Difference between revisions of "Spirit Skills"

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=Spirit Skills=
 
=Spirit Skills=
  
The following Spirit Skills explained in detail can be used by any race (outsider or native) as well as any class.  The [[Native Classes#Shaman|Shaman]] class available to natives has an added set of spirit manipulation skills.  The native [[Native Classes#Villager|Villager]] and the outsider [[Outsider Classes#Settler|Settler]] have an extra ability that allows them to identify passive spirits.  The following spirit skills are split between two separate categories, one being interactions a spirit can do with the outside world, the other is an ability one has to sense spirits and identify them.  Within [[Wiksik]] there is a clan of shamans called [[Necromancers]] who are highly versed in the spirit skill tree and know most the affects.  Some [[charms]] may also affect spirit skills.
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The following Spirit Skills explained in detail can be used by any race (outsider or native) as well as any class.  Within [[Wiksik]] there is a clan of shamans called [[Necromancers]] who are highly versed in the spirit skill tree and know most the effects.  Some [[charms]] may also affect spirit skills.
  
 
==Ghostly whisper==
 
==Ghostly whisper==
 
''Allows spirits to communicate'' - With ghostly whisper, spirits can speak to any player that has the sixth sense skill. Other spirits can hear ghostly whispers, even if they lack sixth sense.
 
''Allows spirits to communicate'' - With ghostly whisper, spirits can speak to any player that has the sixth sense skill. Other spirits can hear ghostly whispers, even if they lack sixth sense.
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'''''Wishing to avenge his death, Gridflay relayed his killer's name to a fellow native, ensuring he'd be avenged.'''''
  
 
==Haunting scream==
 
==Haunting scream==
 
''Attract other spirits and scare nearby living players'' - It is believed that haunting scream gives spirits a chance of dealing 1 HP of damage to living players in the area at the cost of 1-2 AP. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 0-2 XP per scream depending upon the number of listeners (perhaps 0, 1, 2+ yields 0, 1, 2 XP).  Requires '''Ghostly Whisper''' to learn.
 
''Attract other spirits and scare nearby living players'' - It is believed that haunting scream gives spirits a chance of dealing 1 HP of damage to living players in the area at the cost of 1-2 AP. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 0-2 XP per scream depending upon the number of listeners (perhaps 0, 1, 2+ yields 0, 1, 2 XP).  Requires '''Ghostly Whisper''' to learn.
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'''''Exterminator's howl went through the hut, causing some villagers to feel a degree of pain.'''''
  
 
==Shocking shriek==
 
==Shocking shriek==
''Scare nearby living players'' - Shocking shriek is similar to haunting scream but allows spirits to deal more damage (2) to players they frighten. Shocking shriek is superceded and replaced by the more powerful banshee wail.  Requires '''Haunting Scream''' to learn.
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''Scare nearby living players'' - Shocking shriek is similar to haunting scream but allows spirits to deal more damage (2) to players they frighten. Shocking shriek is superseded and replaced by the more powerful banshee wail.  Requires '''Haunting Scream''' to learn.
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'''''Rincewind placed his hands over his ears.  The shrieks in the hut were annoying him to no end, and hurting his trading business.'''''
  
 
==Banshee wail==
 
==Banshee wail==
''Frighten nearby living players'' - Spirits with banshee wail can emit powerful wails for a cost 2ap per person present (up to 6 AP max) per wail. All characters in the area of effect hear the wail, and a small percentage of hearers (20-30%) take 4 HP of damage. XP reward for wailing is equal to the damage inflicted per wail.  Banshee wail has a 5 tile radius when used outdoors.  Requires '''Shocking Shriek''' to learn.
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''Frighten nearby living players'' - Spirits with banshee wail can emit powerful wails for a cost 2 AP per person present (up to 6 AP max) per wail. All characters in the area of effect hear the wail, and a small percentage of hearers (20-30%) take 4 HP of damage. XP reward for wailing is equal to the damage inflicted per wail.  Banshee wail has a 5 tile radius when used outdoors.  Requires '''Shocking shriek''' to learn.
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'''''Noah-san quickly healed those that were present.  This spirit's wails had almost decimated the entire medical hut.'''''
  
