Difference between revisions of "Shaman"

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m (minor tweaking)
m (used game terminology (village/home), (wandering/roaming))
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{| border="1" cellpadding="5" cellspacing="1" style="border: solid 1px #ccc; border-collapse: collapse; background-color: #f9f9f9"
 
{| border="1" cellpadding="5" cellspacing="1" style="border: solid 1px #ccc; border-collapse: collapse; background-color: #f9f9f9"
 
|-bgcolor="#ccc"
 
|-bgcolor="#ccc"
!colspan="3"| Village Shamans
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!colspan="3"| Home Shamans
 
|-bgcolor="#ddd"
 
|-bgcolor="#ddd"
 
! Shaman !! Village    !! [[Items#GPS_Unit|GPS]] coordinates
 
! Shaman !! Village    !! [[Items#GPS_Unit|GPS]] coordinates
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{| border="1" cellpadding="5" cellspacing="1" style="border: solid 1px #ccc; border-collapse: collapse; background-color: #f9f9f9"
 
|-bgcolor="#ccc"
 
|-bgcolor="#ccc"
!colspan="3"| Wandering Shamans
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!colspan="3"| Roaming Shamans
 
|-bgcolor="#ddd"
 
|-bgcolor="#ddd"
 
! Shaman !! Last seen
 
! Shaman !! Last seen
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Shamans have a limited amount of [[Gameplay#Hit_Points|HP]]. If a shaman is killed, they will not be able to perform resurrections until they have time to self-resurrect.
 
Shamans have a limited amount of [[Gameplay#Hit_Points|HP]]. If a shaman is killed, they will not be able to perform resurrections until they have time to self-resurrect.
  
'''Village shamans''' stay in villages and steadfastly watch over "springs of life", never moving from them. There is one village shaman and one spring in each village. The outsiders have captured several shamans to benefit from their resurrection magic.
+
'''Home shamans''' stay in villages and steadfastly watch over "springs of life", never moving from them. There is one shaman and one spring in each village. The outsiders have captured several shamans to benefit from their resurrection magic.
  
'''Wandering shamans''' are apprentices to the village shamans. Unlike their masters, these shamans roam the island freely. They perform resurrections for any spirits, native or outsider, that contact them.
+
'''Roaming shamans''' are apprentices to the village shamans. Unlike their masters, these shamans wander the island freely. They perform resurrections for any spirits, native or outsider, that contact them.
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]
 
[[Category:Shamans| ]]
 
[[Category:Shamans| ]]

Revision as of 00:53, 24 May 2006

This article is about non-player character shamans. For information about the playable class, see Character Classes.
Home Shamans
Shaman Village GPS coordinates
Balchig Derby [-70.095,+26.350]
Jakota Shipwreck [-70.541,+26.544]
Kamdor Durham [-70.648,+26.343]
Kahuni York [-70.371,+26.314]
Najdam Raktam [-70.324,+26.469]
Shubar Dalpok [-70.436,+26.443]
Tapran Wiksik [-70.239,+26.405]


Roaming Shamans
Shaman Last seen
Atok [-70.191,+26.394]
01:45, 25 January 2011 (UTC)
Movak [-70.252,+26.445]
03:19, 12 April 2011 (UTC)
Pabkim [-70.183,+26.459]
03:22, 06 August 2009 (UTC)
Zakano [-70.422,+26.435]
06:08, 28 July 2010 (UTC)

A shaman is a non-player character with mystic and healing abilities. The shamans of Shartak possess the unique ability to bind spirits to fallen bodies, enabling players to come back to life.

Shamans have a limited amount of HP. If a shaman is killed, they will not be able to perform resurrections until they have time to self-resurrect.

Home shamans stay in villages and steadfastly watch over "springs of life", never moving from them. There is one shaman and one spring in each village. The outsiders have captured several shamans to benefit from their resurrection magic.

Roaming shamans are apprentices to the village shamans. Unlike their masters, these shamans wander the island freely. They perform resurrections for any spirits, native or outsider, that contact them.