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* Not unless you're only being heard by 1 person (or unless I've broken the code that calculates AP usage). Perhaps it should be considered an attack similar to using a weapon, and thus have a percentage chance of actually wailing/shrieking? It sounded like a good idea and not too powerful when I was working on it, but maybe my maths was off. --[[User:Simon|Simon]] 15:59, 1 May 2006 (BST) | * Not unless you're only being heard by 1 person (or unless I've broken the code that calculates AP usage). Perhaps it should be considered an attack similar to using a weapon, and thus have a percentage chance of actually wailing/shrieking? It sounded like a good idea and not too powerful when I was working on it, but maybe my maths was off. --[[User:Simon|Simon]] 15:59, 1 May 2006 (BST) | ||
:* One problem with Ghosting is that it is stealthed and shielded - the wailer is invisible and invulnerable to new players. The most recent two characters that I created started out their lives (deaths) with a massive spam attack of unexplained banshee wails while sleeping in a hut in my own home town. That can't be encouraging for new players joining Shartak, who expect some plausible safety. Usually game mechanics counterbalance invisible strikes by reducing fire-rate and damage, but banshee wail combines invisibility with higher damage and larger area-of-effect. From the outside, it looks like a sniper rifle that autofires grenades. But I don't have the skill, so this is just from my anecdotal experience. In my opinion, banshee wail should not affect the inside of town huts or the shipwreck. --[[User:Tycho44|Tycho44]] 20:49, 1 May 2006 (BST) | :* One problem with Ghosting is that it is stealthed and shielded - the wailer is invisible and invulnerable to new players. The most recent two characters that I created started out their lives (deaths) with a massive spam attack of unexplained banshee wails while sleeping in a hut in my own home town. That can't be encouraging for new players joining Shartak, who expect some plausible safety. Usually game mechanics counterbalance invisible strikes by reducing fire-rate and damage, but banshee wail combines invisibility with higher damage and larger area-of-effect. From the outside, it looks like a sniper rifle that autofires grenades. But I don't have the skill, so this is just from my anecdotal experience. In my opinion, banshee wail should not affect the inside of town huts or the shipwreck. --[[User:Tycho44|Tycho44]] 20:49, 1 May 2006 (BST) | ||
+ | ::*That said, shouldn't a spiteful, vengeful spirit be considerably powerful? This is why I am trying to make an [[Talk:Suggestions#Exorcism|Exorcism suggestion]]. I haven't heard enough from the other users yet, though. I've only heard from about two people.--[[User:Wifey|Wifey]] 21:39, 12 May 2006 (BST) | ||
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Revision as of 20:39, 12 May 2006
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.
Before reporting a bug, you might want to check Not Bugs just in case it's actually not a bug.
Bugs that have been resolved and older than a week, can be found at Bugs:Fixed.
Example
Use a simple, sensible bug title. Provide information about your browser, operating system, character class, and location terrain if necessary.
To use the template, enter the following, but replace emboldened text with text appropriate to your bug report:
===Bug Title=== {{bugreport| bug_time=~~~~~| bug_author=~~~| bug_status=new / fixed / not a bug| bug_severity=low / med / high / critical| bug_description=Full description. Check spelling and be descriptive.| bug_comments= <!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --> Comment here <!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --> }}
Contents |
Possible Bugs
Scream button should not appear
I was revived by the Dalpok shaman, but still have the Scream button aside of the Stand Up button. I wasn't able to talk or to move, and when I clicked on Scream, nothing happened. --Mad Robert 16:22, 16 April 2006 (BST)
- Fixed. --Simon 20:23, 22 April 2006 (BST)
Not able to attack animals
I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says "Jungle A number of small trees here aren't that much taller than the heavy undergrowth." --One of many doctors 03:00, 19 March 2006 (GMT)
- Never mind. I travelled a few squares then came back and it gave me the attack option.--One of many doctors 03:02, 19 March 2006 (GMT)
- Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --Simon 09:35, 19 March 2006 (GMT)
Tree without icon
I saw a tree at [-70.087,+26.377], but there was no icon. I guess it could be deliberate, but I thought that I should mention it. --Dr. J 08:45, 10 March 2006 (GMT)
Tree icons only show when the density is low enough I believe... If you find a location with a tree/bush and you "uncover" it, by chopping, you gain a small amount of experience for doing so. Don't know if this only happens once or every time though as it only happened to me once so far. Could this be the reason for your problem? --Murk 14:58, 13 March 2006 (GMT)
- Anyone else come across this? If not, I think we should consider it to be what Murk said and hence not a bug. --Simon 20:49, 22 April 2006 (BST)
Attack with broken cutlass
My cutlass broke(I had only one) and I was still able to pick "cutlass" in the attack choices right afterwards, I logged out then back in to check if it persisted and it did not. If anybody else breaks their cutlass(and it was your only one) check to see if it is still a choice for attacking in the move right after you break the cutlass. --Daylan 07:15, 28 March 2006 (BST)
My pirate broke Both her cutlasses within a day or two and I didn't get that option on the second broke one.--Bluff 08:52, 28 March 2006 (BST)
- It's been nearly a month now, I'm assuming this hasn't happened to anyone else since. Not a bug then (or perhaps fixed, can't be sure). --Simon 20:50, 22 April 2006 (BST)
Ap regenerating to quick
I am in the jungle in the mountains, and my AP is regenerating every 8 minutes instead of 20.
