|
|
Line 4: |
Line 4: |
| Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types. | | Prominent '''locations''' on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types. |
| | | |
− | == Native homes == | + | == Hometowns == |
| + | :''Main article: [[Hometown]]'' |
| + | Hometowns are locations on Shartak that serve as starting and respawning points. They feature specific resource huts. |
| | | |
− | === [[Dalpok]] === | + | == Natural landmarks == |
− | * Location: In the jungle to the west of the mountain.
| + | * [[Cave]] |
− | * GPS coordinates: -70.436,+26.443 (center)
| + | * Mountain |
− | | + | * Waterfall |
− | === [[Raktam]] ===
| + | * [[Western Islets]] |
− | * Location: In the jungle to the east of the mountain.
| |
− | * GPS coordinates: -70.323,+26.470 (center)
| |
− | | |
− | === [[Wiksik]] ===
| |
− | * Location: In the jungle to the southeast of the mountain.
| |
− | * GPS coordinates: -70.239,+26.405 (center)
| |
− | | |
− | == Outsider homes ==
| |
− | | |
− | === [[Durham]] ===
| |
− | * Location: On the southwest edge of the island. | |
− | * GPS coordinates -70.648,+26.343 (center)
| |
− | | |
− | === [[York]] ===
| |
− | * Location: In the centre of the southern edge of the island.
| |
− | * GPS coordinates: -70.371,+26.314 (center) | |
− | | |
− | === [[Derby]] ===
| |
− | * Location: On the southeast corner of the island. | |
− | * GPS coordinates: -70.095,+26.350 (center) | |
− | | |
− | === [[Shipwreck]] ===
| |
− | * Location: On the north-northwest edge of the island.
| |
− | * GPS coordinates: -70.541,+26.543 (center)
| |
| | | |
| == Terrain types == | | == Terrain types == |
− | Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.
| + | :''Main article: [[Terrain]]'' |
− | | + | The terrain of Shartak is diverse, consisting of types such as jungle, swamp, and beaches. Each type of terrain affects the movement and searches of players differently. |
− | In addition you may find other zones or details within the terrain. A common one for those first arriving are those considered part of a village where, for example, a d0 space within the village would be labeled "Dalpok" instead of "Jungle". Others exist as well; for example, bushes and trees in the jungle and there are caves and tunnels in the mountain terrain.
| |
− | | |
− | According to GPS calculations, each square of terrain is approximately 100 meters on a side.
| |
− | | |
− | === Beach ===
| |
− | | |
− | <div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#ffebcd;font-family:Verdana;">Beach</div>
| |
− | | |
− | There is sand here, but you cannot build a sand castle. [[Driftwood]] can be found here, and is used for making [[signpost]]s. There are also [[crab]]s here, but unlike [[parrot]]s and [[rat]]s, you cannot murder the crabs for XP.
| |
− | *'''Movement cost:''' ''1 AP'' (''.5 AP'' with the '''[[Skills|Trekking]]''' skill)
| |
− | *'''Search cost:''' ''1 AP'' (with a chance of being pinched by a crab for 1 HP of damage)
| |
− | **'''Approx find rates (13%):''' piece of [[driftwood]] (7%), [[gold coin]] (4%), [[bottle of beer]] (1%), [[crab]] (1%), crab bite (1%)
| |
− | ----
| |
− | | |
− | === Grassland ===
| |
− | | |
− | <div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#e6f5b1;font-family:Verdana;">Grassland</div>
| |
− | | |
− | There is a swath of grassland cutting north-south, a few clicks west of Dalpok. Grassland can also be found by following the road north from Derby.
| |
− | *'''Movement cost:''' ''1 AP'' (''.5 AP'' with the '''[[Skills|Trekking]]''' skill)
| |
− | *'''Search cost:''' ''1 AP'' (with a chance of being bitten by a poisonous snake for 3 HP of damage)
| |
− | **'''Approx find rates (10%):''' [[poisonous snake]] (6%), [[healing herbs]] (4%), snake bite (2%)
| |
− | ----
| |
− | | |
− | === Jungle ===
| |
− | | |
− | <div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#337033;font-family:Verdana;">Jungle <small>(d10)</small></div>
| |
− | | |
− | Jungle is the dominant terrain type in Shartak. Jungle can be chopped by players with machetes or cutlasses, but it regrows slowly over time, even in squares with players or animals in them. Jungle never grows past density 10, a point at which it is too thick to pass through easily; a character wielding a machete or cutlass can chpo the jungle location down to density d9 (with about a 10% chance of earning 1 XP), while characters without such weapons must try to push through it with a chance of success of roughly 20%.
