Difference between revisions of "Animals"
(Fixed the information about persistent shark bites.) |
m (Improved the crab/snake notice and moved it up on the page; cleaned up the table's code.) |
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− | Many '''animals''' live on the island, and most of them can be attacked. Animals move around periodically. Some animals will run away if they are attacked, some will retaliate, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous. | + | Many '''animals''' live on the island, and most of them can be attacked. Animals move around periodically. Some animals will run away if they are attacked, some will retaliate, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous. ''(Note: Crabs and poisonous snakes are inanimate and [[Trading|tradeable]] and are thus treated as [[items]], not animals.)'' |
Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future. | Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future. | ||
− | {| cellpadding="5" cellspacing="1" style="background-color:#ccc" | | + | {| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" | |
− | |- | + | |-align="left" bgcolor="#eee" |
− | ! Animal | + | ! Animal !! Max HP !! Damage !! XP Bonus !! Location !! Notes |
− | ! Max HP | + | |-valign="top" |
− | ! Damage | + | | | Alligator |
− | ! XP Bonus | + | |align="right"| 25 |
− | ! Location | + | |align="right"| 3 |
− | ! Notes | + | |align="right"| 10 |
− | |- | + | | | [[Locations#Swamp|Swamp]] |
− | | | + | | | Aggressive; attacks unprovoked. |
− | | align="right" | 25 | + | |-valign="top" |
− | | align="right" | 3 | + | | | Deer, large |
− | | align="right" | 10 | + | |align="right"| 30 |
− | | | + | |align="right"| 1 |
− | | | + | |align="right"| 10 |
− | |- | + | | | [[Locations#Jungle|Jungle]] |
− | | | + | | | |
− | | align="right" | 30 | + | |-valign="top" |
− | | align="right" | 1 | + | | | Deer, small |
− | | align="right" | 10 | + | |align="right"| 15 |
− | | | + | |align="right"| 1 |
− | | | + | |align="right"| 10 |
− | |- | + | | | [[Locations#Jungle|Jungle]] |
− | | | + | | | |
− | | align="right" | 15 | + | |-valign="top" |
− | | align="right" | 1 | + | | | Easter Bunny |
− | | align="right" | 10 | + | |align="right"| 30 |
− | | | + | |align="right"| 4 |
− | | | + | |align="right"| 28 |
− | |- | + | | | [[Locations#Grassland|Grassland]], [[Locations#Jungle|Jungle]] |
− | | | + | | | Believed to have been hunted to extinction shortly after Easter, 16 April 2006, when they were first noticed. |
− | | align="right" | 30 | + | |-valign="top" |
− | | align="right" | 4 | + | | | Elephant |
− | | align="right" | 28 | + | |align="right"| 60 |
− | | | + | |align="right"| 4 |
− | | | + | |align="right"| 25 |
− | |- | + | | | [[Locations#Grassland|Grassland]], [[Locations#Jungle|Jungle]] |
− | | | + | | | Aggressive; attacks unprovoked. |
− | | align="right" | 60 | + | |-valign="top" |
− | | align="right" | 4 | + | | | Monkey |
− | | align="right" | 25 | + | |align="right"| 10 |
− | | | + | |align="right"| 1 |
− | | | + | |align="right"| 8 |
− | |- | + | | | [[Locations#Jungle|Jungle]] |
− | | | + | | | |
− | | align="right" | 10 | + | |-valign="top" |
− | | align="right" | 1 | + | | | Parrot |
− | | align="right" | 8 | + | |align="right"| 5 |
− | | | + | |align="right"| 1 |
− | | | + | |align="right"| 5 |
− | |- | + | | | [[Locations#Jungle|Jungle]] |
− | | | + | | | |
− | | align="right" | 5 | + | |-valign="top" |
− | | align="right" | 1 | + | | | Rat |
− | | align="right" | 5 | + | |align="right"| 3 |
− | | | + | |align="right"| 1 |
− | | | + | |align="right"| ? |
− | |- | + | | | [[Locations#Tunnel|Tunnel]], [[Locations#Cave|Cave]] |
− | | | + | | | Aggressive; attacks in packs. |
− | | align="right" | 3 | + | |-valign="top" |
− | | align="right" | 1 | + | | | Shark |
− | | align="right" | ? | + | |align="right"| n/a |
− | | | + | |align="right"| 2* |
− | | | + | |align="right"| n/a |
− | |- | + | | | [[Locations#Water|Deep Water]] |
