Character classes

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When you create a character for Shartak, you must select one of nine character classes which serve as their background or occupation. Each character class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.

The different character classes possess different sets of default maximum Hit Points (HP), starting inventory, and range of skills available to each of them. Although each character class begins the game with 175 Action Points (AP) and regenerates one AP per 20 minutes, the default maximum is 75 AP for all classes except Scouts and Explorers. See Gameplay for an explanation of hit points and action points.

Native characters

Native characters are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: Dalpok, Raktam, and Wiksik . All Natives can understand one another and can use items such as blowpipes and healing herbs.

Scout

  • 50 Hit Points
  • 80 maximum Action Points
  • Starts with tasty berries and a gourd of water.

Warrior

  • 60 Hit Points
  • 75 maximum Action Points
  • Starts with a loaded blowpipe and a spare poison dart.
  • Can learn Blowpipe Training and Advanced Blowpipe Training (Warrior exclusive).

Villager

  • 55 Hit Points
  • 75 maximum Action Points
  • Starts with a banana and a healing herb.
  • Can learn Animal Affinity and Scavenging (Villager/Settler exclusive).

Shaman

  • 50 Hit Points
  • 75 maximum Action Points
  • Starts with nothing.

Outsider characters

Outsider characters are newcomers to Shartak. They have established coastal settlements at Derby, Durham, and York. A group of pirates have also begun to roam the island after their ships crashed. All Outsiders can understand one another and can use items such as rifles and first aid kits.

Explorer

  • 50 Hit Points
  • 80 maximum Action Points
  • Starts with a bottle of water and a GPS unit.

Soldier

  • 60 Hit Points
  • 75 maximum Action Points
  • Starts with a rifle and a spare rifle bullet.
  • Can learn Firearms Training and Advanced Firearms Training (Soldier exclusive).

Settler

  • 55 Hit Points
  • 75 maximum Action Points
  • Starts with a bottle of beer and a first aid kit.
  • Can learn Animal Affinity and Scavenging (Villager/Settler exclusive).

Scientist

  • 50 Hit Points
  • 75 maximum Action Points
  • Starts with 10 gold coins.

Pirate

  • 65 Hit Points
  • 75 maximum Action Points
  • Starts with a bottle of rum and a cutlass.