Bugs
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.
Before reporting a bug, you might want to check Not Bugs just in case it's actually not a bug.
Bugs that have been resolved and older than a week, can be found at Bugs:Fixed.
Example
Use a simple, sensible bug title. Provide information about your browser, operating system, character class, and location terrain if necessary.
To use the template, enter the following, but replace emboldened text with text appropriate to your bug report:
===Bug Title=== {{bugreport| bug_time=~~~~~| bug_author=~~~| bug_status=new / fixed / not a bug| bug_severity=low / med / high / critical| bug_description=Full description. Check spelling and be descriptive.| bug_comments= <!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --> Comment here <!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --> }}
Possible Bugs
Not able to attack animals
I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says "Jungle A number of small trees here aren't that much taller than the heavy undergrowth." --One of many doctors 03:00, 19 March 2006 (GMT)
- Never mind. I travelled a few squares then came back and it gave me the attack option.--One of many doctors 03:02, 19 March 2006 (GMT)
- Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --Simon 09:35, 19 March 2006 (GMT)
Banshee Wail village annihilation
Not sure if this is a bug, or perhaps just bad luck, but for the past several days in York, the Pirate Ship, and Dalpok, every time I log back in to Shartak I have a screenful (or 3) of Banshee Wails, have lost a bunch of hit points, and have seen others around me keel over dead. From the timestamps it looks like you can send out 5 Wails per minute; sometimes I see 50 Wails in a row. None of my characters have Sixth Sense, so I don't know how many wailers are around -- maybe some new people are just testing the skill? If people are harvesting XP in a crowded village, though, it's probably not going to stop, and in fact will get far worse as more than just a handful of players learn how to wail. (Are the villages becoming ghost towns?) Thanks! --Tycho44 16:59, 30 April 2006 (BST)
- Logged on again, found another example:
Since your last move: You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) Archibald turns white as a sheet, and keels over dead. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a haunting scream coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) Frederick turns white as a sheet, and keels over dead. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) bobblehat turns white as a sheet, and keels over dead. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) Sprocket turns white as a sheet, and keels over dead. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. You die of fright. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:46) You hear a banshee wail coming from all around you. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:57) Brock Sampson turns white as a sheet, and keels over dead. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58)
--Tycho44 07:16, 1 May 2006 (BST)
Banshee Wail is a 1AP activity, so you can do 72 every 24 hours. That's extremely nasty. MorkaisChosen 09:41, 1 May 2006 (BST)
- Not unless you're only being heard by 1 person (or unless I've broken the code that calculates AP usage). Perhaps it should be considered an attack similar to using a weapon, and thus have a percentage chance of actually wailing/shrieking? It sounded like a good idea and not too powerful when I was working on it, but maybe my maths was off. --Simon 15:59, 1 May 2006 (BST)
- One problem with Ghosting is that it is stealthed and shielded - the wailer is invisible and invulnerable to new players. The most recent two characters that I created started out their lives (deaths) with a massive spam attack of unexplained banshee wails while sleeping in a hut in my own home town. That can't be encouraging for new players joining Shartak, who expect some plausible safety. Usually game mechanics counterbalance invisible strikes by reducing fire-rate and damage, but banshee wail combines invisibility with higher damage and larger area-of-effect. From the outside, it looks like a sniper rifle that autofires grenades. But I don't have the skill, so this is just from my anecdotal experience. In my opinion, banshee wail should not affect the inside of town huts or the shipwreck. --Tycho44 20:49, 1 May 2006 (BST)
- That said, shouldn't a spiteful, vengeful spirit be considerably powerful? This is why I am trying to make an Exorcism suggestion. I haven't heard enough from the other users yet, though. I've only heard from about two people.--Wifey 21:39, 12 May 2006 (BST)
- Well, except that every player who dies becomes a spirit, whether or not they are spiteful and vengeful. If the motivation for banshee wail were related to revenance and vengeful dead, one would think that the wail would only harm your killer, or would only be usable by someone murdered in unusual circumstances. That said, current changes seemed to have cleaned up the spamming problem... --Tycho44 08:31, 13 May 2006 (BST)
- This is actually leading to spirits camping around things like medical and ammo huts with no way for a player to deal with it. This has basicly become a skill that allows you to sit at important places, harvest xp, and there is nothing anyone can do about it. --Shosuro
- Yep, large groups of spirits are still camping certain game locations. Is the new Seance going to allow corporeals to disrupt spirit-campers? --Tycho44 04:04, 2 June 2006 (BST)