− | | | + | | | Cannot be seen or attacked. Has a random chance to attack instantly when a player swims in deep water. Its attacks deal 2 HP damage, and the resulting wounds deal 1 HP damage per action until they are healed with a [[Items#First_Aid_Kit|first aid kit]] or [[Items#Healing_Herbs|healing herbs]] or until the player dies.<!-- Revives heal all wounds according to [[Game_Design#Persistent_Shark_Bites]] --> The effects of wounds are not cumulative. |
− | | align="right" | n/a | + | |-valign="top" |
− | | align="right" | 2* | + | | | Stag, large |
− | | align="right" | n/a | + | |align="right"| 15 |
− | | | + | |align="right"| 2 |
− | | | + | |align="right"| 10 |
− | |- | + | | | [[Locations#Jungle|Jungle]] |
− | | | + | | | |
− | | align="right" | 15 | + | |-valign="top" |
− | | align="right" | 2 | + | | | Tiger |
− | | align="right" | 10 | + | |align="right"| 20 |
− | | | + | |align="right"| 3 |
− | | | + | |align="right"| 14 |
− | |- | + | | | [[Locations#Jungle|Jungle]] |
− | | | + | | | Aggressive; attacks unprovoked. |
− | | align="right" | 20 | + | |-valign="top" |
− | | align="right" | 3 | + | | | Wild boar |
− | | align="right" | 14 | + | |align="right"| 15 |
− | | | + | |align="right"| 2 |
− | | | + | |align="right"| 10 |
− | |- | + | | | [[Locations#Jungle|Jungle]] |
− | | | + | | | Aggressive; attacks unprovoked. |
− | | align="right" | 15 | ||
− | | align="right" | 2 | ||
− | | align="right" | 10 | ||
− | | | ||
− | | | ||
|} | |} | ||
When you attack an animal you receive [[XP Gains|experience points]] (XP) equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the "XP Bonus" column. (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.) | When you attack an animal you receive [[XP Gains|experience points]] (XP) equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the "XP Bonus" column. (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.) | ||
− | + | == Punching large animals == | |
− | |||
− | == Punching | ||
When missing a punch against an elephant, large stag, or tiger, special messages may display: | When missing a punch against an elephant, large stag, or tiger, special messages may display: | ||
* ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!'' | * ''You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!'' | ||
* ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!'' | * ''You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!'' |
Revision as of 00:07, 23 May 2006
Many animals live on the island, and most of them can be attacked. Animals move around periodically. Some animals will run away if they are attacked, some will retaliate, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous. (Note: Crabs and poisonous snakes are inanimate and tradeable and are thus treated as items, not animals.)
Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.
Animal | Max HP | Damage | XP Bonus | Location | Notes |
---|---|---|---|---|---|
Alligator | 25 | 3 | 10 | Swamp | Aggressive; attacks unprovoked. |
Deer, large | 30 | 1 | 10 | Jungle | |
Deer, small | 15 | 1 | 10 | Jungle | |
Easter Bunny | 30 | 4 | 28 | Grassland, Jungle | Believed to have been hunted to extinction shortly after Easter, 16 April 2006, when they were first noticed. |
Elephant | 60 | 4 | 25 | Grassland, Jungle | Aggressive; attacks unprovoked. |
Monkey | 10 | 1 | 8 | Jungle | |
Parrot | 5 | 1 | 5 | Jungle | |
Rat | 3 | 1 | ? | Tunnel, Cave | Aggressive; attacks in packs. |
Shark | n/a | 2* | n/a | Deep Water | Cannot be seen or attacked. Has a random chance to attack instantly when a player swims in deep water. Its attacks deal 2 HP damage, and the resulting wounds deal 1 HP damage per action until they are healed with a first aid kit or healing herbs or until the player dies. The effects of wounds are not cumulative. |
Stag, large | 15 | 2 | 10 | Jungle | |
Tiger | 20 | 3 | 14 | Jungle | Aggressive; attacks unprovoked. |
Wild boar | 15 | 2 | 10 | Jungle | Aggressive; attacks unprovoked. |
When you attack an animal you receive experience points (XP) equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the "XP Bonus" column. (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)
Punching large animals
When missing a punch against an elephant, large stag, or tiger, special messages may display:
- You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!
- You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!