Difference between revisions of "Talk:Identify Friend or Foe"

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(Giving nothing doesn't ID the other person.)
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:::I've tried giving nothing to an outsider, and all I got is a message like "The outsider doesn't appear very impressed by your generosity!" That is, I didn't ID them, so it may still be necessary to give gold (meaning the "--Nothing--" entry is to prevent accidental giving). At least giving nothing didn't (seem to) use any AP. — [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 17:28, 7 June 2006 (BST)
 
:::I've tried giving nothing to an outsider, and all I got is a message like "The outsider doesn't appear very impressed by your generosity!" That is, I didn't ID them, so it may still be necessary to give gold (meaning the "--Nothing--" entry is to prevent accidental giving). At least giving nothing didn't (seem to) use any AP. — [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 17:28, 7 June 2006 (BST)
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::::Yeah, I just got that as well.  Dammit.  Maybe we should lobby Simon?  Still it's not as if a handful of gold coins is particularly easy to come by; just search the medical hut for a bit, then sell the kits/herbs.  Or you could just stand in the middle of a settlement (of the other class) and  see how many people IFF you... --Gitboy 19:42, 7 June 2006

Revision as of 18:42, 7 June 2006

I have to confess that I'm kind of wary of user-related templates and categories as they have a tendency to get out of hand. --Lint 02:43, 3 June 2006 (BST)

I find the functional logic behind this initiave highly flawed. I could take a player down to 1 HP, then leave him be, and still be considered "friendly". Furthermore, I could retaliate from a player of another group attacking me, and be permanently branded hostile. Killing another player of a rival group should not permanently label that player as hostile forever, as it doesn't take into account his current behavior or those circumstances. Finally, its much easier to barefist punch a player to reveal this same info, as it has a low chance of actually hitting, and causes nominal damage. Gold is not (yet) such a worthless commodity to give to players out of hand simply to discover if they've ever killed. --Jackel 05:02, 3 June 2006 (BST)

Yeah, i've been using the highly refined 'IFF Bitchslap' technique to identify natives I'm meant to be co-operating with, and have only caused a few bruised egos. I like the thinking behind the gold-giving idea, but those little shiny coins dont come free. Although I agree with some of Jackel's criticisms, being able to view somebody's profile is a huge advantage; for a start, that little bit that says 'Clan membership: WickSick Headhunters', or 'Outsiders Killed: 58' is a pretty good guide, and besides, what sort of freak goes around knocking people down to 1AP and then leaving them? (apart from me on UD, but thats just funny. Shartak doesn't have infectious bite and feeding groan, so most of the comedy value and suspense would be lost in this situation) --Gitboy 11:21, 3June 2006 (BST)

I've noticed that the option of giving nothing is now available under the selection for giving gold. This makes it possible to identify a person without losing gold. Therefore, the IFF no longer serves a purpose. --Gandhi 22:49, 6 June 2006 (BST)

I would argue that the IFF still serves a purpose, since you still need to go through th rigmarole of not giving them a gold goin; this just makes it a lot cheaper to do so. The IFF project now has my full support, cheapskate that I am :) -- Gitboy 10:15, 7 June 2006
I will support it if the language is changed. Since it's no longer necessary to give a gold coin, say so on the IFF page. I'd rather have no IFF than a bunch of new comers to the Island giving away all their booty. I would change it to say that one should use the Give: -Nothing- option to identify a person. --Gandhi 16:43, 7 June 2006 (BST)
I've tried giving nothing to an outsider, and all I got is a message like "The outsider doesn't appear very impressed by your generosity!" That is, I didn't ID them, so it may still be necessary to give gold (meaning the "--Nothing--" entry is to prevent accidental giving). At least giving nothing didn't (seem to) use any AP. — Elembis (talk) 17:28, 7 June 2006 (BST)
Yeah, I just got that as well. Dammit. Maybe we should lobby Simon? Still it's not as if a handful of gold coins is particularly easy to come by; just search the medical hut for a bit, then sell the kits/herbs. Or you could just stand in the middle of a settlement (of the other class) and see how many people IFF you... --Gitboy 19:42, 7 June 2006