Character classes

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Revision as of 21:26, 13 May 2006 by Lint (talk | contribs) (added AP, changed headers, more information)
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When you create a character for Shartak, you must select one of nine character classes which serve as their background or occupation. Each character class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.

They possess different sets of default maximum Hit Points (HP), starting inventory, and range of skills available to each of them. Although each character class begins the game with 175 Action Points (AP), the default maximum is 75 AP for all classes except Scouts and Explorers.

Native characters

Native characters are the natural inhabitants of Shartak. They dwell in villages such as Dalpok, Raktam, and Wiksik deep in the jungle. All Natives can understand one another and can use items such as blowpipes and healing herbs.

Scout

  • 50 HP.
  • 80 AP.
  • Starts with tasty berries and a gourd of water.

Warrior

  • 60 HP.
  • 75 AP.
  • Starts with a loaded blowpipe and a spare poison dart.
  • Can learn Blowpipe Training and Advanced Blowpipe Training (Warrior exclusive).

Villager

  • 55 HP.
  • 75 AP.
  • Starts with a banana and a healing herb.
  • Can learn Animal Affinity and Scavenging (Villager/Settler exclusive).

Shaman

  • 50 HP.
  • 75 AP.
  • Starts with nothing.

Outsider characters

Outsider characters are newcomers to Shartak. They have established coastal settlements at Derby, Durham, York, and the shipwreck. All Outsiders can understand one another and can use items such as rifles and first aid kits.

Explorer

  • 50 HP.
  • 80 AP.
  • Starts with a bottle of water and a GPS unit.

Soldier

  • 60 HP.
  • 75 AP.
  • Starts with a rifle and a spare rifle bullet.
  • Can learn Firearms Training and Advanced Firearms Training (Soldier exclusive).

Settler

  • 55 HP.
  • 75 AP.
  • Starts with a bottle of beer and a first aid kit.
  • Can learn Animal Affinity and Scavenging (Villager/Settler exclusive).

Scientist

  • 50 HP.
  • 75 AP.
  • Starts with 10 gold coins.

Pirate

  • 65 HP.
  • 75 AP.
  • Starts with a bottle of rum and a cutlass.