Difference between revisions of "Talk:Skills"
(Italicized skill names in headers; noted that the skill/XP sums are fixed.) |
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::Haunting Scream now works :) --[[User:Simon|Simon]] 23:19, 5 April 2006 (BST) | ::Haunting Scream now works :) --[[User:Simon|Simon]] 23:19, 5 April 2006 (BST) | ||
− | === Triage | + | === ''Triage'' === |
'''Triage''' does not appear to work for animals or characters that are of another type. --[[User:Lint|Lint]] 01:13, 10 April 2006 (BST) | '''Triage''' does not appear to work for animals or characters that are of another type. --[[User:Lint|Lint]] 01:13, 10 April 2006 (BST) | ||
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:::If more than one player has the lowest amount of HP, they are both detected by Triage. --[[User:Lint|Lint]] 20:42, 6 June 2006 (BST) | :::If more than one player has the lowest amount of HP, they are both detected by Triage. --[[User:Lint|Lint]] 20:42, 6 June 2006 (BST) | ||
− | === Tracking | + | === Tracking skills === |
'''Basic Tracking''' produces an option to "Look for Tracks" in presumably any terrain. Clicking on this button spends 2 AP to search the area for tracks. --[[User:Lint|Lint]] 01:13, 10 April 2006 (BST) | '''Basic Tracking''' produces an option to "Look for Tracks" in presumably any terrain. Clicking on this button spends 2 AP to search the area for tracks. --[[User:Lint|Lint]] 01:13, 10 April 2006 (BST) | ||
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::Odd, sometimes my Advanced Tracking costs 2 AP, and at other times 1 AP. Maybe Advanced Tracking costs 1.5 AP?? --[[User:Tycho44|Tycho44]] 22:14, 28 April 2006 (BST) | ::Odd, sometimes my Advanced Tracking costs 2 AP, and at other times 1 AP. Maybe Advanced Tracking costs 1.5 AP?? --[[User:Tycho44|Tycho44]] 22:14, 28 April 2006 (BST) | ||
− | === Trekking | + | === ''Trekking'' === |
Also, anyone with the "trekking" care to explain its benefit? Without it, it costs 1 AP to move 1 space, does trekking make it even cheaper to move? Does it let you move through overgrown areas without having to chop through?--[[User:Jackel|Jackel]] 18:43, 23 February 2006 (GMT) | Also, anyone with the "trekking" care to explain its benefit? Without it, it costs 1 AP to move 1 space, does trekking make it even cheaper to move? Does it let you move through overgrown areas without having to chop through?--[[User:Jackel|Jackel]] 18:43, 23 February 2006 (GMT) | ||
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:Trekking also works on Beaches. --[[User:Tycho44|Tycho44]] 22:14, 28 April 2006 (BST) | :Trekking also works on Beaches. --[[User:Tycho44|Tycho44]] 22:14, 28 April 2006 (BST) | ||
− | === Exploration | + | === ''Exploration'' === |
Lacking cartography, I expected that the exposed areas of my map would soon be replaced with the "fog", indicating I'd forgotten those places, but this hasn't happened at all. How does the "forgetting" manifest? How does cartography impact the game if the person's map doesn't fog up again? | Lacking cartography, I expected that the exposed areas of my map would soon be replaced with the "fog", indicating I'd forgotten those places, but this hasn't happened at all. How does the "forgetting" manifest? How does cartography impact the game if the person's map doesn't fog up again? | ||
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:I can't remember too well to be honest, i've had cartography a long time now, but i can see the evidence of it on my map in the part of the map i visited before i got cartography. Maybe there is a problem with it... --[[User:Murk|Murk]] 21:56, 23 February 2006 (GMT) | :I can't remember too well to be honest, i've had cartography a long time now, but i can see the evidence of it on my map in the part of the map i visited before i got cartography. Maybe there is a problem with it... --[[User:Murk|Murk]] 21:56, 23 February 2006 (GMT) | ||
− | + | == Scouts and explorers == | |
I'm an explorer, and I reckon the article is wrong on the number of skills available (so far) to scouts and explorers. 26, it seems to be, including the new (and nifty) Trailblazing skill, rather than the 27 suggested in the first paragraph. Unless there are any explorers out there able to conduct seances, this should be changed. [[User:Dark Form|Dark Form]] 13:29, 14 July 2006 (UTC) | I'm an explorer, and I reckon the article is wrong on the number of skills available (so far) to scouts and explorers. 26, it seems to be, including the new (and nifty) Trailblazing skill, rather than the 27 suggested in the first paragraph. Unless there are any explorers out there able to conduct seances, this should be changed. [[User:Dark Form|Dark Form]] 13:29, 14 July 2006 (UTC) | ||
+ | |||
+ | :It's fixed now. Thanks for mentioning the error. — [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 17:03, 14 July 2006 (UTC) |
Revision as of 17:03, 14 July 2006
For information on what skills are available to what class, please consult the Character Classes talk page.
