Difference between revisions of "Terrain"

From The Shartak Wiki
Jump to navigationJump to search
(→‎Variants: renamed)
(Updated beach/grassland/jungle search odds; misc.)
Line 11: Line 11:
 
*'''Movement cost:''' ''1 AP'' (''.5 AP'' with the ''[[Trekking]]'' skill)
 
*'''Movement cost:''' ''1 AP'' (''.5 AP'' with the ''[[Trekking]]'' skill)
 
*'''Search cost:''' ''1 AP'' (with a chance of being pinched by a crab for 1 HP of damage)
 
*'''Search cost:''' ''1 AP'' (with a chance of being pinched by a crab for 1 HP of damage)
**'''Approx find rates (13%):''' piece of [[driftwood]] (7%), [[gold coin]] (4%), [[bottle of beer]] (1%), [[crab]] (1%), crab bite (1%)
+
**'''Find rates (approximate) 8.8% (±3.2%):''' piece of [[driftwood]] 5.5% (±2.6%), [[gold coin]] 1.6% (±1.4%), [[crab]] 1.3%, ''crab pinch 0.7%'', [[bottle of beer]] 0.3%.
 +
<!-- Data (see [[Search odds condensed]]) as of 10:04, 8 June 2006 (BST): 307 searches and finds of 17 pieces of driftwood, 5 gold coins, 4 crabs, 2 crab pinch, and 1 bottle of beer, all for players without scavenging. (Total search odds do not include those for crab pinches.) Error values are for the 95% confidence interval, as always (see [[Statistical analysis]]). -->
  
 
==="The Boatyard"===
 
==="The Boatyard"===
Line 24: Line 25:
 
*'''Movement cost:''' ''1 AP'' (''.5 AP'' with the ''[[Trekking]]'' skill)
 
*'''Movement cost:''' ''1 AP'' (''.5 AP'' with the ''[[Trekking]]'' skill)
 
*'''Search cost:''' ''1 AP'' (with a chance of being bitten by a poisonous snake for 3 HP of damage)
 
*'''Search cost:''' ''1 AP'' (with a chance of being bitten by a poisonous snake for 3 HP of damage)
**'''Approx find rates (10%):''' [[poisonous snake]] (6%), [[healing herbs]] (4%), snake bite (2%)
+
**'''Find rates (approximate) 14% (&plusmn;9.6%):''' [[poisonous snake]] 10% (&plusmn;8.3%), [[healing herbs]] 4%, ''snake bite 2%''.
 +
<!-- Data (see [[Search odds condensed]]) as of 10:04, 8 June 2006 (BST): 50 searches and finds of 5 poisonous snakes, 2 healing herbs, and 1 snake bite, all for players without scavenging. (Total search odds do not include those for snake bites.) Error values are for the 95% confidence interval, as always (see [[Statistical analysis]]). -->
  
 
== Jungle ==
 
== Jungle ==
Line 47: Line 49:
 
|}
 
|}
  
At density 8, the tree cover is thin enough for a [[gps unit]] to receive a signal. At density 4, the trees in the area are cut down, removing any [[Writing|carved messages]]. At jungle density 0, all that remains is weeds; vegetation cannot be chopped any further at this point.
+
At density 8, the tree cover is thin enough for a [[GPS unit]] to receive a signal. At density 4, the trees in the area are cut down, removing any [[Writing|carved messages]]. At jungle density 0, all that remains is weeds; vegetation cannot be chopped any further at this point.
  
*'''Movement cost:''' ''1 AP'' (''.5 AP'' with the ''[[Trekking]]'' skill)
+
*'''Movement cost:''' ''.5 AP'' for d0, ''1 AP'' for d1-d10 (''.5 AP'' for d1-d6 with the ''[[Trekking]]'' skill)
 
*'''Search cost:''' ''1 AP''
 
*'''Search cost:''' ''1 AP''
**'''Approx find rates (12%):''' [[banana]] (3%), [[mango]] (3%), [[tasty berries]] (2%), [[poisonous berries]] (1%), [[gourd of water]] (1%), [[healing herbs]] (1%), [[blunt machete]] (1%), [[machete]] (0.5%), [[gold coin]] (0.5%), bundle of [[poison dart]]s (2-8), [[poison dart]], [[blowpipe]], [[first aid kit]], [[knife]], box of [[rifle bullet]]s (2-8), [[rifle bullet]], [[rifle]]
+
**'''Find rates (approximate) 15% (&plusmn;2.6%):''' [[mango]] 5.3% (&plusmn;1.6%), [[banana]] 2.9% (&plusmn;1.2%), [[gourd of water]] 1.9% (&plusmn;1.0%), [[blunt machete]] 1.0% (&plusmn;0.7%), [[poisonous berries]] 1.0% (&plusmn;0.7%), [[tasty berries]] 0.8% (&plusmn;0.7%), [[healing herbs]] 0.7% (&plusmn;0.6%), [[gold coin]] 0.4%, bundle of 2-8 [[poison dart]]s 0.3%, partially loaded [[rifle]] 0.3%, [[berries]] 0.3%, [[first aid kit]] 0.3%, empty [[blowpipe]] 0.1%, loaded [[blowpipe]] 0.1%, [[bullet]] 0.1%, [[poison dart]] 0.1%. ('''Note:''' Find rates vary considerably and are believed to depend upon jungle density. Find rates also are different for jungle terrain located inside village territory. See [[Search odds condensed (results)]] for more information.)
'''Note:''' Find rates vary considerably and are believed to depend upon jungle density. Find rates also are different for jungle terrain located inside village territory. See [[Search Odds Condensed (results)]] for more information.
+
<!-- Data (see [[Search odds condensed]]) as of 10:04, 8 June 2006 (BST): 736 searches and finds of 39 mangos, 21 bananas, 14 gourds of water, 7 blunt machetes, 7 bunches of poisonous berries, 6 bunches of tasty berries, 5 healing herbs, 3 gold coins, 2 bundles of poison darts (holding a total of 13 darts), 2 partially loaded rifles, 2 bunches of berries, 2 first aid kits, 1 empty blowpipe, 1 loaded blowpipe, 1 bullet, and 1 poison dart. Error values are for the 95% confidence interval, as always (see [[Statistical analysis]]). -->
 +
 
  
 
== Mountain ==
 
== Mountain ==

Revision as of 09:04, 8 June 2006

Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.

