Difference between revisions of "Bugs"
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I also got a similar message with '22 minutes' on my first day - Ssarl | I also got a similar message with '22 minutes' on my first day - Ssarl | ||
+ | *For characters without trekking it now costs 2 AP to walk on dense jungle squares like the one you ended your turn on, so if you had 1 AP left just before you moved onto that square, your true AP total would be -1, or 40 minutes to get back up to 1 AP. [[User:Arminius|Arminius]] 17:47, 14 June 2006 (BST) | ||
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Revision as of 16:47, 14 June 2006
This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.
Before reporting a bug, you might want to check Not Bugs just in case it's actually not a bug.
Bugs that have been resolved and older than a week, can be found at Bugs:Fixed.
Example
Use a simple, sensible bug title. Provide information about your browser, operating system, character class, and location terrain if necessary.
To use the template, enter the following, but replace emboldened text with text appropriate to your bug report:
===Bug Title=== {{bugreport| bug_time=~~~~~| bug_author=~~~| bug_status=new / fixed / not a bug| bug_severity=low / med / high / critical| bug_description=Full description. Check spelling and be descriptive.| bug_comments= <!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE --> Comment here <!-- COMMENT **ABOVE** THIS LINE - DO NOT DELETE THIS LINE --> }}
Possible Bugs
Not able to attack animals
I'm at [-70.358,+26.343. There's a large deer here yet I don't have the option of attacking it. For some reason it's giving me the option of speaking to it. Says "Jungle A number of small trees here aren't that much taller than the heavy undergrowth." --One of many doctors 03:00, 19 March 2006 (GMT)
- Never mind. I travelled a few squares then came back and it gave me the attack option.--One of many doctors 03:02, 19 March 2006 (GMT)
- Very odd, never heard of that happening before. Bugs like this would be pretty much impossible to track down unless I'm able to check the database at the time at which it happens. If it happens again, you could try letting me know over instant messaging before you move. Contact info on my user page. --Simon 09:35, 19 March 2006 (GMT)
Banshee Wail village annihilation
Not sure if this is a bug, or perhaps just bad luck, but for the past several days in York, the Pirate Ship, and Dalpok, every time I log back in to Shartak I have a screenful (or 3) of Banshee Wails, have lost a bunch of hit points, and have seen others around me keel over dead. From the timestamps it looks like you can send out 5 Wails per minute; sometimes I see 50 Wails in a row. None of my characters have Sixth Sense, so I don't know how many wailers are around -- maybe some new people are just testing the skill? If people are harvesting XP in a crowded village, though, it's probably not going to stop, and in fact will get far worse as more than just a handful of players learn how to wail. (Are the villages becoming ghost towns?) Thanks! --Tycho44 16:59, 30 April 2006 (BST)
- Logged on again, found another example:
Since your last move: You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) Archibald turns white as a sheet, and keels over dead. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 12:29) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a haunting scream coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) Frederick turns white as a sheet, and keels over dead. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) bobblehat turns white as a sheet, and keels over dead. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:44) Sprocket turns white as a sheet, and keels over dead. (2006-04-30 15:44) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:45) You hear a banshee wail coming from all around you, and lose 4 HP from fear. You die of fright. (2006-04-30 15:45) You hear a banshee wail coming from all around you. (2006-04-30 15:46) You hear a banshee wail coming from all around you. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:57) Brock Sampson turns white as a sheet, and keels over dead. (2006-05-01 05:57) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58) You hear a banshee wail coming from all around you. (2006-05-01 05:58)
--Tycho44 07:16, 1 May 2006 (BST)
Banshee Wail is a 1AP activity, so you can do 72 every 24 hours. That's extremely nasty. MorkaisChosen 09:41, 1 May 2006 (BST)
- Not unless you're only being heard by 1 person (or unless I've broken the code that calculates AP usage). Perhaps it should be considered an attack similar to using a weapon, and thus have a percentage chance of actually wailing/shrieking? It sounded like a good idea and not too powerful when I was working on it, but maybe my maths was off. --Simon 15:59, 1 May 2006 (BST)