Contents
Skill quirks
Am I reading this correctly? Ghostly whisper - Allows spirits to speak,Sixth Sense - Sense presence of and hear spirits. Is it just me or does this imply that to hear sprits you need to a) have 6th sense and b)spirt needs ghostly whisper? -- Daylan 14:23, 18 February 2006 (GMT)
- Alas, poor Lint has been slain! He is taking advantage of his current situation to explore this phenomenon. As a spirit, his Sixth Sense skill apparently still works. I have detected the presense of another spirit and with Ghostly whisper, I have attempted to communicate with it. I have also used Haunting Scream, but it apparently is not working at the moment. [You scream loudly. Feel better? This doesn't work yet ;)] --Lint 00:23, 23 March 2006 (GMT)
- Haunting Scream now works :) --Simon 23:19, 5 April 2006 (BST)
Triage
Triage does not appear to work for animals or characters that are of another type. --Lint 01:13, 10 April 2006 (BST)
- As opposed to Diagnosis in Urban Dead, Triage appears to only display one injured person (literally the most injured) at a time - unless the two people I was healing were constantly attacking one another. --Lint 00:54, 24 April 2006 (BST)
- By this do you mean that natives with Triage cannot tell who the most injured outsider in their square is, and vice-versa? Also, what exactly does a player with Triage see when they're on a square with multiple characters (of their type)? — Elembis 11:14, 25 May 2006 (BST)
- Players with this skill identify the most injured player in that square. If there are 3 others in a square, and all have only 1 HP left, triage won't show anything. If there are 3 players, one with 60 HP, one with 40 HP and one with 20 HP, triage will only display the HP of the player with 20 HP. I don't believe players of different factions can use triage this way, and I'm not sure if pirates are considered the same as outsiders for the purposes of this skill.--Jackel 16:08, 25 May 2006 (BST)
- If more than one player has the lowest amount of HP, they are both detected by Triage. --Lint 20:42, 6 June 2006 (BST)
- Players with this skill identify the most injured player in that square. If there are 3 others in a square, and all have only 1 HP left, triage won't show anything. If there are 3 players, one with 60 HP, one with 40 HP and one with 20 HP, triage will only display the HP of the player with 20 HP. I don't believe players of different factions can use triage this way, and I'm not sure if pirates are considered the same as outsiders for the purposes of this skill.--Jackel 16:08, 25 May 2006 (BST)
Tracking skills
Basic Tracking produces an option to "Look for Tracks" in presumably any terrain. Clicking on this button spends 2 AP to search the area for tracks. --Lint 01:13, 10 April 2006 (BST)
- "You can't make out any kinds of tracks in these surroundings." - seach inside of a building (in this case, the shipreck's hold) doesn't work, costs no AP. --Lint 01:05, 17 April 2006 (BST)
- Odd, sometimes my Advanced Tracking costs 2 AP, and at other times 1 AP. Maybe Advanced Tracking costs 1.5 AP?? --Tycho44 22:14, 28 April 2006 (BST)
Trekking
Also, anyone with the "trekking" care to explain its benefit? Without it, it costs 1 AP to move 1 space, does trekking make it even cheaper to move? Does it let you move through overgrown areas without having to chop through?--Jackel 18:43, 23 February 2006 (GMT)
Trekking reduces your move AP usage by half. Only moving though, chopping remains 1 AP. Thus if you have to chop every move this skill will reduce your movement from 2 AP per move to 1.5 AP per move, but from 1 AP per move to 0.5 AP per move if you can find a clear path. --Murk 19:33, 23 February 2006 (GMT)
Note that it won't show your your AP as being X.5, it will always be displayed as a whole number. --Grigoriy 21:33, 18 March 2006 (GMT)
Trekkking looks like it applies to Grassland in addition to Jungle terrain. --Lint 01:01, 14 April 2006 (BST)
- Trekking also works on Beaches. --Tycho44 22:14, 28 April 2006 (BST)
Exploration
Lacking cartography, I expected that the exposed areas of my map would soon be replaced with the "fog", indicating I'd forgotten those places, but this hasn't happened at all. How does the "forgetting" manifest? How does cartography impact the game if the person's map doesn't fog up again?
Without cartography, blocks of your map will disappear, and become black again. --Murk 19:35, 23 February 2006 (GMT)
- Any idea how long it takes, Murk? I've been playing for over 2 weeks and its never lost anything, as far as I can tell. Not that I'm complaining =] --Jackel 20:23, 23 February 2006 (GMT)
- I can't remember too well to be honest, i've had cartography a long time now, but i can see the evidence of it on my map in the part of the map i visited before i got cartography. Maybe there is a problem with it... --Murk 21:56, 23 February 2006 (GMT)
Scouts and explorers
I'm an explorer, and I reckon the article is wrong on the number of skills available (so far) to scouts and explorers. 26, it seems to be, including the new (and nifty) Trailblazing skill, rather than the 27 suggested in the first paragraph. Unless there are any explorers out there able to conduct seances, this should be changed. Dark Form 13:29, 14 July 2006 (UTC)