Difference between revisions of "Talk:Death"
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:: I wouldn't call it too much of an XP farm, it is much easier to escape from a ghost than a PKer. --[[User:Grigoriy|Grigoriy]] 18:48, 2 May 2006 (BST) | :: I wouldn't call it too much of an XP farm, it is much easier to escape from a ghost than a PKer. --[[User:Grigoriy|Grigoriy]] 18:48, 2 May 2006 (BST) | ||
::: But it is much much harder to track a ghost than a PKer. When a newbie character logs on after a PK death, they see the damage log, kill message, and profile info of their killer. A non-psychic character who logs on after dying from banshee wails has no idea who killed them (or even how many killers were involved). --[[User:Tycho44|Tycho44]] 23:13, 3 May 2006 (BST) | ::: But it is much much harder to track a ghost than a PKer. When a newbie character logs on after a PK death, they see the damage log, kill message, and profile info of their killer. A non-psychic character who logs on after dying from banshee wails has no idea who killed them (or even how many killers were involved). --[[User:Tycho44|Tycho44]] 23:13, 3 May 2006 (BST) | ||
+ | ::::Even those with sixth sense cannot see the name of the ghost that wailed at them. Honestly, though, I see no reason not to allow it. I'm working up for one of my characters to become a permanent ghost. I might make the switch as soon as I've got Haunting Scream, and get the rest of the necessary XP from that. I don't see it as an XP farm, but as a viable means of RP. That said, I've yet to hear anyone use Ghostly Whisper. :/ I'll certainly address that with the upcoming ghost character.--[[User:Wifey|Wifey]] 17:22, 9 May 2006 (BST) | ||
=== Range === | === Range === |
Revision as of 16:22, 9 May 2006
the spend 50ap to contact a shamen applies to outsiders and natives so I took out the "an outsider" right before spirt.
Contents
General Spirit Questions
Q. When you say that a spirit can move freely, do you mean movement costs no AP?
A. Movement does cost AP, what it means is you can travel through jungle that you would have to chop first without the need to chop.I have no clue what it means for water however, it may still take 2 ap to travel through. -- Daylan
- Both water and swamp only take 1 AP when dead. --Dr. J
Q. What actions can a spirit perform?
A. With no skills you can only move, refresh, and contact shamen to get revived for 50ap, looking at the skills page it would seem that you can get skills to talk and a skill to scream whatever the use of that is.-- Daylan
- I have been able to enter and leave a hut as a spirit. :D --Lint 03:48, 7 March 2006 (GMT)
A. Futhermore, the movement while a spirit does NOT appear to update on the player's map. A logical, if frustrating fact.--Jackel 01:40, 6 March 2006 (GMT)
Q. Is there any punishment for death? Lost items? Lost experience?
A. As far as I could tell, I lost no xp or items when I died so the only "punishment" is having to spend ap to goto a shamen, ethier by spending 50ap or moving to the closest village and getting revived. -- Daylan
- My character, which died from an untreated shark bite, is still wounded after being revived. --Lint 03:48, 7 March 2006 (GMT)
Thank you both. --Lint 19:13, 26 February 2006 (GMT)
Haunting Scream Tree Questions/Comments
When I recently died, I think each Haunting Scream cost one AP and produced a message to state that I screamed. I found a fellow Native with Sixth sense and proceeded to scream at them. There was no indication of anyone being damaged by it although I did earn XP (which in my haste, I suppose I didn't document). I resurrected and returned to my test subject to see that they did not sustain any damage. So perhaps I was unknowingly attacking a Survivor that was hiding nearby? I guess it might also be impossible to PK with the screams. --Lint 00:52, 28 April 2006 (BST)
None of the Shriek/Scream/Wail effects can be used in the presence of a village Shaman (flavour text to the effect that the Shaman spreads a peaceful aura or somesuch). Unknown radius. Observed up to 4 squares away from the Pirate's Shaman). I expect to be a spirit, shortly, and will test the radius. It may be worth returning to my home village to see if there is a distinction between home/away --Anothertwilight 10:10, 1 May 2006 (BST)
- The effects of scream are blocked in a 5x5 square centred on the village Shaman, the effects of wail are negated over an area of 11x11 - "You feel the calming influence of the shaman, Jakota, sweep over you and the scream dies in your throat." and "You feel the calming influence of the shaman, Jakota, sweep over you and the banshee wail dies in your throat."Anothertwilight 00:08, 2 May 2006 (BST)
XP
Q. Are you earning XP for the damage you deal with Haunting scream / Shocking shriek / Banshee wail? --Lint 23:43, 18 April 2006 (BST)
A. Yes. Scream yields 1 XP per AP when in the same square as a target. Wail has a variable yield, each attempt costs 2 AP but XP varies as follows;
- 0 XP - "You let out a banshee wail but life carries on as normal."
- 1 XP - "You let out a banshee wail causing very slight damage."
- 4 XP - "You let out a banshee wail causing major damage."
- 5 XP - "You let out a banshee wail causing critical amounts of damage."
Q. If yes. Is that XP consistent with combat-earned XP in that attacking your own type only earns 1/2 XP? --Lint 23:43, 18 April 2006 (BST)
I see where your going with this, Lint. As it stands, I've only been on the receiving end of a banshee wail. Actually, about 20 of them, about half of them caused 4 points of damage to my native, and possibly the other 4 people in the sqaure I was in, if they happened to have "sixth sense".