In addition you may find other zones or details within the terrain. A common one for those first arriving are those considered part of a village where, for example, a d0 space within the village would be labeled "Dalpok" instead of "Jungle". Others exist as well; for example, bushes and trees in the jungle and there are caves and tunnels in the mountain terrain.

According to GPS calculations, each square of terrain is approximately 100 meters on a side.

Beach

Beach

There is sand here, but you cannot build a sand castle. Driftwood can be found here, and is used for making signposts. There are also crabs here, but unlike parrots and rats, you cannot murder the crabs for XP.

  • Movement cost: 1 AP (.5 AP with the Trekking skill)
  • Search cost: 1 AP (with a chance of being pinched by a crab for 1 HP of damage)

"The Boatyard"

A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.

The description of at least two squares of beach (signposted at [-70.591,+26.507]) tells of there being a lot of driftwood about (perhaps enough to build a boat!). Search odds still require calculating, but appear to share the same profile as beach with a much higher overall success rate.

Grassland

Grassland

There is a swath of grassland cutting north-south, a few clicks west of Dalpok. Grassland can also be found by following the road north from Derby.

  • Movement cost: 1 AP (.5 AP with the Trekking skill)
  • Search cost: 1 AP (with a chance of being bitten by a poisonous snake for 3 HP of damage)

Jungle

Jungle (d10)

Jungle is the dominant terrain type in Shartak. Jungle can be chopped by players with machetes or cutlasses, but it regrows slowly over time, even in squares with players or animals in them. Most animals on Shartak live in the jungle. Fruit trees and berry bushes are found in the jungle. Chopping the jungle also reveals abandoned huts and ancient ruins.

Jungle never grows past density 10, a point at which it is too thick to pass through easily. A character wielding a machete or cutlass can chop the jungle location down to density 9 (with about a 10% chance of earning 1 XP), while characters without such weapons must try to push through it with a chance of success of roughly 20%.

Jungle (d9)
Jungle (d8)
Jungle (d7)
Jungle (d6)
Jungle (d5)
Jungle (d4)
Jungle (d3)
Jungle (d2)
Jungle (d1)
Jungle (d0)

At density 8, the tree cover is thin enough for a GPS unit to receive a signal. At density 4, the trees in the area are cut down, removing any carved messages. At jungle density 0, all that remains is weeds; vegetation cannot be chopped any further at this point.


Mountain

Mountain

An impassable mountain is located in the middle of Shartak.

Also features impassable Mid-air and Solid Rock.

Mountain Path

There is a mountain pass that starts at [-70.364,+26.432]. A second entrance to the same path is at [-70.382,+26.479]. And a third entrance to the same path is at [-70.329,+26.431].

There are two types of mountain path found on the mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement ("Go Up" and "Go Down"). Either way returns you to a jungle square (going up puts you on a level jungle trail that winds around the mountain).

  • Movement cost: 1 AP
  • Search cost: 1 AP
    • Approx find rates (0%): broken knife (discarded) (3%)

Dark Cave

Cave spotted somewhere near Dalpok at [-70.368,+26.442] (up on the mountain path). It leads to a tunnel that leads deeper into the mountain.

  • Movement cost: 1 AP
  • Search cost: 1 AP
    • Approx find rates (0%): broken knife (discarded) (3%)

Small Cave

At the southwestern base of the mountain is a small cave at [-70.333,+26.425]. It leads to a tunnel that cuts through a section of the mountain.

  • Movement cost: 1 AP
  • Search cost: 1 AP
    • Approx find rates (0%): broken knife (discarded) (3%)

Tunnel

There are two types of tunnel found in the mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement ("Go Up" and "Go Down").

One entrance at [-70.368,+26.442] (up on mountain path). Reportedly easy for one to get lost in. It seems to contain nothing but rats and other players who are lost.

There appears to be a different tunnel at the base of the mountain [-70.339,+26.429].

  • Movement cost: 1 AP (.5 AP with the Trekking skill)
  • Search cost: 1 AP
    • Approx find rates (0%): broken knife (discarded) (3%)

Swamp

Swamp

Follow the river south of the mountain to find an alligator-infested swamp.

  • Movement cost: 2 AP
  • Search cost: 3 AP
    • Approx find rates (0%): (nothing)

Water

Water

Water surrounds the island and can be found in various rivers and lakes on the island.

  • Movement cost: 2 AP (1 AP with the Swimming skill)
  • Search cost: 1 AP
    • Approx find rates (0%): broken knife (discarded) (8%)

Waterfall

A waterfall [-70.351,+26.429] on the south side of the mountain forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.

Water (deep)

Water

Deeper water can be found further out.

Sharks, which cannot be seen, attack in deep water. The attacks take 2 HP and leave the player wounded. The wound takes 1 HP per move and can only be healed by a first aid kit or healing herbs.

  • Movement cost: 3 AP (2 AP with the Swimming skill)
  • Search cost: 1 AP
    • Approx find rates (0%): (speculative) broken knife (discarded) (8%)

Ocean

Ocean

Ocean water is impassable, and forms the outer boundary of the map.