Difference between revisions of "Items"
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− | Scattered about the island are a number of items. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle. | + | Scattered about the island are a number of items. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle. |
+ | |||
+ | You can carry 71 items in your inventory. Rifles and blowpipes take 2 inventory spaces per weapon, while gold coins don't take up any inventory space. All other items take 1 space. | ||
Clicking on an Item in your inventory uses 1 AP. Generally, this attempts to use the item (such as the Sharpening Stone); otherwise, you get a message like: "Upon closer inspection, the knife appears to be a weapon." | Clicking on an Item in your inventory uses 1 AP. Generally, this attempts to use the item (such as the Sharpening Stone); otherwise, you get a message like: "Upon closer inspection, the knife appears to be a weapon." | ||
Line 89: | Line 91: | ||
* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill) | * '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill) | ||
− | Needs ammo - '''[[Items#Rifle Bullet|rifle bullets]]'''. Holds 2 bullets at a time. | + | Needs ammo - '''[[Items#Rifle Bullet|rifle bullets]]'''. Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). |
=== Rifle Bullet === | === Rifle Bullet === | ||
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* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill) | * '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill) | ||
− | Used as ammo for the '''[[Items#Rifle|rifle]]''' (which holds 2 bullets). Found as singles or in ''boxes'' with up to 8 in a box ( | + | Used as ammo for the '''[[Items#Rifle|rifle]]''' (which holds 2 bullets). Found as singles or in ''boxes'' with up to 8 in a box. ("Boxes" immediately break out into individual bullets, taking 1 inventory space per bullet.) |
=== Blowpipe === | === Blowpipe === | ||
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* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill) | * '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill) | ||
− | Needs ammo - '''[[Items#Poison Dart|poison darts]]'''. Holds 1 dart at a time. | + | Needs ammo - '''[[Items#Poison Dart|poison darts]]'''. Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty). |
=== Poison Dart === | === Poison Dart === | ||
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* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill) | * '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill) | ||
− | Used as ammo for the '''[[Items#Blowpipe|blowpipe]]''' (which holds 1 dart). Found as singles or in ''bundles'' with up to 8 in a bundle ( | + | Used as ammo for the '''[[Items#Blowpipe|blowpipe]]''' (which holds 1 dart). Found as singles or in ''bundles'' with up to 8 in a bundle. ("Bundles" immediately break out into individual darts, taking 1 inventory space per dart.) |
== Healing == | == Healing == | ||
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* '''[[Locations]]''': ''Villages'', ''Jungle'', ''Beach'' | * '''[[Locations]]''': ''Villages'', ''Jungle'', ''Beach'' | ||
− | Traders and Tamdals will trade for your gold coins (see [[Trading]]). | + | Traders and Tamdals will trade for your gold coins (see [[Trading]]). |
The Give button allows a player to give another up to 10 gold coins. | The Give button allows a player to give another up to 10 gold coins. | ||
+ | |||
+ | Gold coins are the only item that does not take up any inventory space. | ||
=== Gem === | === Gem === |
Revision as of 09:42, 20 May 2006
Scattered about the island are a number of items. Some things tend to be found more in the camps and villages, other things are more likely to be found in the jungle.
You can carry 71 items in your inventory. Rifles and blowpipes take 2 inventory spaces per weapon, while gold coins don't take up any inventory space. All other items take 1 space.
Clicking on an Item in your inventory uses 1 AP. Generally, this attempts to use the item (such as the Sharpening Stone); otherwise, you get a message like: "Upon closer inspection, the knife appears to be a weapon."
See also Talk:Items.
Melee Weapons
Weapon Critical Hits
There is an unknown chance of a weapon dealing additional damage during combat. "Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage."
Weapon Breaking
There is an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. "Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard."
Punch
- Base damage: 1 point
- Base accuracy: 10%
The default melee weapon. Requires no inventory space, and never breaks.
Knife
- Base damage: 1 point
- Base accuracy : 20%
- Locations: Villages
Required for writing messages on trees or huts.
Dagger
- Base damage: 1 point
- Base accuracy: 20%
- Locations: Ruins
Required for writing messages on trees or huts.
Machete
- Base damage: 2 points
- Base accuracy: 20%
- Locations: Villages, Jungle
- Breakable
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.
There is an unknown chance of a machete becoming dull from chopping vegetation. "You chop down some of the vegetation. Your machete blade becomes dull from the chopping."
Blunt Machete
- Base damage: 1 point
- Base accuracy: 20%
- Locations: Villages, Jungle
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Using a sharpening stone, the blunt machete can be sharpened to become a machete.
Cutlass
- Base damage: 2 points
- Base accuracy: 20%
- Locations: Ship
- Breakable
Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Functionally identical to a machete, but worth 20% more when trading.
