items|starting inventory]], and [[Skills|range of skills]] available to each of them. Although each character class begins the game with 175 Action Points (AP) and regenerates one AP per 20 minutes, the default maximum is 75 AP for all classes except Scouts and Explorers. __NOTOC__  See '''[[Gameplay]]''' for an explanation of hit points and action points.
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The classes have different [[HP]] limits, [[Items|starting inventories]], and [[Skills|skill]] opportunities. Although players in all classes begin the game with 175 [[AP]] and regenerate one AP every 20 minutes, the default maximum is 75 AP for all classes except scouts and explorers.
  
== Native characters ==
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== Native classes ==
Native characters are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: [[Dalpok]], [[Raktam]], and [[Wiksik]] . All Natives can understand one another and can use items such as ''blowpipes'' and ''healing herbs''.
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Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: [[Dalpok]], [[Raktam]], and [[Wiksik]]. All natives can understand one another and can use items such as blowpipes and healing herbs.
  
 
=== Scout ===
 
=== Scout ===
 
:''Tracking the outsiders all the way home''
 
:''Tracking the outsiders all the way home''
*50 Hit Points
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*50 HP
*80 maximum Action Points
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*80 AP (maximum)
*Starts with ''tasty berries'' and a ''gourd of water''
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*Starts with tasty berries and a gourd of water
  
 
=== Warrior ===
 
=== Warrior ===
 
:''I just want to fight those outsiders''
 
:''I just want to fight those outsiders''
*60 Hit Points
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*60 HP
*75 maximum Action Points
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*75 AP (maximum)
*Starts with a loaded ''blowpipe'' and a spare ''poison dart''
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*Starts with a loaded blowpipe and a spare poison dart
*Can learn ''blowpipe training'' and ''advanced blowpipe training''
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*Can learn ''Blowpipe Training'' and ''Advanced Blowpipe Training''
  
 
=== Villager ===
 
=== Villager ===
 
:''Just your average native''
 
:''Just your average native''
*55 Hit Points
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*55 HP
*75 maximum Action Points
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*75 AP (maximum)
*Starts with a ''banana'' and a ''healing herb''
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*Starts with a banana and a healing herb
*Can learn ''animal affinity'' and ''scavenging''
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*Can learn ''Animal Affinity'' and ''Scavenging''
  
 
=== Shaman ===
 
=== Shaman ===
 
:''One day, you too can bring spirits back''
 
:''One day, you too can bring spirits back''
*50 Hit Points
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*50 HP
*75 maximum Action Points
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*75 AP (maximum)
*Starts with nothing.
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*Starts with nothing
  
== Outsider characters ==
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== Outsider classes ==
Outsider characters are newcomers to Shartak. They have established coastal settlements at [[Derby]], [[Durham]], and [[York]]. A group of pirates have also begun to roam the island after their [[shipwreck|ships crashed]]. All Outsiders can understand one another and can use items such as ''rifles'' and ''first aid kits''.
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Outsiders are newcomers to Shartak. They have established coastal settlements at [[Derby]], [[Durham]], and [[York]]. A group of pirates have also begun to roam the island, using their [[shipwreck]] as their camp. All outsiders can understand one another and can use items such as rifles and first aid kits.
  
 
=== Explorer ===
 
=== Explorer ===
 
:''Was it left at that tree or right?''
 
:''Was it left at that tree or right?''
*50 Hit Points
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*50 HP
*80 maximum Action Points
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*80 AP (maximum)
*Starts with a ''bottle of water'' and a ''GPS unit''
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*Starts with a bottle of water and a GPS unit
  
 
=== Soldier ===
 
=== Soldier ===
 
:''Weapons are my area of expertise''
 
:''Weapons are my area of expertise''
*60 Hit Points
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*60 HP
*75 maximum Action Points
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*75 AP (maximum)
*Starts with a ''rifle'' and a spare ''rifle bullet''
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*Starts with a rifle and a spare rifle bullet
*Can learn ''firearms training'' and ''advanced firearms training''
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*Can learn ''Firearms Training'' and ''Advanced Firearms Training''
  
 
=== Settler ===
 
=== Settler ===
 
:''Just your average outsider''
 
:''Just your average outsider''
*55 Hit Points
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*55 HP
*75 maximum Action Points
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*75 AP (maximum)
*Starts with a ''bottle of beer'' and a ''first aid kit''
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*Starts with a bottle of beer and a first aid kit
*Can learn ''animal affinity'' and ''scavenging''
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*Can learn ''Animal Affinity'' and ''Scavenging''
  
 
=== Scientist ===
 
=== Scientist ===
 
:''Don't try to get technical with me''
 
:''Don't try to get technical with me''
*50 Hit Points
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*50 HP
*75 maximum Action Points
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*75 AP (maximum)
*Starts with 10 ''gold coins''
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*Starts with 10 gold coins
  
 
=== Pirate ===
 
=== Pirate ===
 
:''Me ship hit rocks an' now I be stranded on th' isle, arrr.''
 
:''Me ship hit rocks an' now I be stranded on th' isle, arrr.''
*65 Hit Points
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*65 HP
*75 maximum Action Points
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*75 AP (maximum)
*Starts with a ''bottle of rum'' and a ''cutlass''
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*Starts with a bottle of rum and a cutlass

Revision as of 00:08, 28 May 2006

Character classes on Shartak summarize the pre-conflict lives of the players on the island. There are nine classes, and each player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.

The classes have different HP limits, starting inventories, and skill opportunities. Although players in all classes begin the game with 175 AP and regenerate one AP every 20 minutes, the default maximum is 75 AP for all classes except scouts and explorers.

Native classes

Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: Dalpok, Raktam, and Wiksik. All natives can understand one another and can use items such as blowpipes and healing herbs.

Scout

Tracking the outsiders all the way home
  • 50 HP
  • 80 AP (maximum)
  • Starts with tasty berries and a gourd of water

Warrior

I just want to fight those outsiders
  • 60 HP
  • 75 AP (maximum)
  • Starts with a loaded blowpipe and a spare poison dart
  • Can learn Blowpipe Training and Advanced Blowpipe Training

Villager

Just your average native
  • 55 HP
  • 75 AP (maximum)
  • Starts with a banana and a healing herb
  • Can learn Animal Affinity and Scavenging

Shaman

One day, you too can bring spirits back
  • 50 HP
  • 75 AP (maximum)
  • Starts with nothing

Outsider classes

Outsiders are newcomers to Shartak. They have established coastal settlements at Derby, Durham, and York. A group of pirates have also begun to roam the island, using their shipwreck as their camp. All outsiders can understand one another and can use items such as rifles and first aid kits.

Explorer

Was it left at that tree or right?
  • 50 HP
  • 80 AP (maximum)
  • Starts with a bottle of water and a GPS unit

Soldier

Weapons are my area of expertise
  • 60 HP
  • 75 AP (maximum)
  • Starts with a rifle and a spare rifle bullet
  • Can learn Firearms Training and Advanced Firearms Training

Settler

Just your average outsider
  • 55 HP
  • 75 AP (maximum)
  • Starts with a bottle of beer and a first aid kit
  • Can learn Animal Affinity and Scavenging

Scientist

Don't try to get technical with me
  • 50 HP
  • 75 AP (maximum)
  • Starts with 10 gold coins

Pirate

Me ship hit rocks an' now I be stranded on th' isle, arrr.
  • 65 HP
  • 75 AP (maximum)
  • Starts with a bottle of rum and a cutlass