Terrain
Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.
Terrains are usually distinguished by the color of the map square. In addition, each map square has a terrain label (and the terrain label also leads off the description of your current location). Within a general class of terrain, there may be several zones that have different labels. For example, characters first arriving in Shartak commonly encounter village squares, which are labeled with the name of the village (such as "Dalpok") instead of being labeled as "Jungle". Other distinct zones exist: for example, there are Caves and Tunnels in mountain terrain, and there are Beaches and Dunes in beach terrain.
Shartak also has a few special locations, such as Boatyards. These locations have the same terrain color and the same terrain label as normal terrain (such as Beach), and can only be discovered by carefully reading the location's unusual description text.
Terrain squares can also contain a single detail, illustrated by an icon. These terrain details include huts (in ruins and villages), bushes or trees (in jungle), ruins -- and player-constructed signposts. (See Locations#Details for more information.)
According to GPS calculations, each square of terrain is approximately 100 meters on a side.
Contents
Beach
There is sand here, but you cannot build a sand castle. Driftwood can be found here, and is used for making signposts. There are also crabs here, but unlike parrots and rats, you cannot murder the crabs for XP.
- Movement cost: 1 AP (.5 AP with the Trekking skill)
- Search cost: 1 AP (with a chance of being pinched by a crab for 1 HP of damage)
- Find rates (approximate) 8.8% (±3.2%): piece of driftwood 5.5% (±2.6%), gold coin 1.6% (±1.4%), crab 1.3%, crab pinch 0.7%, bottle of beer 0.3%.
Boatyard
- A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.
This description of multiple squares of beach (one is signposted at [-70.591,+26.507], another is at [-70.136,+26.363], a third not signposted is at [-70.605,+26.379]) promises large quantities of driftwood. Search odds still require calculating, but appear to share the same profile as beach with a much higher overall success rate. It is rumored that there are many other boatyards around Shartak; please post their GPS coordinates here as you find them.
- Approx find rates (apparently 20% or more overall): piece of driftwood (?), gold coin (?), bottle of beer (?), crab (?), crab bite (?)
Grassland
There is a swath of grassland cutting north-south, a few clicks west of Dalpok. Grassland can also be found by following the road north from Derby.
- Movement cost: 1 AP (.5 AP with the Trekking skill)
- Search cost: 1 AP (with a chance of being bitten by a poisonous snake for 3 HP of damage)
- Find rates (approximate) 14% (±9.6%): poisonous snake 10% (±8.3%), healing herbs 4%, snake bite 2%.
Jungle
Jungle is the dominant terrain type in Shartak. Jungle can be chopped by players with machetes or cutlasses, but it regrows slowly over time, even in squares with players or animals in them. Most animals on Shartak live in the jungle. Fruit trees and berry bushes are found in the jungle. Chopping the jungle also reveals abandoned huts and ancient ruins.
Jungle never grows past density 10, a point at which it is too thick to pass through easily. A character wielding a machete or cutlass can chop the jungle location down to density 9 (with about a 10% chance of earning 1 XP), while characters without such weapons must try to push through it with a chance of success of roughly 20%.
Jungle (d9)
|
Jungle (d8)
|
Jungle (d7)
|
Jungle (d6)
|
Jungle (d5)
|
Jungle (d4)
|
Jungle (d3)
|
Jungle (d2)
|
Jungle (d1)
|
Jungle (d0)
|
At density 8, the tree cover is thin enough for a GPS unit to receive a signal. At density 4, the trees in the area are cut down, removing any carved messages. At jungle density 0, all that remains is weeds; vegetation cannot be chopped any further at this point.
- Movement cost: .5 AP for d0, 1 AP for d1-d10 (.5 AP for d1-d6 with the Trekking skill)
- Search cost: 1 AP
- Find rates (approximate) 15% (±2.6%): mango 5.3% (±1.6%), banana 2.9% (±1.2%), gourd of water 1.9% (±1.0%), blunt machete 1.0% (±0.7%), poisonous berries 1.0% (±0.7%), tasty berries 0.8% (±0.7%), healing herbs 0.7% (±0.6%), gold coin 0.4%, bundle of 2-8 poison darts 0.3%, partially loaded rifle 0.3%, berries 0.3%, first aid kit 0.3%, empty blowpipe 0.1%, loaded blowpipe 0.1%, bullet 0.1%, poison dart 0.1%. (Note: Find rates vary considerably and are believed to depend upon jungle density. Find rates also are different for jungle terrain located inside village territory. See Search odds condensed (results) for more information.)
Mountain
An impassable mountain is located in the middle of Shartak.
Also features impassable Mid-air and Solid Rock.
Mountain Path
There is a mountain pass that starts at [-70.364,+26.432]. A second entrance to the same path is at [-70.382,+26.479]. And a third entrance to the same path is at [-70.329,+26.431].
There are two types of mountain path found on the mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement ("Go Up" and "Go Down"). Either way returns you to a jungle square (going up puts you on a level jungle trail that winds around the mountain).
- Movement cost: 1 AP
- Search cost: 1 AP
- Approx find rates (0%): broken knife (discarded) (3%)
Dark Cave
Cave spotted somewhere near Dalpok at [-70.368,+26.442] (up on the mountain path). It leads to a tunnel that leads deeper into the mountain.
- Movement cost: 1 AP
- Search cost: 1 AP
- Approx find rates (0%): broken knife (discarded) (3%)
Small Cave
At the southwestern base of the mountain is a small cave at [-70.333,+26.425]. It leads to a tunnel that cuts through a section of the mountain.
- Movement cost: 1 AP
- Search cost: 1 AP
- Approx find rates (0%): broken knife (discarded) (3%)
Tunnel
There are two types of tunnel found in the mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement ("Go Up" and "Go Down").
One entrance at [-70.368,+26.442] (up on mountain path). Reportedly easy for one to get lost in. It seems to contain nothing but rats and other players who are lost.
There is another tunnel through the mountain's southwest tip with ends at [-70.339,+26.429] and [-70.333,+26.425] and a single 45-degree turn at [-70.337,+26.429].
- Movement cost: 1 AP (.5 AP with the Trekking skill)
- Search cost: 1 AP
- Approx find rates (0%): broken knife (discarded) (3%)
Swamp
Follow the river south of the mountain to find an alligator-infested swamp.
- Movement cost: 2 AP
- Search cost: 3 AP
- Approx find rates (0%): (nothing)
Water
Water surrounds the island and can be found in various rivers and lakes on the island.
- Movement cost: 2 AP (1 AP with the Swimming skill)
- Search cost: 1 AP
- Approx find rates (0%): broken knife (discarded) (8%)
Waterfall
A waterfall [-70.351,+26.429] on the south side of the mountain forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.
Water (deep)
Deeper water can be found further out.
Sharks, which cannot be seen, attack in deep water. The attacks take 2 HP and leave the player wounded. The wound takes 1 HP per AP and can only be healed by a first aid kit or healing herbs.
- Movement cost: 3 AP (2 AP with the Swimming skill)
- Search cost: 1 AP
- Approx find rates (0%): (speculative) broken knife (discarded) (8%)
Ocean
Ocean water is impassable, and forms the outer boundary of the map.