Difference between revisions of "Hut"
m (→Empty and dishevelled huts: Fixed the error value for searches in general.) |
m (→Medical huts: Updated the outsider numbers and corrected the native ones.) |
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[[Image:OutsiderMedicalHut1497.PNG|thumb|Outsider medical hut search odds graph.]] | [[Image:OutsiderMedicalHut1497.PNG|thumb|Outsider medical hut search odds graph.]] | ||
− | * '''Medical hut (outsider) | + | * '''Medical hut (outsider) 34% (±3.3%):''' [[first aid kit]] 13% (±2.3%), [[bottle of water]] 6.0% (±1.6%), [[machete]] 3.1% (±1.2%), [[knife]] 3.0% (±1.2%), [[bottle of beer]] 2.4% (±1.0%), [[sharpening stone]] 2.2% (±1.0%), [[blunt machete]] 1.7% (±0.9%), [[gold coin]] 1.4% (±0.8%), [[GPS unit]] 1.1% (±0.7%). |
− | <!-- Data (see [[Search | + | <!-- Data (see [[Search odds condensed]]) as of 08:03, 8 June 2006 (BST): 810 searches and finds of 108 first aid kits, 49 bottles of water, 25 machetes, 24 knives, 19 bottles of beer, 18 sharpening stones, 14 blunt machetes, 11 gold coins, and 9 GPS units, all for players without ''Scavenging''. Error values are for the 95% confidence interval, as always (see [[Statistical analysis]]). --> |
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'''Native version''' | '''Native version''' | ||
:''A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.'' | :''A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.'' | ||
− | * '''Herbal hut (native) | + | * '''Herbal hut (native) 29% (±3.6%):''' [[healing herbs]] 15% (±2.8%), [[gold coin]] 3.2% (±1.4%), [[machete]] 3.2% (±1.4%), [[knife]] 2.0% (±1.1%), [[blunt machete]] 2.0% (±1.1%), [[sharpening stone]] 1.5% (±1.0%), [[poison dart]] 1.5% (±1.0%), empty [[blowpipe]] 0.7%, loaded [[blowpipe]] 0.5%. |
− | <!-- Data (see [[Search Odds Condensed]]): 602 searches and finds of | + | <!-- Data (see [[Search Odds Condensed]]) as of 08:03, 8 June 2006 (BST): 602 searches and finds of 89 herbs, 19 coins, 19 machetes, 12 knives, 12 blunt machetes, 9 sharpening stones, 9 darts, 4 empty blowpipes, and 3 loaded blowpipes, all for players without ''Scavenging''. Error values are for the 95% confidence interval, as always (see [[Statistical analysis]]). --> |
==Empty and dishevelled huts== | ==Empty and dishevelled huts== |
Revision as of 07:03, 8 June 2006
Huts are generally found in camps, but some have been found in other locations. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. The maximum number of players that can fit inside one hut is unknown.
Hut
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Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is "empty" or "dishevelled" or quite possibly something else entirely.
Players can carve messages on the outside walls of huts with a tool such as a knife. The interiors of huts can be searched for 1 AP. Ceratin huts are known to provide items more frequently than other locations.
Contents
Trading posts
- Main article: Trading
- It looks like this hut is some kind of native trading post. There are interesting items stacked up around the edges and a large dog is sat in one corner ready to snarl at anyone trying to take any of the supplies.
Currently, each camp (including the shipwreck) has one trading hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.
- Trading hut 0%: 21 searches have revealed no items.
Resource huts
Currently, each camp contains two resource huts: a hut for weapons and a hut for healing items. The shipwreck effectively contains four resource locations: Armoury, Large Cabin, Hold, and Galley. Resource huts have very large find rates compared to everywhere else in the game. See search odds results to view collated data summaries and search odds discussion to read the analysis of the data.
Ammunition huts
Outsider version
- Ammo hut (outsider) 36% (±4.9): bullet 11% (±3.1%), bottle of water 5.9% (±2.4%), knife 4.0% (±2.0%), machete 3.2% (±1.8%), box of 2-8 bullets 2.4% (±1.5%), empty rifle 1.6% (±1.3%), half-loaded rifle 1.6% (±1.3%), loaded rifle 1.3% (±1.2%), blunt machete 1.3% (±1.2%), bottle of beer 1.3% (±1.2%), gold coin 1.3% (±1.2%), sharpening stone 1.1%, GPS unit 0.3%.
Native version
- You are standing inside a hut. It looks like this is where darts and blowpipes are made, with materials scattered across the floor.
- Dart hut (native) 43% (±14%): poison dart 14% (±9.8%), bundle of 2-8 poison darts 12% (±9.1%), empty blowpipe 6.1%, loaded blowpipe 4.1%, knife 2%, sharpening stone 2%, gold coin 2%.
Medical huts
Outsider version
- Medical hut (outsider) 34% (±3.3%): first aid kit 13% (±2.3%), bottle of water 6.0% (±1.6%), machete 3.1% (±1.2%), knife 3.0% (±1.2%), bottle of beer 2.4% (±1.0%), sharpening stone 2.2% (±1.0%), blunt machete 1.7% (±0.9%), gold coin 1.4% (±0.8%), GPS unit 1.1% (±0.7%).
Native version
- A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.
- Herbal hut (native) 29% (±3.6%): healing herbs 15% (±2.8%), gold coin 3.2% (±1.4%), machete 3.2% (±1.4%), knife 2.0% (±1.1%), blunt machete 2.0% (±1.1%), sharpening stone 1.5% (±1.0%), poison dart 1.5% (±1.0%), empty blowpipe 0.7%, loaded blowpipe 0.5%.
Empty and dishevelled huts
- Empty and dishevelled hut 7.5% (±3.0%): healing herbs 1.6%, dagger 1.4%, bottle water 0.9%, gold coin 0.7%, darts 0.7%, dart bundles 0.7%, machete 0.5%, knife 0.5%, bottle beer 0.2%, sharpening stone 0.2%, gem 0.2%. Odds vary based on location (temple ruins, derelict ruins, native camp, outsider camp, and so on), so these numbers are not representative for any particular location. However such huts have rarely returned much of value. See Search Odds Condensed for raw data.