- One problem with Ghosting is that it is stealthed and shielded - the wailer is invisible and invulnerable to new players. The most recent two characters that I created started out their lives (deaths) with a massive spam attack of unexplained banshee wails while sleeping in a hut in my own home town. That can't be encouraging for new players joining Shartak, who expect some plausible safety. Usually game mechanics counterbalance invisible strikes by reducing fire-rate and damage, but banshee wail combines invisibility with higher damage and larger area-of-effect. From the outside, it looks like a sniper rifle that autofires grenades. But I don't have the skill, so this is just from my anecdotal experience. In my opinion, banshee wail should not affect the inside of town huts or the shipwreck. --Tycho44 20:49, 1 May 2006 (BST)
- That said, shouldn't a spiteful, vengeful spirit be considerably powerful? This is why I am trying to make an Exorcism suggestion. I haven't heard enough from the other users yet, though. I've only heard from about two people.--Wifey 21:39, 12 May 2006 (BST)
- Well, except that every player who dies becomes a spirit, whether or not they are spiteful and vengeful. If the motivation for banshee wail were related to revenance and vengeful dead, one would think that the wail would only harm your killer, or would only be usable by someone murdered in unusual circumstances. That said, current changes seemed to have cleaned up the spamming problem... --Tycho44 08:31, 13 May 2006 (BST)
- This is actually leading to spirits camping around things like medical and ammo huts with no way for a player to deal with it. This has basicly become a skill that allows you to sit at important places, harvest xp, and there is nothing anyone can do about it. --Shosuro
- Yep, large groups of spirits are still camping certain game locations. Is the new Seance going to allow corporeals to disrupt spirit-campers? --Tycho44 04:04, 2 June 2006 (BST)
Machete Trades
Timestamp: | 22:23, 4 June 2006 (BST) |
Logged by: | One of many doctors |
Status: | new |
Severity: | low |
Description: | So I'm at Trader Harry's hut in York and I decide to trade for some bullets. This is what he says:
|
Comments
The trader logic is strictly a supply/demand thing. If a trader doesn't have much of a certain object, it has more value to him, despite the fact that in this case a sharp machete is more useful than a dull one. Not really a bug, IMO, as it will eventually work itself out once the traders start getting a lot of these items that they over-value. No one's going to be buying the dull machetes. --Jackel 03:28, 5 June 2006 (BST)
- But blunt machetes are so much more valuable than sharp machetes. Just consider:
- If you search in the resource huts, machetes are very common. Everyone carries a machete or three. But who's got a blunt one? Blunt machetes are very scarce. Their rarity makes them precious.
- If you have a blunt machete, it is very easy for you to make a sharp machete (1AP and a Stone). If you have a sharp machete, it is very difficult to make a blunt machete (1000AP and the jungle). Thousands of trees might be destroyed during the creation process -- potentially an environmental castastrophe. Please, think of the trees! Don't manufacture that blunt machete by yourself, buy it from Trader Harry -- whatever the cost!
- If you like, I'll also explain to you why Bottles of Water are cheaper than Mangos, Bananas, Rum, Beer, even though the Bottles of Water are tremendously more powerful. I'll explain why Blowpipes cost $300, despite the fact that you're more likely to kill someone by eating Tasty Berries than by using a Blowpipe. And I'll explain how traders sneak out while everyone is asleep, and hide their stock in resource huts, for everyone to find again. --Tycho44 00:51, 9 June 2006 (BST)
Trekking Broken
Timestamp: | 14:13, 10 June 2006 (BST) |
Logged by: | VTBassMatt |
Status: | retracted/not a bug |
Severity: | med |
Description: | Trekking seems to be suddenly broken. When I walk in the jungle, it's always subtracting a full AP instead of the 0.5AP it did yesterday. Within Wiksik limits, though, it's still only taking 0.5AP. Now I'm out of AP, so I can't try venturing back into the jungle. |
Comments
- Depends what density jungle you were trekking through. --Simon 14:39, 10 June 2006 (BST)
- OK, then not a bug.
AP in 37 Minutes
Timestamp: | 18:16, 13 June 2006 (BST) |
Logged by: | VTBassMatt |
Status: | new |
Severity: | med |
Description: | For some reason, when I ran out of AP, the system told me I would have another in 37 minutes. I was just walking around in a character without trekking, so I don't believe it's a negative or 1/2 AP problem. See 37 minutes screenshot. |
Comments
I also got a similar message with '22 minutes' on my first day - Ssarl
- For characters without trekking it now costs 2 AP to walk on dense jungle squares like the one you ended your turn on, so if you had 1 AP left just before you moved onto that square, your true AP total would be -1, or 40 minutes to get back up to 1 AP. Arminius 17:47, 14 June 2006 (BST)