Difference between revisions of "Faith Skill"

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A skill that needs to be unlocked before it can be learned.  The old way to unlock the skill was to successfully pray at every pillar located in the now defunct [[Sacred Space]].  It is unknown at this time whether or not the Game Developer plans on bringing Faith back.
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''Belief in the spirits of the ancestors increase charm effects.'' - It is unknown how Faith effects [[charms]], since most charm effects themselves are unknown.  
  
==Faith Skill==
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What Faith ''is'' guaranteed to do is to allow the character to use Gateways[https://wiki.shartak.com/index.php/Sacred_Space#Gateways], located within each camp, several places in the wild and of course within Sacred Space itself for teleportation. For a 25AP cost, any non-Sacred Space gateway will send the character to the Sacred Space's portal area. Every portal within Sacred Space will send the character to a random gateway outside of it. This makes the skill a drastically more efficient way to travel between camps if the player only seeks to go to any other one, rather than one in particular, and a mandatory skill for mid-level characters in general.
''Belief in the spirits of the ancestors increase charm effects.'' - It is unknown how Faith effects [[charms]], since most charm effects themselves are unknown.
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This skill needs to be unlocked before it can be learned. This is done by successfully chanting at every pillar located in [[Sacred Space]].
  
 
'''''Monaliza prayed in front of the tomb of Blue Hummingbird for strength in the upcoming battle.  She felt warmth throughout her body and knew the Ancestors were watching over her and the Court.'''''
 
'''''Monaliza prayed in front of the tomb of Blue Hummingbird for strength in the upcoming battle.  She felt warmth throughout her body and knew the Ancestors were watching over her and the Court.'''''
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[[Category:Skills]]

Latest revision as of 13:54, 29 September 2019

Belief in the spirits of the ancestors increase charm effects. - It is unknown how Faith effects charms, since most charm effects themselves are unknown.

What Faith is guaranteed to do is to allow the character to use Gateways[1], located within each camp, several places in the wild and of course within Sacred Space itself for teleportation. For a 25AP cost, any non-Sacred Space gateway will send the character to the Sacred Space's portal area. Every portal within Sacred Space will send the character to a random gateway outside of it. This makes the skill a drastically more efficient way to travel between camps if the player only seeks to go to any other one, rather than one in particular, and a mandatory skill for mid-level characters in general.

This skill needs to be unlocked before it can be learned. This is done by successfully chanting at every pillar located in Sacred Space.

Monaliza prayed in front of the tomb of Blue Hummingbird for strength in the upcoming battle. She felt warmth throughout her body and knew the Ancestors were watching over her and the Court.