Rifles and Blowpipes can't be bought in Trading Hut
Timestamp: | 20:50, 26 May 2006 (BST) |
Logged by: | Tycho44 |
Status: | new |
Severity: | high |
Description: | Rifles and blowpipes are broken in the trading huts. The trader can't seem to figure out a price, then offers you a short supply price when you're selling them to him. He acts like he's glad to sell you some rifles and blowpipes, but then "Hang on! I'm out of them." A minor point: There are still ways to lose 1AP without accomplishing anything in the trading screens. The AP loss is irregular - sometimes when you reject a trade, you are awarded back the spent AP (else I did that right on a clock tick). Usually, however, you lose an AP when attempting to repeat a trade that requires recomputation, then declining that trade or having it fail. Another minor point: I'm fairly sure that not all of the short stock messages are being displayed. Harry blithely tried to sell me "some berries" for my gem, without alerting me that this was a ripoff caused by only 1 berries in his stock. I'll try for some repeat occurrences, so I can see which short stock messages I believe are being suppressed, but I've seen some ridiculous offers without requisite warnings. Otherwise, the trading seems to work great. One of my characters lost nearly $3000 trying unsuccessfully to short-stock GPS units and gems. |
Comments
- Rifles and blowpipe trading now fixed. "some berries" is simply how it appears, as an item I guess it's a little confusing because it's not a single berry, but a handful or bunch of them. --Simon 02:36, 29 May 2006 (BST)
- That isn't the bug, the bug is that Harry usually says "Because they're in short supply, I'll want a higher price. I've only got 3, come back later for 49" BUT when he only has 1 in stock, he routinely ignores that message and simply says, "I'll give you 1 for a gem" as if 1-1 were a normal price. I haven't verified rifle/blowpipe yet (off killing monkeys) but thanks for the rifle fix! --Tycho44 04:38, 29 May 2006 (BST)
- Found and I think fixed this bug. --Simon 12:37, 2 June 2006 (BST)
- AP loss from "Trade Same Again" rejection and renegotiation appears to be fixed. Failure to display short stock with only 1 remaining appears to be fixed. Bunch of berries verbiage changed, appears to work correctly. Looks all fixed from here. --Tycho44 00:26, 9 June 2006 (BST)
Minor inventory errors
Timestamp: | 01:22, 29 May 2006 (BST) |
Logged by: | Lint |
Status: | new |
Severity: | low |
Description: | I decided to waste a little AP flipping a gold coin, but despite the fact that I clearly have gold coins in my inventory, clicking on the item only produced a "You don't have a gold coin." message. I tested this behavior several times on my shaman and my settler and got the same result. |
Comments
- Changing the title of this error as it apparently also appears for rifles and blowpipes. --Lint 01:25, 29 May 2006 (BST)
- Fixed gold coin bug. --Simon 01:52, 29 May 2006 (BST)
- Fixed rifle/blowpipe bug (and anything else that has a limited number of uses in the future). --Simon 01:57, 29 May 2006 (BST)
Can choose a weapon that's broken
Timestamp: | 10:22, 31 May 2006 (BST) |
Logged by: | JonesDye |
Status: | new |
Severity: | low |
Description: | After this "You attack the wild boar and miss.
Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard." i still have the possibility of doing an attack (in the dropdownlist) , but i don't have a machete..confirming the attack it doesn't do nothing.. but maybe the loading event that fills your inventory should be after the attack result, not before.. |
Comments
- Should be fixed now. Found what caused this. --Simon 17:38, 31 May 2006 (BST)
Minor Max AP Bug
Timestamp: | 04:04, 2 June 2006 (BST) |
Logged by: | Tycho44 |
Status: | new |
Severity: | low |
Description: | Several times, when I log on with "75 AP", my first action drops me to "73 AP", even if it takes only 1 AP. Perhaps if my AP is on a half-increment, it caps at 74.5 displayed incorrectly as 75, or perhaps logging in incorrectly eats an AP. |
Comments
- If you just click the refresh button immediately after logging in, it drops you down to 74AP when it was showing 75AP before. Should be fixed now though, can't think why I didn't spot this before! When calculating AP left, it uses the integer part of the number of AP you have so if you have 0.3AP, it will read 0AP and if you have 1.5AP, it'll read 1. 74.5 is shown as 74 not 75. --Simon 11:46, 2 June 2006 (BST)
Tasty Berries morph into Poisonous Berries
Timestamp: | 04:22, 2 June 2006 (BST) |
Logged by: | Tycho44 |
Status: | not a bug |
Severity: | low |
Description: | I'm pretty sure this is a "not a bug", but it does contradict the advice given to Grigoriy about berry bushes. The trader keeps two stacks of berries (both called "berries"), one at TastyBerry price and one at PoisonBerry price. ANYWAY, my outsider had a single tasty berry that he sold to a trader who was completely out of berries. I sold it at the trader and then bought it back, and I know it was the same berry because the trader went out of stock again after charging me the $80 (short-stock TastyBerry price). But it entered my inventory in my PoisonBerry stack, and when I ate it, I lost 2 HP. At least I learned from the experience; I figured I'd share my knowledge with others... --Tycho44 04:22, 2 June 2006 (BST) |
Comments
- Unable to replicate this with Trader Harry. Successfully traded tasty berries with him, and then traded back for them.
