Difference between revisions of "Animals"

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m (Improved the crab/snake notice and moved it up on the page; cleaned up the table's code.)
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|-align="left" bgcolor="#eee"
 
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! Animal !! Max HP !! Damage !! XP Bonus !! Location !! Notes
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! Animal !! Max HP !! Attacks Each Half Hour !! XP Bonus !! Location !! Notes
 
|-valign="top"
 
|-valign="top"
 
|            | Alligator
 
|            | Alligator
 
|align="right"| 25
 
|align="right"| 25
|align="right"| 3
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|align="right"| 2x 45% for 3
 
|align="right"| 10
 
|align="right"| 10
 
|            | [[Locations#Swamp|Swamp]]
 
|            | [[Locations#Swamp|Swamp]]
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|            | Elephant
 
|            | Elephant
 
|align="right"| 60
 
|align="right"| 60
|align="right"| 4
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|align="right"| 1x 60% for 4
 
|align="right"| 25
 
|align="right"| 25
 
|            | [[Locations#Grassland|Grassland]], [[Locations#Jungle|Jungle]]
 
|            | [[Locations#Grassland|Grassland]], [[Locations#Jungle|Jungle]]
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|            | Tiger
 
|            | Tiger
 
|align="right"| 20
 
|align="right"| 20
|align="right"| 3
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|align="right"| 2x ??% for 3
 
|align="right"| 14
 
|align="right"| 14
 
|            | [[Locations#Jungle|Jungle]]
 
|            | [[Locations#Jungle|Jungle]]

Revision as of 08:16, 24 May 2006

Many animals live on the island, and most of them can be attacked. Animals move around periodically. Some animals will run away if they are attacked, some will retaliate, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous. (Note: Crabs and poisonous snakes are inanimate and tradeable and are thus treated as items, not animals.)

Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.

Animal Max HP Attacks Each Half Hour XP Bonus Location Notes
Alligator 25 2x 45% for 3 10 Swamp Aggressive; attacks unprovoked.
Deer, large 30 1 10 Jungle
Deer, small 15 1 10 Jungle
Easter Bunny 30 4 28 GrasslandJungle Believed to have been hunted to extinction shortly after Easter, 16 April 2006, when they were first noticed.
Elephant 60 1x 60% for 4 25 GrasslandJungle Aggressive; attacks unprovoked.
Monkey 10 1 8 Jungle
Parrot 5 1 5 Jungle
Rat 3 1 ? TunnelCave Aggressive; attacks in packs.
Shark n/a 2* n/a Deep Water Cannot be seen or attacked. Has a random chance to attack instantly when a player swims in deep water. Its attacks deal 2 HP damage, and the resulting wounds deal 1 HP damage per action until they are healed with a first aid kit or healing herbs or until the player dies. The effects of wounds are not cumulative.
Stag, large 15 2 10 Jungle
Tiger 20 2x ??% for 3 14 Jungle Aggressive; attacks unprovoked.
Wild boar 15 2 10 Jungle Aggressive; attacks unprovoked.

When you attack an animal you receive experience points (XP) equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the "XP Bonus" column. (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)

Punching large animals

When missing a punch against an elephant, large stag, or tiger, special messages may display:

  • You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!
  • You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!