| |
− | | |
− | | |
− | {|
| |
− | |<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#338033;font-family:Verdana;">Jungle <small>(d9)</small></div>
| |
− | |<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#339033;font-family:Verdana;">Jungle <small>(d8)</small></div>
| |
− | |<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33a033;font-family:Verdana;">Jungle <small>(d7)</small></div>
| |
− | |<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33b033;font-family:Verdana;">Jungle <small>(d6)</small></div>
| |
− | |<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33c033;font-family:Verdana;">Jungle <small>(d5)</small></div>
| |
− | |-
| |
− | |<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33d033;font-family:Verdana;">Jungle <small>(d4)</small></div>
| |
− | |<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33d733;font-family:Verdana;">Jungle <small>(d3)</small></div>
| |
− | |<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33e033;font-family:Verdana;">Jungle <small>(d2)</small></div>
| |
− | |<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33f033;font-family:Verdana;">Jungle <small>(d1)</small></div>
| |
− | |<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#aa8866;font-family:Verdana;">Jungle <small>(d0)</small></div>
| |
− | |}
| |
− | | |
− | Density 9 jungle is thick vegetation. Density 5-8 jungle provides tree cover. Density 2-4 jungle provides grass cover. Density 1 jungle is weeds. Density 0 is soil. Most [[animals]] on Shartak live in the jungle. Fruit trees and berry bushes are found in the jungle. Chopping the jungle also reveals abandoned huts and ancient ruins.
| |
− | | |
− | *'''Movement cost:''' ''1 AP'' (''.5 AP'' with the '''[[Skills|Trekking]]''' skill)
| |
− | *'''Search cost:''' ''1 AP''
| |
− | **'''Approx find rates (12%):''' [[banana]] (3%), [[mango]] (3%), [[tasty berries]] (2%), [[poisonous berries]] (1%), [[gourd of water]] (1%), [[healing herbs]] (1%), [[blunt machete]] (1%), [[machete]] (0.5%), [[gold coin]] (0.5%), bundle of [[poison dart]]s (2-8), [[poison dart]], [[blowpipe]], [[first aid kit]], [[knife]], box of [[rifle bullet]]s (2-8), [[rifle bullet]], [[rifle]]
| |
− | '''Note:''' Find rates vary considerably and are believed to depend upon jungle density. Find rates also are different for jungle terrain located inside village territory. See [[Search Odds Condensed (results)]] for more information.
| |
− | | |
− | ----
| |
− | | |
− | === Mountain ===
| |
− | | |
− | <div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;">Mountain</div>
| |
− | | |
− | Impassable mountain in the middle of Shartak. Seems quite large.
| |
− | | |
− | A waterfall [[http://www.itechsc.com/misc/shartak/ubermap/mapposgen.php?cx=-70351&cy=26429 -70.351,+26.429]] on its south side forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.
| |
− | | |
− | There is a mountain pass that starts at [[http://www.itechsc.com/misc/shartak/ubermap/mapposgen.php?cx=-70364&cy=26432 -70.364,+26.432]]. A second entrance to the same path is at [[http://www.itechsc.com/misc/shartak/ubermap/mapposgen.php?cx=-70382&cy=26479 -70.382,+26.479]]. And a third entrance to the same path is at [[http://www.itechsc.com/misc/shartak/ubermap/mapposgen.php?cx=-70329&cy=26431 -70.329,+26.431]].
| |
− | | |
− | Not all of the trail has been charted yet. The mountain pass is known to lead to an underground tunnel at [-70.368,+26.442].
| |
− | | |
− | Also features impassable '''Mid-air''' and '''Solid Rock'''.
| |
− | | |
− | ==== Mountain Path ====
| |
− | | |
− | <div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;">Mountain Path</div>
| |
− | | |
− | There are two types of Mountain Path found in the Mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement ("Go Up" and "Go Down"). Either way returns you to a Jungle square (going up puts you on a level Jungle trail that winds around the Mountain).
| |
− | | |
− | *'''Movement cost:''' ''1 AP''
| |
− | *'''Search cost:''' ''1 AP''
| |
− | **'''Approx find rates (0%):''' broken knife (discarded) (3%)
| |
− | | |
− | ==== Cave ====
| |
− | [[Cave]] spotted somewhere near Dalpok. Unexplored.
| |
− | | |
− | At the edge of a mountain came across a cave went scavenging but was only able to find broken knives. Another cave led into a tunnel through the mountain itself (it is at [-70.368,+26.442], [-70.333,+26.425]).
| |
− | | |
− | ==== Tunnel ====
| |
− | | |
− | <div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;">Tunnel</div>
| |
− | | |
− | There are two types of Tunnel found in the Mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement ("Go Up" and "Go Down").
| |
− | | |
− | One entrance at {{GPS|70|368|26|442}} (up on mountain path), another at {{GPS|70|333|26|425}}. Reportedly easy for one to get lost in. It seems to contain nothing but rats and other players who are lost.
| |
− | | |
− | There appears to be another tunnel entrance at the base of the mountain {{GPS|70|339|26|429}}.
| |
− | | |
− | *'''Movement cost:''' ''1 AP'' (''.5 AP'' with the '''[[Skills|Trekking]]''' skill)
| |
− | *'''Search cost:''' ''1 AP''
| |
− | **'''Approx find rates (0%):''' broken knife (discarded) (3%)
| |
− | | |
− | ----
| |
− | | |
− | === Swamp ===
| |
− | | |
− | <div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#887722;font-family:Verdana;">Swamp</div>
| |
− | | |
− | Follow the river south of the mountain to find an [[Animals|alligator]]-infested swamp.