 
==Possession==
 
==Possession==
''Be able to possess the bodies of the living'' - Allowing you to force you to make them Write or Say something. Speaking costs 3AP, Writing costs 4AP.  Requires '''Shocking Shriek''' and be '''level 10 or above''' to learn.
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''Be able to possess the bodies of the living'' - Allowing you to force you to make them Write or Say something. Speaking costs 3AP, Writing costs 4AP.  Requires '''Shocking shriek''' and be '''level 10 or above''' to learn.
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'''''Floating into one's body felt weird, but causing someone to say the wrong thing at the wrong time, well, that always made The Law chuckle in between kills.'''''
  
 
==Forceful possession==
 
==Forceful possession==
 
''Sometimes a stronger presence is needed to be able to possess the living'' - Allows you to force the person to attack people near them. Costs 6AP.  Requires '''Possession''' and be '''level 25 or above''' to learn.
 
''Sometimes a stronger presence is needed to be able to possess the living'' - Allows you to force the person to attack people near them. Costs 6AP.  Requires '''Possession''' and be '''level 25 or above''' to learn.
  
==Sixth sense==
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'''''Surging into the host's body, Ziggyirked's spirit forced him to attack his friend, causing a retaliation.  She floated out of the body, glad of the chaos she left behind.'''''
''Sense presence of and hear spirits'' - Lets one know how many spirits are present, and lets one hear them when they speak.
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==Haunting==
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''Allows spirits to track down and haunt their last killer.'' - Allows you to be guided towards the position of your last killer at the press of a button. Moves you one square closer per click and each click costs 1AP.
  
==Psychic recognition==
 
''Lets you recognize active spirits'' - When spirits wail in the same square, one can recognize their name (a name will be provided instead of nothing but the message a spirit wailed).  Requires '''Sixth Sense''' to learn.
 
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 18:41, 20 December 2012

Spirit Skills

The following Spirit Skills explained in detail can be used by any race (outsider or native) as well as any class. Within Wiksik there is a clan of shamans called Necromancers who are highly versed in the spirit skill tree and know most the effects. Some charms may also affect spirit skills.

Ghostly whisper

Allows spirits to communicate - With ghostly whisper, spirits can speak to any player that has the sixth sense skill. Other spirits can hear ghostly whispers, even if they lack sixth sense.

Wishing to avenge his death, Gridflay relayed his killer's name to a fellow native, ensuring he'd be avenged.

Haunting scream

Attract other spirits and scare nearby living players - It is believed that haunting scream gives spirits a chance of dealing 1 HP of damage to living players in the area at the cost of 1-2 AP. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 0-2 XP per scream depending upon the number of listeners (perhaps 0, 1, 2+ yields 0, 1, 2 XP). Requires Ghostly Whisper to learn.

Exterminator's howl went through the hut, causing some villagers to feel a degree of pain.

Shocking shriek

Scare nearby living players - Shocking shriek is similar to haunting scream but allows spirits to deal more damage (2) to players they frighten. Shocking shriek is superseded and replaced by the more powerful banshee wail. Requires Haunting Scream to learn.

Rincewind placed his hands over his ears. The shrieks in the hut were annoying him to no end, and hurting his trading business.

Banshee wail

Frighten nearby living players - Spirits with banshee wail can emit powerful wails for a cost 2 AP per person present (up to 6 AP max) per wail. All characters in the area of effect hear the wail, and a small percentage of hearers (20-30%) take 4 HP of damage. XP reward for wailing is equal to the damage inflicted per wail. Banshee wail has a 5 tile radius when used outdoors. Requires Shocking shriek to learn.

Noah-san quickly healed those that were present. This spirit's wails had almost decimated the entire medical hut.

Possession

Be able to possess the bodies of the living - Allowing you to force you to make them Write or Say something. Speaking costs 3AP, Writing costs 4AP. Requires Shocking shriek and be level 10 or above to learn.

Floating into one's body felt weird, but causing someone to say the wrong thing at the wrong time, well, that always made The Law chuckle in between kills.

Forceful possession

Sometimes a stronger presence is needed to be able to possess the living - Allows you to force the person to attack people near them. Costs 6AP. Requires Possession and be level 25 or above to learn.

Surging into the host's body, Ziggyirked's spirit forced him to attack his friend, causing a retaliation. She floated out of the body, glad of the chaos she left behind.

Haunting

Allows spirits to track down and haunt their last killer. - Allows you to be guided towards the position of your last killer at the press of a button. Moves you one square closer per click and each click costs 1AP.