This tree needs some serious examination! If spirit players get XP for damage caused, than its an XP farm, since there's currently no way of harming or sanctioning "spirits", they can just sit back and wail without fear of repercussion. If they don't get XP, than its a grief tree--a consequence-free way of harming other players without risk or benefit to themselves. Having sixth sense is pointless without a means of defending oneself from these spirits. PLEASE ADDRESS THIS, SIMON! --Jackel 00:24, 20 April 2006 (BST)
- Actually, I was just curious about the skill's mechanics. I hadn't put much thought into abuse. --Lint 00:40, 20 April 2006 (BST)
- I wouldn't call it too much of an XP farm, it is much easier to escape from a ghost than a PKer. --Grigoriy 18:48, 2 May 2006 (BST)
- But it is much much harder to track a ghost than a PKer. When a newbie character logs on after a PK death, they see the damage log, kill message, and profile info of their killer. A non-psychic character who logs on after dying from banshee wails has no idea who killed them (or even how many killers were involved). --Tycho44 23:13, 3 May 2006 (BST)
- Even those with sixth sense cannot see the name of the ghost that wailed at them. Honestly, though, I see no reason not to allow it. I'm working up for one of my characters to become a permanent ghost. I might make the switch as soon as I've got Haunting Scream, and get the rest of the necessary XP from that. I don't see it as an XP farm, but as a viable means of RP. That said, I've yet to hear anyone use Ghostly Whisper. :/ I'll certainly address that with the upcoming ghost character.--Wifey 17:22, 9 May 2006 (BST)
- But it is much much harder to track a ghost than a PKer. When a newbie character logs on after a PK death, they see the damage log, kill message, and profile info of their killer. A non-psychic character who logs on after dying from banshee wails has no idea who killed them (or even how many killers were involved). --Tycho44 23:13, 3 May 2006 (BST)
- I wouldn't call it too much of an XP farm, it is much easier to escape from a ghost than a PKer. --Grigoriy 18:48, 2 May 2006 (BST)
Range
Q. How far can the scream reach? --Lint 00:52, 28 April 2006 (BST)
Attract
Q. Haunting Scream's description states it can attract spirits - any evidence of this? --Lint 00:52, 28 April 2006 (BST)
Percentage
I was recently the victim to a Banshee wail attack. I heard a total of 36 wails, and was damaged 7 times. A 19.4% success rate. --Lint 00:32, 30 April 2006 (BST)
- I was hit by 5 of 12 wails, but there were about 10 other people in the hut, so that overall I suspect that there was a lot of mayhem. (Did that player really earn 4x5x10=200xp for 12 AP??) --Tycho44 17:12, 30 April 2006 (BST)
- Spirits can wail inside huts, but not villages. If everone left the hut when they were done and didn't sleep in them, the ghost wouldn't be able to get much XP. --Grigoriy 18:48, 2 May 2006 (BST)
I now experienced a Shocking shriek attack. I heard a total of 25 shrieks, and was damaged 4 times. A 16% success rate. --Lint 01:02, 6 May 2006 (BST)
Revival at other towns/villages
Can anyone confirm that a player can be revived at another town/village? My York scientist is currently a spirit, and not even very close to York, yet when I try to "contact a shaman", I am told that Kahuni (the NPC shaman at York) is currently trying to become a non-spirit himself, and can't revive me. I can't see any option that would allow another shaman to revive me, so I wonder how it can be done. --Jackel 01:44, 6 March 2006 (GMT)
- This is definitely possible, I have done it myself. All you need to do is find another village/settlement and then stand over the shamen. --Dr. J 01:46, 6 March 2006 (GMT)
- This allows you to perform the evil trick of going to a native village as an outsider spirit (or vice-versa), reviving at the shaman and going on a killing spree...
- Agreed! I've resisted the temptation myself, but what's to stop me from entering a "hostile" village, murdering everything within my AP limit, getting killed, getting revived by the local shaman, waiting until my AP is maxed out, standing up, going on another murderous rampage, rinse, repeat until I'm about level 400? Its a lot better than wandering around looking for animals, and there's ZERO repercussions. This needs to be addressed, either through death sanctions, or something else. --Jackel 00:28, 20 April 2006 (BST)
- In the case of the original poster, I assume that the local shaman had been killed, and resurrections were delayed pending the shaman's recovery. --Tycho44 19:59, 2 May 2006 (BST)
- Agreed! I've resisted the temptation myself, but what's to stop me from entering a "hostile" village, murdering everything within my AP limit, getting killed, getting revived by the local shaman, waiting until my AP is maxed out, standing up, going on another murderous rampage, rinse, repeat until I'm about level 400? Its a lot better than wandering around looking for animals, and there's ZERO repercussions. This needs to be addressed, either through death sanctions, or something else. --Jackel 00:28, 20 April 2006 (BST)
- This allows you to perform the evil trick of going to a native village as an outsider spirit (or vice-versa), reviving at the shaman and going on a killing spree...
Q: There appear to be two ways to revive: (1) I've been revived by clicking the "Contact Shaman (25AP)" button, but (2) how do you revive by hand? Generally floating back and forth over the shaman doesn't seem to help, nor does clicking "Refresh" repeatedly. Do you simply float onto the shaman's square, and then wait for a single clock tick?
A: Yes.