Character classes
Character classes on Shartak summarize the pre-conflict lives of the players on the island. There are nine classes, and each player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.
The classes have different HP limits, starting inventories, and skill opportunities. Players in all classes begin the game with 175 AP and regenerate one AP every 20 minutes. Scouts and explorers regenerate AP until they have 80, while 75 is the regeneration limit for all other players.
Contents
Native classes
Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: Dalpok, Raktam, and Wiksik. All natives can understand one another and can use items such as blowpipes and healing herbs.
Scout
- Tracking the outsiders all the way home
- 50 HP
- 80 AP (maximum)
- Starts in a native camp with tasty berries and a gourd of water
Warrior
- I just want to fight those outsiders
- 60 HP
- 75 AP (maximum)
- Starts in a native camp with a loaded blowpipe and a spare poison dart
- Can learn Blowpipe Training and Advanced Blowpipe Training
Villager
- Just your average native
- 55 HP
- 75 AP (maximum)
- Starts in a native camp with a banana and healing herbs
- Can learn Animal Affinity and Scavenging
Shaman
- One day, you too can bring spirits back
- 50 HP
- 75 AP (maximum)
- Starts in a native camp with nothing
- Can learn Seance
Outsider classes
Outsiders are newcomers to Shartak. They have established coastal settlements at Derby, Durham, and York. A group of pirates have also begun to roam the island, using their shipwreck as their camp. All outsiders can understand one another and can use items such as rifles and first aid kits.
Explorer
- Was it left at that tree or right?
- 50 HP
- 80 AP (maximum)
- Starts in an outsider camp with a bottle of water and a GPS unit
Soldier
- Weapons are my area of expertise
- 60 HP
- 75 AP (maximum)
- Starts in an outsider camp with a loaded rifle and a spare rifle bullet
- Can learn Firearms Training and Advanced Firearms Training
Settler
- Just your average outsider
- 55 HP
- 75 AP (maximum)
- Starts in an outsider camp with a bottle of beer and a first aid kit
- Can learn Animal Affinity and Scavenging
Scientist
- Don't try to get technical with me
- 50 HP
- 75 AP (maximum)
- Starts in an outsider camp with 10 gold coins
Pirate
- Me ship hit rocks an' now I be stranded on th' isle, arrr.
- 65 HP
- 75 AP (maximum)
- Starts at the shipwreck with a bottle of rum and a cutlass