Lord Jones 19:31, 22 April 2006 (BST)
- Do you have trekking? If so, are you using 0.5AP (i.e 10m) per move (at which point it says 0AP left due to removing the .5), and then it regenerates the missing 0.5AP to give you a full AP within 10m? --Simon 20:16, 22 April 2006 (BST)
yah i got trekking Lord Jones 20:44, 22 April 2006 (BST)
Banshee Wail village annihilation
Not sure if this is a bug, or perhaps just bad luck, but for the past several days in York, the Pirate Ship, and Dalpok, every time I log back in to Shartak I have a screenful (or 3) of Banshee Wails, have lost a bunch of hit points, and have seen others around me keel over dead. From the timestamps it looks like you can send out 5 Wails per minute; sometimes I see 50 Wails in a row. None of my characters have Sixth Sense, so I don't know how many wailers are around -- maybe some new people are just testing the skill? If people are harvesting XP in a crowded village, though, it's probably not going to stop, and in fact will get far worse as more than just a handful of players learn how to wail. (Are the villages becoming ghost towns?) Thanks! --Tycho44 16:59, 30 April 2006 (BST)
- Logged on again, found another example:
Since your last move: You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) Archibald turns white as a sheet, and keels over dead. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a haunting scream coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) Frederick turns white as a sheet, and keels over dead. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) bobblehat turns white as a sheet, and keels over dead. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) Sprocket turns white as a sheet, and keels over dead. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. You die of fright. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:46) You hear a banshee wail coming from all around you. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:57) Brock Sampson turns white as a sheet, and keels over dead. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58)
--Tycho44 07:16, 1 May 2006 (BST)
Banshee Wail is a 1AP activity, so you can do 72 every 24 hours. That's extremely nasty. MorkaisChosen 09:41, 1 May 2006 (BST)
- Not unless you're only being heard by 1 person (or unless I've broken the code that calculates AP usage). Perhaps it should be considered an attack similar to using a weapon, and thus have a percentage chance of actually wailing/shrieking? It sounded like a good idea and not too powerful when I was working on it, but maybe my maths was off. --Simon 15:59, 1 May 2006 (BST)
- One problem with Ghosting is that it is stealthed and shielded - the wailer is invisible and invulnerable to new players. The most recent two characters that I created started out their lives (deaths) with a massive spam attack of unexplained banshee wails while sleeping in a hut in my own home town. That can't be encouraging for new players joining Shartak, who expect some plausible safety. Usually game mechanics counterbalance invisible strikes by reducing fire-rate and damage, but banshee wail combines invisibility with higher damage and larger area-of-effect. From the outside, it looks like a sniper rifle that autofires grenades. But I don't have the skill, so this is just from my anecdotal experience. In my opinion, banshee wail should not affect the inside of town huts or the shipwreck. --Tycho44 20:49, 1 May 2006 (BST)
- That said, shouldn't a spiteful, vengeful spirit be considerably powerful? This is why I am trying to make an Exorcism suggestion. I haven't heard enough from the other users yet, though. I've only heard from about two people.--Wifey 21:39, 12 May 2006 (BST)
IP Hits run out 1 too quickly
Timestamp: | 10:47, 3 May 2006 (BST) |
Logged by: | Tycho44 |
Status: | new |
Severity: | low |
Description: | Usually, when I run out of IP hits, I don't get to successfully execute the final action. The red warning box will say "you have 10 moves left" then I move then "you have 9 moves left" and so on. But when the red warning box says "you have 1 move left" and I attempt to use a first-aid kit for example, my attempted action fails, and I'm out of IP hits (and standing on a square with 18 alligators). |
Comments
- Should be fixed, let me know if you're still running into this. --Simon 17:26, 3 May 2006 (BST)
- Looks fixed for me. --Tycho44 07:02, 9 May 2006 (BST)
Tapran in the middle of the jungle
Timestamp: | 08:15, 9 May 2006 (BST) |
Logged by: | Shosuro |
Status: | new |
Severity: | high |
Description: | Tapran, the shaman for Wiksik has respawned outside of wiksik in the middle of the jungle. Not sure if this was a one time occurance or if he keeps respawning there |
Comments
Comment here
Extraneous Text When Dead
Timestamp: | 21:15, 12 May 2006 (BST) |
Logged by: | Frisco |
Status: | new |
Severity: | low |
Description: | My character is dead in the jungle, hasn't moved. The text reads:
Plenty of large bushes fill the area and some tall grasses are growing in the gaps. Here you can see Possible Actions:
|
Comments
Comment here