The Necromancers Guild
The Clanpage of: The Necromancers Guild|-style="background-color: #c3ddc3; text-align: center;" | In-game page | ||
Leadership: | Etherdrifter | ||
Members: | 27 active 5 inactive | ||
Goals: | To coexist with our spirit kin | ||
Recruitment policy: | Any who seek power through death or the dead | ||
Contact: |
Contents
Our Pitch
A lost soul who is carelessly cast out of every village by those unrelenting exorcists? A shaman craving power and riches? A researcher seeking the secret of shartak's many amulets?
Then join us in our quest. We are not the black mages we a painted to be! Certainly our arts may involve using spirits to harm the living but we do patch them up afterwards...
Should you wish to join us post a link to your character on the discusison page and I'll invite you as soon as possible
This user or clan supports the Natives Against Exorcism initiative. |
Members
Active
Bruce Lee (One of the brothers grim and a veteran of the war)
Trapper (One of the brothers grim)
Bhaal (Guild diplomat and a veteran of the war)
Ziggyirked (Wiksik Ferrywoman and a war veteran)
Vortex (A dedicated researcher and war veteran)
Alicebeth (Wiksik Ferrywoman)
Cheesesteak (A war veteran)
Idle
Big Kahuuna (Guild elder, decorated by the guild for the records of the war he provided)
Ferrymen/Ferrywomen Needed!
Currently our first goal is to find people willing to help with our arts, some of us find changing between spirit form and mortal form a little bit difficult. A simple request to your friendly ferryperson solves this at once. Living to dead as quick as that without giving those pkers the satisfaction and without all the mess of prodding alligators till that get the hint. Admittedly there is no revive system barring the town/wandering shaman but at least its something. So anyone willing to act as an ferryperson for a particular village? Cutting out the rhetoric it just means killing any guild member that asks you to.
Ziggyirked is our wiksik ferrywoman, any member she killed literally asked for it!
Amulet Research Team Needed
Currently we just need people to post up anything they know about charms and what they do. The wiki is very vague and some starting data would be helpful before looking it up in detail. I have started it off with everything on the wiki so far
Silver Skull Cross - Prevents Possession I think
Tiger Tooth Amulet - Increases melee weapon attributes.
Thanks to Bruce Lee for voulenteering to collect a set for us to use.
Guild Guards
Currently most of our guild members are Shaman and as such not in favour of combat. Though our purpose is peaceful there are those that would cause us harm and flaunt our laws. Guards are tasked to simply hunt down anyone who breaches our laws or harms our guild members without due provocation. If you see this and are not already a member post a link to your character profile to the "discussion" page and I'll send you an invite as well as a posting. Be warned though that all of the postings on offer at the moment are in wiksik. Oh and free healthcare is provided:P
Guild Forum Open
Sign up at http://etherdrifter.proboards67.com/index.cgi and put a note up here if you want to help me moderate.
Guild History
Founded in late 2007 the Necromancers Guild quickly rose to power in the village of Wiksik. With their grasp of the Spirit World and their swift bargaining they took control of the local medical hut and renamed it the Spirit Hut. The shaman Big Kahuuna created this name and it has stuck since then. With the founding of the guild shaman and spirit alike flocked to the previously quiet village of Wiksik and thus a new age was born.
Sadly this did not last and a war embroiled the village, once again Big Kahuuna performed a large service to the guild by keeping records of the events as can be seen Here. The shaman Bhaal and the villager Ziggyirked played key roles in the war. The shaman Vortex and the warriors Bruce Lee and Cheesesteak also played smaller, but no less important, roles in this war. Ziggy and Bruce scythed through our foes even as they were cut down time and time again. Bhaal and Vortex healed the wounded and fought for peace through diplomacy. Cheesesteak slew Um Bongo, the leader of Stamp Out Shamanism, before being cut down by a shamanist. These names will long be remembered by the guild for their courage and sacrifice.
On February 7th the first effective raid using spirits and a shaman was carried out against York. This tactic has long been in development and now shows promise of fruition in the nearby future. Special thanks goes to Bhaal for his magnificent save and to everyone else who took part!
Throughout March 2008 members of SOS attacked and killed guild members. Fighting still continues, though on a smaller scale as of April 5th. Most of the violent SOS members have been driven out and disruption is minimal.
Guild Law
These are the laws of our guild, their penalties vary and are listed with the law itself. The penalties are harsh but fair I would think, there is warning before any serious action is taken and every death sentence will be accompanied by a reason. Laws are only applicable in wiksik and spirit huts at the moment. There are specific laws for each branch.
The laws concerning sacred Spirit Huts
To exorcise from this hut carries with it a death sentence, no more no less. Repeat offence (3 times of more) will result in a month long KOS being placed on the offender's head.
To kill a guild member in this hut (outsider or native) carries a death sentence, a single death for a single death. Repeat offences (3 or more) will result in a month long KOS being placed on the offender's head.
Murder by wailing is permitted in the hut, it is a risk you take in its use. Attempts to take revenge for a wail related spirit hut death will be considered as murder within the hut and punished accordingly
Murder by malevolence is not permitted, the penalty is applied to the invoker and not the spirit.
The laws concerning Wiksik
Invocation for the purpose of exorcism is forbidden if the spirit invoked was residing in the spirit hut during the time of invocation. For a first offence a verbal warning is given. After 2 warnings and a further offence a death penalty is applied for each invoke (of a spirit from the hut) and exorcism (of said spirit from the hut). This crime will never result in a KOS unless there are extreme circumstances.
Murder of a guild member is frowned upon by the guild, however if the guild member was committing a crime then there will be no retribution (if a guild member murders you you have every right to kill them in return). If the guild member is peaceful and is not violating any law it will be treated as a murder in the spirit hut and punished accordingly. It is sadly notable that outsider guild members are not protected by this law much to the guild's regret. In these cases however the guild will not consider it a crime for the guild member to take vengeance against his/her killer.
Assault of a guild member is not punished unless the guild member in question is killed later on as a direct result of the assault. Wailing is not constituted as assault.