Blunt Cutlass
- Base damage: 1 point
- Base accuracy: 20%
- Locations: Ship
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Seems identical to blunt machete. Using a sharpening stone, the blunt cutlass can be sharpened to become a cutlass.
Heavy Sword
- Base damage: 4 points
- Base accuracy: 20%
- Locations: Jungle (?)
- Used by: Outsiders (Natives?? UNVERIFIED!)
Extremely rare; only one confirmed example.
Ranged Weapons and Ammunition
Rifle
- Base damage: 5 points
- Base accuracy : 20%
- Locations: Armoury Hut, Villages
- Used by: Outsiders (Natives require the Outsider Knowledge skill)
Needs ammo - rifle bullets. Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded).
Rifle Bullet
- Locations: Armoury Hut, Villages
- Used by: Outsiders (Natives require the Outsider Knowledge skill)
Used as ammo for the rifle (which holds 2 bullets). Found as singles or in boxes with up to 8 in a box. ("Boxes" immediately break out into individual bullets, taking 1 inventory space per bullet.)
Blowpipe
- Base damage: 4 points
- Base accuracy: 20%
- Locations: Villages, Ruins
- Used by: Natives (Outsiders require the Native Knowledge skill)
Needs ammo - poison darts. Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty).
Poison Dart
- Locations: Villages
- Used by: Natives (Outsiders require the Native Knowledge skill)
Used as ammo for the blowpipe (which holds 1 dart). Found as singles or in bundles with up to 8 in a bundle. ("Bundles" immediately break out into individual darts, taking 1 inventory space per dart.)
Healing
Consumable
Using a restorative item takes 1 AP and consumes the item (removing it from your inventory).
Application
Fruits and drinks can only be used on yourself. Only the First Aid Kit and the Healing Herbs can be applied on others.
First Aid Kit
- Restores: 5 points (10 points with the First Aid skill)
- Locations: Villages
- Used by: Outsiders (Natives require the Outsider Knowledge skill)
Can be applied on NPCs, other players, and self. Will stop the bleeding caused by shark bites.
Healing Herbs
- Restores: 5 points (10 points with the Natural Medicine skill)
- Locations: Villages, Grasslands, Ruins
- Used by: Natives (Outsiders require the Native Knowledge skill)
Can be applied on NPCs, other players, and self. Will stop the bleeding caused by shark bites.
Outsiders without the Native Knowledge skill recognize this item as Dried Herbs.
Bottle of Water
- Restores: 5 points
- Locations: Villages
Natives without the Outsider Knowledge skill recognize this item as Bottle of Liquid.
Bottle of Beer
- Restores: 2 points
- Locations: Villages
Natives without the Outsider Knowledge skill recognize this item as Bottle of Brown Liquid.
Bottle of Rum
- Restores: 2 points
- Locations: Shipwreck
- Used by: Outsiders (and Natives?)
Berries, Tasty
- Restores: 2 points
- Locations: Berry Tree
Found on a berry bush (which has a tree icon). Outsiders without the Native Knowledge skill recognize this item as Berries.
Banana
- Restores: 1 point
- Locations: Banana Tree, Jungle
Found hanging on trees and lying loose around the jungle.
Mango
- Restores: 1 point
- Locations: Mango Tree, Jungle
Found hanging on trees and lying loose around the jungle.
Gourd of Water
- Restores: 1 point
- Locations: Jungle
Berries, Poisonous
- Inflicts: -2 points
- Locations: Berry Tree
Found on a berry bush (which has a tree icon). Poisonous berries also yield 2 XP when eaten. Since characters earn XP again when healing the damage, poison berries provide an experience track for non-combat characters. Outsiders without the Native Knowledge skill recognize this item as Berries.
Miscellaneous Goods
GPS Unit
- Locations: Villages
- Used by: Outsiders (Natives require the Outsider Knowledge skill)
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area.
Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.
Gold Coin
- Locations: Villages, Jungle, Beach
Traders and Tamdals will trade for your gold coins (see Trading).
The Give button allows a player to give another up to 10 gold coins.
Gold coins are the only item that does not take up any inventory space.
Gem
- Locations: Ruins, Shipwreck's Hold
Worth ten times as much as a gold coin when trading.
Piece of Driftwood
- Locations: Beach
A signpost can be constructed out of two pieces of driftwood.
Sharpening Stone
- Locations: Villages
Used to sharpen blunt machetes and blunt cutlasses. Click on your sharpening stone (not on a blunt weapon) to sharpen a weapon.
Poisonous Snake
- Locations: Grasslands
No apparent use.
Crab
- Locations: Beach
No apparent use.