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=== Range === | === Range === |
Revision as of 20:42, 26 May 2006
the spend 50ap to contact a shamen applies to outsiders and natives so I took out the "an outsider" right before spirt.
Contents
General Spirit Questions
Q. When you say that a spirit can move freely, do you mean movement costs no AP?
A. Movement does cost AP, what it means is you can travel through jungle that you would have to chop first without the need to chop.I have no clue what it means for water however, it may still take 2 ap to travel through. -- Daylan
- Both water and swamp only take 1 AP when dead. --Dr. J
Q. What actions can a spirit perform?
A. With no skills you can only move, refresh, and contact shamen to get revived for 50ap, looking at the skills page it would seem that you can get skills to talk and a skill to scream whatever the use of that is.-- Daylan
- I have been able to enter and leave a hut as a spirit. :D --Lint 03:48, 7 March 2006 (GMT)
A. Futhermore, the movement while a spirit does NOT appear to update on the player's map. A logical, if frustrating fact.--Jackel 01:40, 6 March 2006 (GMT)
Q. Is there any punishment for death? Lost items? Lost experience?
A. As far as I could tell, I lost no xp or items when I died so the only "punishment" is having to spend ap to goto a shamen, ethier by spending 50ap or moving to the closest village and getting revived. -- Daylan
- My character, which died from an untreated shark bite, is still wounded after being revived. --Lint 03:48, 7 March 2006 (GMT)
- (Lingering shark bite bug appears to have been fixed.) --Tycho44 02:08, 17 May 2006 (BST)
Thank you both. --Lint 19:13, 26 February 2006 (GMT)
Haunting Scream Tree Questions/Comments
When I recently died, I think each Haunting Scream cost one AP and produced a message to state that I screamed. I found a fellow Native with Sixth sense and proceeded to scream at them. There was no indication of anyone being damaged by it although I did earn XP (which in my haste, I suppose I didn't document). I resurrected and returned to my test subject to see that they did not sustain any damage. So perhaps I was unknowingly attacking a Survivor that was hiding nearby? I guess it might also be impossible to PK with the screams. --Lint 00:52, 28 April 2006 (BST)
None of the Shriek/Scream/Wail effects can be used in the presence of a village Shaman (flavour text to the effect that the Shaman spreads a peaceful aura or somesuch). Unknown radius. Observed up to 4 squares away from the Pirate's Shaman). I expect to be a spirit, shortly, and will test the radius. It may be worth returning to my home village to see if there is a distinction between home/away --Anothertwilight 10:10, 1 May 2006 (BST)
- The effects of scream are blocked in a 5x5 square centred on the village Shaman, the effects of wail are negated over an area of 11x11 - "You feel the calming influence of the shaman, Jakota, sweep over you and the scream dies in your throat." and "You feel the calming influence of the shaman, Jakota, sweep over you and the banshee wail dies in your throat."Anothertwilight 00:08, 2 May 2006 (BST)
- XP discussion has been moved to Talk:XP Gains.
Range
Q. How far can the scream reach? --Lint 00:52, 28 April 2006 (BST)
Attract
Q. Haunting Scream's description states it can attract spirits - any evidence of this? --Lint 00:52, 28 April 2006 (BST)
Percentage
I was recently the victim to a Banshee wail attack. I heard a total of 36 wails, and was damaged 7 times. A 19.4% success rate. --Lint 00:32, 30 April 2006 (BST)
- I was hit by 5 of 12 wails, but there were about 10 other people in the hut, so that overall I suspect that there was a lot of mayhem. (Did that player really earn 4x5x10=200xp for 12 AP??) --Tycho44 17:12, 30 April 2006 (BST)
- Spirits can wail inside huts, but not villages. If everone left the hut when they were done and didn't sleep in them, the ghost wouldn't be able to get much XP. --Grigoriy 18:48, 2 May 2006 (BST)
I now experienced a Shocking shriek attack. I heard a total of 25 shrieks, and was damaged 4 times. A 16% success rate. --Lint 01:02, 6 May 2006 (BST)
Revival at other towns/villages
Note: Information and advice found in this section may be out-of-date with the recent shaman changes. --20:53, 16 May 2006 (BST)
Can anyone confirm that a player can be revived at another town/village? My York scientist is currently a spirit, and not even very close to York, yet when I try to "contact a shaman", I am told that Kahuni (the NPC shaman at York) is currently trying to become a non-spirit himself, and can't revive me. I can't see any option that would allow another shaman to revive me, so I wonder how it can be done. --Jackel 01:44, 6 March 2006 (GMT)
- This is definitely possible, I have done it myself. All you need to do is find another village/settlement and then stand over the shamen. --Dr. J 01:46, 6 March 2006 (GMT)
- This allows you to perform the evil trick of going to a native village as an outsider spirit (or vice-versa), reviving at the shaman and going on a killing spree...
- Agreed! I've resisted the temptation myself, but what's to stop me from entering a "hostile" village, murdering everything within my AP limit, getting killed, getting revived by the local shaman, waiting until my AP is maxed out, standing up, going on another murderous rampage, rinse, repeat until I'm about level 400? Its a lot better than wandering around looking for animals, and there's ZERO repercussions. This needs to be addressed, either through death sanctions, or something else. --Jackel 00:28, 20 April 2006 (BST)
- In the case of the original poster, I assume that the local shaman had been killed, and resurrections were delayed pending the shaman's recovery. --Tycho44 19:59, 2 May 2006 (BST)
- Agreed! I've resisted the temptation myself, but what's to stop me from entering a "hostile" village, murdering everything within my AP limit, getting killed, getting revived by the local shaman, waiting until my AP is maxed out, standing up, going on another murderous rampage, rinse, repeat until I'm about level 400? Its a lot better than wandering around looking for animals, and there's ZERO repercussions. This needs to be addressed, either through death sanctions, or something else. --Jackel 00:28, 20 April 2006 (BST)
- This allows you to perform the evil trick of going to a native village as an outsider spirit (or vice-versa), reviving at the shaman and going on a killing spree...
Q: There appear to be two ways to revive: (1) I've been revived by clicking the "Contact Shaman (25AP)" button, but (2) how do you revive by hand? Generally floating back and forth over the shaman doesn't seem to help, nor does clicking "Refresh" repeatedly. Do you simply float onto the shaman's square, and then wait for a single clock tick?
A: Yes. (Changed on May 16.)
- Well, this is interesting ... I've been standing over the Pirates' shaman for 4 clock ticks now, and haven't been revived. I wonder what's up? --Motogrrl 20:26, 16 May 2006 (BST)
A: Apparently, the only way to revive is to choose either contact hometown shaman (25AP) or contact nearest shaman (50AP). It is no longer possible to revive by floating over a shaman. Can anyone confirm that wandering jungle shamans cannot revive by floatover?? --Tycho44 02:10, 17 May 2006 (BST)
Avoiding Death
How can someone avoid death? Hiding in a hut doesn't work. --LouisB3 22:43, 15 May 2006 (BST)
- Best bet is to find a large group of others of your kind and stay on that square. Just hope that there aren't spirits lurking about! Arminius 07:08, 16 May 2006 (BST)
- Out in the middle of nowhere is often quite safe as well, since there is no one around to kill you. --Tycho44 08:04, 16 May 2006 (BST)
- I heard that tying live salmon to your feet is a good death ward. Try it!--Wifey 20:45, 16 May 2006 (BST)
- You don't need Expert Tracking to follow Wifey around! --Tycho44 02:12, 17 May 2006 (BST)