Difference between revisions of "Character classes"
m (Class moved to Character classes) |
m (Capitalized skills; replaced "Hit Points" and "Action Points" with "HP" and "AP" (which the game uses).) |
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− | + | '''Character classes''' on Shartak summarize the pre-conflict lives of the players on the island. There are nine classes, and each player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles. | |
− | The | + | The classes have different [[HP]] limits, [[Items|starting inventories]], and [[Skills|skill]] opportunities. Although players in all classes begin the game with 175 [[AP]] and regenerate one AP every 20 minutes, the default maximum is 75 AP for all classes except scouts and explorers. |
− | == Native | + | == Native classes == |
− | + | Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: [[Dalpok]], [[Raktam]], and [[Wiksik]]. All natives can understand one another and can use items such as blowpipes and healing herbs. | |
=== Scout === | === Scout === | ||
:''Tracking the outsiders all the way home'' | :''Tracking the outsiders all the way home'' | ||
− | *50 | + | *50 HP |
− | *80 maximum | + | *80 AP (maximum) |
− | *Starts with | + | *Starts with tasty berries and a gourd of water |
=== Warrior === | === Warrior === | ||
:''I just want to fight those outsiders'' | :''I just want to fight those outsiders'' | ||
− | *60 | + | *60 HP |
− | *75 maximum | + | *75 AP (maximum) |
− | *Starts with a loaded | + | *Starts with a loaded blowpipe and a spare poison dart |
− | *Can learn '' | + | *Can learn ''Blowpipe Training'' and ''Advanced Blowpipe Training'' |
=== Villager === | === Villager === | ||
:''Just your average native'' | :''Just your average native'' | ||
− | *55 | + | *55 HP |
− | *75 maximum | + | *75 AP (maximum) |
− | *Starts with a | + | *Starts with a banana and a healing herb |
− | *Can learn '' | + | *Can learn ''Animal Affinity'' and ''Scavenging'' |
=== Shaman === | === Shaman === | ||
:''One day, you too can bring spirits back'' | :''One day, you too can bring spirits back'' | ||
− | *50 | + | *50 HP |
− | *75 maximum | + | *75 AP (maximum) |
− | *Starts with nothing | + | *Starts with nothing |
− | == Outsider | + | == Outsider classes == |
− | + | Outsiders are newcomers to Shartak. They have established coastal settlements at [[Derby]], [[Durham]], and [[York]]. A group of pirates have also begun to roam the island, using their [[shipwreck]] as their camp. All outsiders can understand one another and can use items such as rifles and first aid kits. | |
=== Explorer === | === Explorer === | ||
:''Was it left at that tree or right?'' | :''Was it left at that tree or right?'' | ||
− | *50 | + | *50 HP |
− | *80 maximum | + | *80 AP (maximum) |
− | *Starts with a | + | *Starts with a bottle of water and a GPS unit |
=== Soldier === | === Soldier === | ||
:''Weapons are my area of expertise'' | :''Weapons are my area of expertise'' | ||
− | *60 | + | *60 HP |
− | *75 maximum | + | *75 AP (maximum) |
− | *Starts with a | + | *Starts with a rifle and a spare rifle bullet |
− | *Can learn '' | + | *Can learn ''Firearms Training'' and ''Advanced Firearms Training'' |
=== Settler === | === Settler === | ||
:''Just your average outsider'' | :''Just your average outsider'' | ||
− | *55 | + | *55 HP |
− | *75 maximum | + | *75 AP (maximum) |
− | *Starts with a | + | *Starts with a bottle of beer and a first aid kit |
− | *Can learn '' | + | *Can learn ''Animal Affinity'' and ''Scavenging'' |
=== Scientist === | === Scientist === | ||
:''Don't try to get technical with me'' | :''Don't try to get technical with me'' | ||
− | *50 | + | *50 HP |
− | *75 maximum | + | *75 AP (maximum) |
− | *Starts with 10 | + | *Starts with 10 gold coins |
=== Pirate === | === Pirate === | ||
:''Me ship hit rocks an' now I be stranded on th' isle, arrr.'' | :''Me ship hit rocks an' now I be stranded on th' isle, arrr.'' | ||
− | *65 | + | *65 HP |
− | *75 maximum | + | *75 AP (maximum) |
− | *Starts with a | + | *Starts with a bottle of rum and a cutlass |
Revision as of 00:08, 28 May 2006
Character classes on Shartak summarize the pre-conflict lives of the players on the island. There are nine classes, and each player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.
The classes have different HP limits, starting inventories, and skill opportunities. Although players in all classes begin the game with 175 AP and regenerate one AP every 20 minutes, the default maximum is 75 AP for all classes except scouts and explorers.
Contents
Native classes
Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: Dalpok, Raktam, and Wiksik. All natives can understand one another and can use items such as blowpipes and healing herbs.
Scout
- Tracking the outsiders all the way home
- 50 HP
- 80 AP (maximum)
- Starts with tasty berries and a gourd of water
Warrior
- I just want to fight those outsiders
- 60 HP
- 75 AP (maximum)
- Starts with a loaded blowpipe and a spare poison dart
- Can learn Blowpipe Training and Advanced Blowpipe Training
Villager
- Just your average native
- 55 HP
- 75 AP (maximum)
- Starts with a banana and a healing herb
- Can learn Animal Affinity and Scavenging
Shaman
- One day, you too can bring spirits back
- 50 HP
- 75 AP (maximum)
- Starts with nothing
Outsider classes
Outsiders are newcomers to Shartak. They have established coastal settlements at Derby, Durham, and York. A group of pirates have also begun to roam the island, using their shipwreck as their camp. All outsiders can understand one another and can use items such as rifles and first aid kits.
Explorer
- Was it left at that tree or right?
- 50 HP
- 80 AP (maximum)
- Starts with a bottle of water and a GPS unit
Soldier
- Weapons are my area of expertise
- 60 HP
- 75 AP (maximum)
- Starts with a rifle and a spare rifle bullet
- Can learn Firearms Training and Advanced Firearms Training
Settler
- Just your average outsider
- 55 HP
- 75 AP (maximum)
- Starts with a bottle of beer and a first aid kit
- Can learn Animal Affinity and Scavenging
Scientist
- Don't try to get technical with me
- 50 HP
- 75 AP (maximum)
- Starts with 10 gold coins
Pirate
- Me ship hit rocks an' now I be stranded on th' isle, arrr.
- 65 HP
- 75 AP (maximum)
- Starts with a bottle of rum and a cutlass