Items

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Scattered about the island are a number of items. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.

You can carry 71 items in your inventory. Rifles and blowpipes take 2 inventory spaces per weapon, while gold coins don't take up any inventory space. All other items take 1 space.

Clicking on an Item in your inventory uses 1 AP. Generally, this attempts to use the item (such as the Sharpening Stone); otherwise, you get a message like: "Upon closer inspection, the knife appears to be a weapon."

See also Talk:Items.

Melee Weapons

Weapon Critical Hits

There is an unknown chance of a weapon dealing additional damage during combat. "Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage."

Weapon Breaking

There is an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. "Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard."


Punch

  • Base damage: 1 point
  • Base accuracy: 10%

The default melee weapon. Requires no inventory space, and never breaks.

Knife

  • Base damage: 1 point
  • Base accuracy : 20%
  • Trade value : $80
  • Locations: Villages

Required for writing messages on trees or huts.

Dagger

  • Base damage: 1 point
  • Base accuracy: 20%
  • Trade value : $80
  • Locations: Ruins

Required for writing messages on trees or huts.

Machete

  • Base damage: 2 points
  • Base accuracy: 20%
  • Trade value : $100
  • Locations: Villages, Jungle
  • Breakable

Rather useful for chopping through the jungle, and also for dealing more damage than just punching.

There is an unknown chance of a machete becoming dull from chopping vegetation. "You chop down some of the vegetation. Your machete blade becomes dull from the chopping."

Blunt Machete

  • Base damage: 1 point
  • Base accuracy: 20%
  • Trade value : $70
  • Locations: Villages, Jungle

Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Using a sharpening stone, the blunt machete can be sharpened to become a machete.

Cutlass

  • Base damage: 2 points
  • Base accuracy: 20%
  • Trade value : $120
  • Locations: Ship
  • Breakable

Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Functionally identical to a machete, but worth 20% more when trading.

Blunt Cutlass

  • Base damage: 1 point
  • Base accuracy: 20%
  • Trade value : $80
  • Locations: Ship

Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Seems identical to blunt machete. Using a sharpening stone, the blunt cutlass can be sharpened to become a cutlass.

Heavy Sword

  • Base damage: 4 points
  • Base accuracy: 20%
  • Trade value : ($5000)
  • Locations: Jungle (?)
  • Used by: Outsiders (Natives?? UNVERIFIED!)

Extremely rare; only one confirmed example.

Ranged Weapons and Ammunition

Rifle

  • Base damage: 5 points
  • Base accuracy : 20%
  • Trade value : $300
  • Locations: Armoury Hut, Villages
  • Used by: Outsiders (Natives require the Outsider Knowledge skill)

Needs ammo - rifle bullets. Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded).

Rifle Bullet

Used as ammo for the rifle (which holds 2 bullets). Found as singles or in boxes with up to 8 in a box. ("Boxes" immediately break out into individual bullets, taking 1 inventory space per bullet.)

Blowpipe

  • Base damage: 4 points
  • Base accuracy: 20%
  • Trade value : $300
  • Locations: Villages, Ruins
  • Used by: Natives (Outsiders require the Native Knowledge skill)

Needs ammo - poison darts. Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty).

Poison Dart

Used as ammo for the blowpipe (which holds 1 dart). Found as singles or in bundles with up to 8 in a bundle. ("Bundles" immediately break out into individual darts, taking 1 inventory space per dart.)

Healing

Consumable

Using a restorative item takes 1 AP and consumes the item (removing it from your inventory).

Application

Fruits and drinks can only be used on yourself. Only the First Aid Kit and the Healing Herbs can be applied on others.


First Aid Kit

Can be applied on NPCs, other players, and self. Will stop the bleeding caused by shark bites.

Healing Herbs

Can be applied on NPCs, other players, and self. Will stop the bleeding caused by shark bites.

Outsiders without the Native Knowledge skill recognize this item as Dried Herbs.

Bottle of Water

  • Trade value : $30
  • Restores: 5 points
  • Locations: Villages

Since the Bottle of Water heals 5 points, it is underpriced at the Trading Hut compared to mangos, bananas, tasty berries, beer, rum, and gourds of water.

Natives without the Outsider Knowledge skill recognize this item as Bottle of Liquid.

Bottle of Beer

  • Restores: 2 points
  • Trade value : $40
  • Locations: Villages

Natives without the Outsider Knowledge skill recognize this item as Bottle of Brown Liquid.

Bottle of Rum

  • Restores: 2 points
  • Trade value : $40
  • Locations: Shipwreck
  • Used by: Outsiders (and Natives?)

Berries, Tasty

  • Restores: 2 points
  • Trade value : $40
  • Locations: Berry Tree

Found on a berry bush (which has a tree icon). Outsiders without the Native Knowledge skill recognize this item as Berries.

Banana

  • Restores: 1 point
  • Trade value : $40
  • Locations: Banana Tree, Jungle

Found hanging on trees and lying loose around the jungle.

Mango

  • Restores: 1 point
  • Trade value : $40
  • Locations: Mango Tree, Jungle

Found hanging on trees and lying loose around the jungle.

Gourd of Water

  • Restores: 1 point
  • Trade value : $30
  • Locations: Jungle

Found lying around in the Jungle.

Berries, Poisonous

  • Inflicts: -2 points
  • Trade value : $20
  • Locations: Berry Tree

Found on a berry bush (which has a tree icon). Poisonous berries also yield 2 XP when eaten. Since characters earn XP again when healing the damage, poison berries provide an experience track for non-combat characters. Outsiders without the Native Knowledge skill recognize this item as Berries.

Miscellaneous Goods

GPS Unit

Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area.

Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.

The GPS Unit is found outsider Medical Huts, or in exterior Outsider locations (odds are probably less than 2%). On occasion, GPS units can be bought in the Trading Hut.

Gold Coin

  • Trade value : $100
  • Locations: Villages, Jungle, Beach

Traders and Tamdals will trade for your gold coins (see Trading).

The Give button allows a player to give another up to 10 gold coins.

Gold coins are the only item that does not take up any inventory space.

Gem

  • Trade value : $1000
  • Locations: Ruins, Shipwreck's Hold

Worth ten times as much as a gold coin when trading.

Piece of Driftwood

A signpost can be constructed out of two pieces of driftwood.

Sharpening Stone

Used to sharpen blunt machetes and blunt cutlasses. Click on your sharpening stone (not on a blunt weapon) to sharpen a weapon.

Poisonous Snake

No apparent use yet.

Crab

No apparent use, although two crabs buy a gold coin in the Trading Hut.