- Replicated my second paragraph, but my explanation given in my first paragraph was wrong. I had a stack of poison berries with a single tasty berry. I traded my tasty berry to the Trader, then bought it back. Again, I can't tell the difference, I'm just going by price here to know when the tasty berry goes out. When I bought it back, it recombined with my "bunch of berries". I ate a berry, it was poisonous. In fact the whole stack was poisonous, except that my final berry was tasty. Apparently, when I bought the tasty berry back from the trader, it moved to the bottom of my berry pile. This behavior appears to match Simon's intent, so this is evidently not a bug. --Tycho44 00:35, 9 June 2006 (BST)
Machete Trades
Timestamp: | 22:23, 4 June 2006 (BST) |
Logged by: | One of many doctors |
Status: | new |
Severity: | low |
Description: | So I'm at Trader Harry's hut in York and I decide to trade for some bullets. This is what he says:
|
Comments
The trader logic is strictly a supply/demand thing. If a trader doesn't have much of a certain object, it has more value to him, despite the fact that in this case a sharp machete is more useful than a dull one. Not really a bug, IMO, as it will eventually work itself out once the traders start getting a lot of these items that they over-value. No one's going to be buying the dull machetes. --Jackel 03:28, 5 June 2006 (BST)
- But blunt machetes are so much more valuable than sharp machetes. Just consider:
- If you search in the resource huts, machetes are very common. Everyone carries a machete or three. But who's got a blunt one? Blunt machetes are very scarce. Their rarity makes them precious.
- If you have a blunt machete, it is very easy for you to make a sharp machete (1AP and a Stone). If you have a sharp machete, it is very difficult to make a blunt machete (1000AP and the jungle). Thousands of trees might be destroyed during the creation process -- potentially an environmental castastrophe. Please, think of the trees! Don't manufacture that blunt machete by yourself, buy it from Trader Harry -- whatever the cost!
- If you like, I'll also explain to you why Bottles of Water are cheaper than Mangos, Bananas, Rum, Beer, even though the Bottles of Water are tremendously more powerful. I'll explain why Blowpipes cost $300, despite the fact that you're more likely to kill someone by eating Tasty Berries than by using a Blowpipe. And I'll explain how traders sneak out while everyone is asleep, and hide their stock in resource huts, for everyone to find again. --Tycho44 00:51, 9 June 2006 (BST)
Attack Menu Annoyance
Timestamp: | 12:50, 8 June 2006 (BST) |
Logged by: | VTBassMatt |
Status: | new |
Severity: | low |
Description: | When attacking animals, after the attack, the animal is still the target of my attack menu. However, after attacking a player, the attack menu changes to "-- No-one --". I believe this is good behavior when a player dies (i.e., the game should never let you accidentally attack a player), but if I attacked a player and they didn't die, there's a 90% or better chance that I want to attack them again. |
Comments
- Bug caused by modifications to the dropdown defaults last night. Should be fixed now. --Simon 20:10, 8 June 2006 (BST)
Language and some counter-offers
Timestamp: | 08:10, 9 June 2006 (BST) |
Logged by: | Elembis |
Status: | new |
Severity: | low |
Description: | I was happily trading herbs for GPS units 1-for-1 with Harry in York when he said:
I think the first line, in English, reads, "Hold on! The value of your healing herbs has just changed." I was amused to see this English-speaking trader lapse into perfect Shartak in giving me a counter-offer. |
Comments
- Should be fixed now. --Simon 08:26, 9 June 2006 (BST)