Difference between revisions of "Talk:Trading hut stock reports"

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(→‎Formatting: Reversed the row and column names; misc.)
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(An "x" means that hut has that item. Also, I count 28 [[items]] in the game, so there are 28 item columns here). This would let people tell at a glance which items were rare, or where to find a certain item. It wouldn't let people track trader inventories over time, but I don't think that would be useful. Also, I would be glad to write a Greasemonkey script which would get a string (like "<nowiki>||x||x|| ||x...</nowiki>") from a trader's <nowiki><select></nowiki> tag, to make it easier for people to add to the table. &mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 04:25, 28 May 2006 (BST)
 
(An "x" means that hut has that item. Also, I count 28 [[items]] in the game, so there are 28 item columns here). This would let people tell at a glance which items were rare, or where to find a certain item. It wouldn't let people track trader inventories over time, but I don't think that would be useful. Also, I would be glad to write a Greasemonkey script which would get a string (like "<nowiki>||x||x|| ||x...</nowiki>") from a trader's <nowiki><select></nowiki> tag, to make it easier for people to add to the table. &mdash; [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 04:25, 28 May 2006 (BST)
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:I think that the most useful way would be to have a separate table for each town. The time variation in the trading stock at a particular town is very important, whereas players are less likely to need to directly compare current inventories in different towns. After all, it takes several days to travel to a foreign town: (1) in that time, you could have searched thousands of dollars of equipment in a local hut, (2) if you're about to undertake a trading voyage, you're probably more concerned about whether gems or GPS units might reappear in the next couple days in that foreign town than whether GPS units are there ''right now'', which means that the previous stock history is at least as important as the current stock. --[[User:Tycho44|Tycho44]] 06:07, 28 May 2006 (BST)
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== The new world of Trading ==
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Ideally, our stock reports would show the exact quantities in the trader's inventory whenever possible. It is important to know not just what items are in stock, but whether the items are double-short (he'll buy from you at 2x price), short (he'll buy at normal price but only sells at 2x), normal price, long (he'll buy for less but sells at normal), or double-long (he'll buy and sell at reduced price). Although an 'x' in a column is better than nothing, the table should probably easily allow for a quantity notation and/or codes for short and long inventory quantities. For example, most outsider towns have machetes double-long (selling at about $24), whereas the pirate trader machetes are double-short (he buys at $200). --[[User:Tycho44|Tycho44]] 06:07, 28 May 2006 (BST)

Revision as of 05:07, 28 May 2006

It might be possible to whip up a script to strip out this information from the pulldown menu, but for now I'm using view-selection source and replacing the HTML tags. --Lint 19:58, 3 May 2006 (BST)

Same here, I cut and paste to microsoft word and then replace (wild cards) "\<*\>" with "" and "^p" with ", ^p". But a greasemonkey script that automatically shipped the data would be much more stylin. --Tycho44 20:03, 3 May 2006 (BST)

Formatting

I think the most useful way to display this information is to use a table with a row for each trading hut and a column for each item, like this:

Trading hut stock reports
Camp Updated Cu RB Cr Ri Mn BP Cu RB Cr Ri Mn BP Cu RB Cr Ri Mn BP Cu RB Cr Ri Mn BP Cu RB Cr Ri
Dalpok 04:25, 28 May 2006 (BST) x x x x x x x x x x x x x x x x x x x x x x x
Derby 04:25, 28 May 2006 (BST) x x x x x x x x x x x x x x x x x x x x x x x x x x x x
Durham 04:25, 28 May 2006 (BST) x x x x x x x x x x x x x x x x x x x x x x x x x x x x
Raktam 04:25, 28 May 2006 (BST)
Shipwreck 04:25, 28 May 2006 (BST) x x x x x x x x x x x x x x x x x x
Wiksik 04:25, 28 May 2006 (BST) x x x x x x x x x x x x x
York 04:25, 28 May 2006 (BST) x x x x x x x x x x x x x x x x x x x x x x x x x x x x

(An "x" means that hut has that item. Also, I count 28 items in the game, so there are 28 item columns here). This would let people tell at a glance which items were rare, or where to find a certain item. It wouldn't let people track trader inventories over time, but I don't think that would be useful. Also, I would be glad to write a Greasemonkey script which would get a string (like "||x||x|| ||x...") from a trader's <select> tag, to make it easier for people to add to the table. — Elembis (talk) 04:25, 28 May 2006 (BST)

I think that the most useful way would be to have a separate table for each town. The time variation in the trading stock at a particular town is very important, whereas players are less likely to need to directly compare current inventories in different towns. After all, it takes several days to travel to a foreign town: (1) in that time, you could have searched thousands of dollars of equipment in a local hut, (2) if you're about to undertake a trading voyage, you're probably more concerned about whether gems or GPS units might reappear in the next couple days in that foreign town than whether GPS units are there right now, which means that the previous stock history is at least as important as the current stock. --Tycho44 06:07, 28 May 2006 (BST)

The new world of Trading

Ideally, our stock reports would show the exact quantities in the trader's inventory whenever possible. It is important to know not just what items are in stock, but whether the items are double-short (he'll buy from you at 2x price), short (he'll buy at normal price but only sells at 2x), normal price, long (he'll buy for less but sells at normal), or double-long (he'll buy and sell at reduced price). Although an 'x' in a column is better than nothing, the table should probably easily allow for a quantity notation and/or codes for short and long inventory quantities. For example, most outsider towns have machetes double-long (selling at about $24), whereas the pirate trader machetes are double-short (he buys at $200). --Tycho44 06:07, 28 May 2006 (BST)