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Revision as of 22:13, 27 May 2006
When you create a character for Shartak, you must select one of nine character classes which serve as their background or occupation. Each character class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.
The different character classes possess different sets of default maximum Hit Points (HP), starting inventory, and range of skills available to each of them. Although each character class begins the game with 175 Action Points (AP) and regenerates one AP per 20 minutes, the default maximum is 75 AP for all classes except Scouts and Explorers. See Gameplay for an explanation of hit points and action points.
Native characters
Native characters are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: Dalpok, Raktam, and Wiksik . All Natives can understand one another and can use items such as blowpipes and healing herbs.
Scout
- Tracking the outsiders all the way home
- 50 Hit Points
- 80 maximum Action Points
- Starts with tasty berries and a gourd of water
Warrior
- I just want to fight those outsiders
- 60 Hit Points
- 75 maximum Action Points
- Starts with a loaded blowpipe and a spare poison dart
- Can learn blowpipe training and advanced blowpipe training
Villager
- Just your average native
- 55 Hit Points
- 75 maximum Action Points
- Starts with a banana and a healing herb
- Can learn animal affinity and scavenging
Shaman
- One day, you too can bring spirits back
- 50 Hit Points
- 75 maximum Action Points
- Starts with nothing.
Outsider characters
Outsider characters are newcomers to Shartak. They have established coastal settlements at Derby, Durham, and York. A group of pirates have also begun to roam the island after their ships crashed. All Outsiders can understand one another and can use items such as rifles and first aid kits.
Explorer
- Was it left at that tree or right?
- 50 Hit Points
- 80 maximum Action Points
- Starts with a bottle of water and a GPS unit
Soldier
- Weapons are my area of expertise
- 60 Hit Points
- 75 maximum Action Points
- Starts with a rifle and a spare rifle bullet
- Can learn firearms training and advanced firearms training
Settler
- Just your average outsider
- 55 Hit Points
- 75 maximum Action Points
- Starts with a bottle of beer and a first aid kit
- Can learn animal affinity and scavenging
Scientist
- Don't try to get technical with me
- 50 Hit Points
- 75 maximum Action Points
- Starts with 10 gold coins
Pirate
- Me ship hit rocks an' now I be stranded on th' isle, arrr.
- 65 Hit Points
- 75 maximum Action Points
- Starts with a bottle of rum and a cutlass