Difference between revisions of "Charms"

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=General Information=
 
'''Charms''' is the collective term for a group of [[items]] which, when in a person's possession, appear listed on their profile in italics under their character description.
 
'''Charms''' is the collective term for a group of [[items]] which, when in a person's possession, appear listed on their profile in italics under their character description.
  
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Because of this ambiguous description there have been many theories put forward as to what each charm does. However, few have ever been backed up by empirical evidence.
 
Because of this ambiguous description there have been many theories put forward as to what each charm does. However, few have ever been backed up by empirical evidence.
  
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=Charms=
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These charms will effect the wearer in subtle ways while worn.  They can be found in jungles, ruins, sold at the traders, or traded between players.  The Skill Faith will cause the charms to affect the wearer slightly more.
  
 
== Silver Skull Cross ==
 
== Silver Skull Cross ==
Found: Jungle<br>
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Found: Jungle, ruin<br>
 
Theorised effect(s): Increased susceptibility to damage from spirit wailing.<br>
 
Theorised effect(s): Increased susceptibility to damage from spirit wailing.<br>
 
Proven effect: Reduced chance of getting possessed. Exact figures unknown.
 
Proven effect: Reduced chance of getting possessed. Exact figures unknown.
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== Tiger Tooth Amulet ==
 
== Tiger Tooth Amulet ==
Found: Jungle<br>
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Found: Jungle, Ruin<br>
 
Theorised effect(s): Increased chance of critical hits, increased chance of weapon breakage<br>
 
Theorised effect(s): Increased chance of critical hits, increased chance of weapon breakage<br>
 
Proven effect: None
 
Proven effect: None
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= Other charm-like items =
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These items show up in your profile, but don't cause any effects. 
  
 
== Gold Hoop Earrings ==
 
== Gold Hoop Earrings ==
 
Found: Pirate trader<br>
 
Found: Pirate trader<br>
Theorised effect(s): None<br>
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Has no effect on wearer.
Proven effect: None
 
  
 
== Wild Boar Tusk Necklace  ==
 
== Wild Boar Tusk Necklace  ==
 
Found: Native traders<br>
 
Found: Native traders<br>
Theorised effect(s): None<br>
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Has no effect on wearer.
Proven effect: None
 
  
 
== Bat Wing Earrings  ==
 
== Bat Wing Earrings  ==
 
Found: Native traders<br>
 
Found: Native traders<br>
Theorised effect(s): None<br>
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Has no effect on wearer.
Proven effect: None
 
 
 
  
== Other charm-like items ==
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== Skulls==
=== Skulls===
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Skulls can  be collected from dead bodies by natives with the headhunting skill. This appear on one's profile like charms do.
Skulls can  be collected from dead bodies by natives with the headhunting skill. While these appear on profiles in the same manner as charms they are not usually included when discussing charms.
 
  
===Special Items===
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==Special Items==
 
A number of special items have been offered as prizes for player-made contests, at Simon's discretion. These items show up in the same manner as charms on a player's profile and can be used as [[Melee Weapons]]
 
A number of special items have been offered as prizes for player-made contests, at Simon's discretion. These items show up in the same manner as charms on a player's profile and can be used as [[Melee Weapons]]
  

Revision as of 14:29, 4 June 2010

General Information

Charms is the collective term for a group of items which, when in a person's possession, appear listed on their profile in italics under their character description.

When clicked on the charm, which costs 0 AP, the following description is given:

The [charm name] doesn't appear to actually do anything. Maybe just carrying it is sufficient if you believe in its power.

Because of this ambiguous description there have been many theories put forward as to what each charm does. However, few have ever been backed up by empirical evidence.

Charms

These charms will effect the wearer in subtle ways while worn. They can be found in jungles, ruins, sold at the traders, or traded between players. The Skill Faith will cause the charms to affect the wearer slightly more.

Silver Skull Cross

Found: Jungle, ruin
Theorised effect(s): Increased susceptibility to damage from spirit wailing.
Proven effect: Reduced chance of getting possessed. Exact figures unknown.

Rabbit Foot Charm

Found: Jungle
Theorised effect(s): None
Proven effect: None

Parrot Feather Charm

Found: Jungle
Theorised effect(s): Reduced chance of animal attack, reduced chance of finding items when searching
Proven effect: None

Monkey Claw Charm

Found: Jungle
Theorised effect(s): Increased chance of finding fruit/berries when searching trees/bushes
Proven effect: None

Tiger Tooth Amulet

Found: Jungle, Ruin
Theorised effect(s): Increased chance of critical hits, increased chance of weapon breakage
Proven effect: None

Other charm-like items

These items show up in your profile, but don't cause any effects.

Gold Hoop Earrings

Found: Pirate trader
Has no effect on wearer.

Wild Boar Tusk Necklace

Found: Native traders
Has no effect on wearer.

Bat Wing Earrings

Found: Native traders
Has no effect on wearer.

Skulls

Skulls can be collected from dead bodies by natives with the headhunting skill. This appear on one's profile like charms do.

Special Items

A number of special items have been offered as prizes for player-made contests, at Simon's discretion. These items show up in the same manner as charms on a player's profile and can be used as Melee Weapons

These items include:

  • Iron Harpoon
  • Kalmogal's Glove
  • Obsidian Spear
  • Spring X-Game I Cup
  • VickSick camera