| |
− | *'''Movement cost:''' ''2 AP''
| |
− | *'''Search cost:''' ''3 AP''
| |
− | **'''Approx find rates (0%):''' (nothing)
| |
− | | |
− | ----
| |
− | | |
− | === Water ===
| |
− | | |
− | <div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#6666ff;font-family:Verdana;">Water</div>
| |
− | | |
− | Water surrounds the island and can be found in various rivers and lakes on the island.
| |
− | *'''Movement cost:''' ''2 AP'' (''1 AP'' with the '''[[Skills|Swimming]]''' skill)
| |
− | *'''Search cost:''' ''1 AP''
| |
− | **'''Approx find rates (0%):''' broken knife (discarded) (8%)
| |
− | | |
− | ==== Water (deep) ====
| |
− | | |
− | <div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#4444af;font-family:Verdana;">Water</div>
| |
− | | |
− | Deeper water can be found further out.
| |
− | | |
− | [[Animals|Sharks]], which cannot be seen, attack in deep water. The attacks take 2 HP and leave the player wounded. The wound takes 1 HP per move and can only be healed by a [[Items|first aid kit]] or [[Items|healing herbs]].
| |
− | *'''Movement cost:''' ''3 AP'' (''2 AP'' with the '''[[Skills|Swimming]]''' skill)
| |
− | *'''Search cost:''' ''1 AP''
| |
− | **'''Approx find rates (0%):''' (speculative) broken knife (discarded) (8%)
| |
− | | |
− | ==== Ocean ====
| |
− | | |
− | <div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#22228f;font-family:Verdana;">Ocean</div>
| |
− | | |
− | Ocean water is impassable, and forms the outer boundary of the map.
| |
| | | |
| == Details == | | == Details == |
− |
| |
| A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost. | | A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost. |
| | | |
Prominent locations on Shartak include several villages, a wrecked ship, many ruins, and countless fruit trees. The island itself, about 67.4 km from east to west and 26.8 km from north to south according to GPS figures, is composed of a wide variety of terrain types.
Hometowns
- Main article: Hometown
Hometowns are locations on Shartak that serve as starting and respawning points. They feature specific resource huts.
Natural landmarks
Terrain types
- Main article: Terrain
The terrain of Shartak is diverse, consisting of types such as jungle, swamp, and beaches. Each type of terrain affects the movement and searches of players differently.
Details
A detail appears as a separate icon over the underlying terrain color. There can only be one detail in any location. For example, if there is a tree or bush or ruins or hut in your current location, then you cannot construct a signpost.
Heavy jungle conceals detail features. If you chop down enough jungle to reveal a tree, bush, hut, or other detail, you receive an XP reward.
Trees and bushes
All trees and bushes use the same icon, and thus look the same from a distance.
When you search at a tree or bush, you attempt to find fruits or berries rather than searching the surrounding jungle. Either you find a ripe fruit/berry, or you find nothing (flavor text is not ripe enough...).
It is unknown whether different trees have different find rates. It is unknown whether the density of the jungle affects the find rate (some believe that clearing the jungle slightly increases the find rate). Please submit data to Search Odds Condensed.
- Search cost: 1 AP
- Approx find rates (55%): fruit/berry (55%)
Berry bushes
Outsiders see "a bush covered in berries." For natives (or outsiders with Native Knowledge), the bush is revealed as either a tasty berry bush (where each berry heals 2 HP) or a poisonous berry bush (where each berry inflicts 2 HP damage). This information can also be gleaned by eating a berry. Searching provides a ready source of berries.
Known locations of poisonous bushes: [-70.479,+26.453], [-70.481,+26.452], [-70.501,+26.502], [-70.362,+26.387], [-70.435,+26.409], [-70.408,+26.453], [-70.394,+26.443], [-70.394,+26.444]
Mango tree
Searching provides mangos, predictably.
Known locations: [-70.380,+26.369], [-70.189,+26.429], [-70.094,+26.376], [-70.450,+26.408], [-70.384,+26.437], [-70.383,+26.439]
Banana tree
A banana tree is a reliable source of bananas.
Known locations: [-70.421,+26.408], [-70.500,+26.469] [-70.087,+26.377] (no icon)
Unknown trees
These are trees/bushes with known locations but unknown fruit.
Known locations: [-70.401,+26.502], [-70.435,+26.486], [-70.316,+26.504], [-70.119,+26.378], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372], [-70.094,+26.376], [-70.082,+26.393], [-70.083,+26.390], [-70.111,+26.407], [-70.123,+26.389], [-70.129,+26.392]
Hut
- Main article: Hut
Buildings that players can enter and leave. Certain huts provide specific items.
Ruins
On the west bank of the river that runs south from the mountain. Not very impressive at the moment.
Known locations: [-70.391,+26.480], [-70.111,+26.378], [-70.666,+26.354], [-70.357,+26.406], [-70.331,+26.380]
Temple ruins
At [-70.540,+26.530], 16 paces south and 1 pace east of the shipwreck, are the ruins of a temple which is populated by monkeys and stalked by elephants.