Difference between revisions of "The Necromancers Guild"
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Revision as of 01:50, 29 October 2008
The Clanpage of: The Necromancers Guild | ||
In-game page | ||
Leadership: | Etherdrifter | |
Members: | 21 active 21 inactive | |
Goals: | To coexist with our spirit kin. | |
Recruitment policy: | Any who seek power through death or the dead. | |
Contact: | The forum or in-game. |
Contents
Our Pitch
Are you a lost soul who is carelessly cast out of every village by those unrelenting exorcists? Perhaps you’re a shaman craving forbidden power and ultimate riches, or a researcher aspiring to uncover the secrets behind Shartak's many amulets? Maybe you’re simply a mortal pursuing the secret of lichdom, life beyond death?
Then join us in our quest. We are not the black mages we are painted to be! Certainly our arts may involve using spirits to harm the living but we do patch them up afterwards..
Our knowledge of the spirit world is second to none. We tirelessly work at the fore-front of island research in all areas relating to the undead, amulets and shaman abilities.
..And let’s face it, a group of spirit allies can raise hell when you’re planning a town raid.
Should you wish to join us feel free, membership is open and we welcome those from all walks of life, outsiders and natives. The guild is also available to hire - should you require a spiritual assault, simply contact us on the forum.
Definitions
- The Necromancers Guild includes an elite fighting force known as the Death Knights. They are responsible for fulfilling contracts or bounties and slaying those on the guild’s KOS list. The Death Knights only target those on the KOS list or those personally requested by Etherdrifter and will always state that it is a guild-requested execution. Anything else is personal and responsibilty lies between the Knight and his victim. Not the guild. They are led by the Chief Death Knight, who assigns targets and ensures the KOS list is kept up-to-date.
- The Ferryman or Ferrywoman plays an important role in the guild. He or she helps others to journey from the Land of the Living, to the Land of the Dead. Essentially, this is done by striking them down but only those who wish to become spirits for reasons of their own choosing. They must verbalise their request. Remember, this is a service that the Ferryman performs for the guild, so remember to thank them - don’t stab them!
- Guild Diplomats are those who find words come easily to them. They can express the intentions and beliefs of the guild and as so, are able to speak for the guild when the need arises.
- War Veterans are highly respected in the guild. They fought alongside the Guild Master and defended the guild policies, during the times of war. As such, they maintain higher positions within the guild.
The Wars
The Necromancer War, referred to here as (NW), began during January 2008. A brief summary will be given purely as a record, but there is a more in-depth analysis here. There is also a full record collected by Big Kahuuna here.
“January saw Wiksik in the grip of war. Wiksik villagers, led by Black Fang (later known as the Grand Tyrant of Wiksik) turned on the Necromancers Guild. The reason for this was a Necromancer murdering Black Fang for slaughtering an outsider within Wiksik territory. Despite the guild pointing out that this was not a result of guild policy, but the actions of a lone guild member, this led to the villagers and shaman of Wiksik declaring war upon the guild. The main argument they had with the guild was the Guild Policy of killing natives who practiced exorcism in the Medical hut (renamed the Spirit hut by Necromancers) in opposition to the Necromancers' beliefs. The War lasted approximately 11 days, before the guild apologised and agreed to edit some policies.”
The second war involving the guild took place during February 2008 and was fought against the Stamp Out Shamanism clan led by
Um Bongo. This is here referred to as (SOSW). Once again Big Kahuuna performed a large service to the guild by keeping records of the events here. “SOS were against the Necromancers Guild’s use of spirits in the Medical hut and took issue with the guild. Their guild members began to repeatedly attack several of our own without provocation. Etherdrifter eventually declared war on the SOS guild. He was aided in the war by several key guild members - Ziggyirked, Bruce Lee, Cheesesteak and AliceBeth slaughtered the SOS members at every chance. They themselves were also cut down many times. Bhaal and Vortex healed the wounded and fought for peace through diplomacy. Stamp Out Shamanism eventually degenerated to a feeble parody of the guild, named the Necrophiliacs Guild, when some members of SOS became disillusioned with their guild and left. The Necrophiliacs Guild included notable members such as Um Bongo, Shining Willies,
Hugh Jorgan, Mike Oldfield, Pianoman, and the truly pathetic Ethernoobster, who were all rewarded with a stint on the KOS list. Some names have since been removed but Um Bongo has been given a permanent KOS status. Eventually, they all buggered off and Um Bongo left for York.
Guild Members.
Guild Master - Etherdrifter
War Veterans -
Big Kahuuna kept records of the war and is considered a Guild Elder. He is the keeper. (NW & SOSW)
Ziggyirked is the Guild’s Wiksik Ferrywoman. (NW & SOSW)
Cheesesteak is the Chief Death Knight. (NW & SOSW)
Vortex is the Head of Research. (NW & SOSW)
Bhaal is a Guild Diplomat. (NW & SOSW)
Bruce Lee (NW & SOSW)
AliceBeth - the daughter of Etherdrifter, a Guild Diplomat and a Death Knight in service of the guild. (SOSW)
Tracer allied with the guild early on when others were against us and aided guild members with healing. (SOSW)
Monopod is a Death Knight (SOSW)
Goodaids is a healer within the guild. (SOSW)
Other active members -
Ash is a Ferryman within the guild.
SilyLilyPily is a Guild Researcher and Personal Aid to Etherdrifter.
nineless is Death Knight
Diwen is Death Knight
hawkeye099 is an apprentice to the guild.
Trapper is apprentice to the guild.
Halcogeth is an apprentice to the guild.
vikiki is an apprentice to the guild.
Drifting Ether is an apprentice to the guild.
animejunkie01 is an apprentice to the guild.
Idle members -
Lubat is a Death Knight.
Guild Law
These are the laws of our guild, their penalties vary according to the crime. Punishments are harsh but fair, there is warning before any serious action is taken and every death sentence will be accompanied by a reason. Laws are only applicable in Wiksik and Spirit huts at the moment. There are specific laws for each branch.
The laws concerning sacred Spirit Huts:
- To exorcise from this hut carries with it a death sentence, no more no less. Repeat offences (3 or more) will result in a month long KOS being placed on the offender's head.
- To kill a guild member in this hut (outsider or native) carries a death sentence, a single death for a single death. Repeat offences (3 or more) will result in a month long KOS being placed on the offender's head.
- Murder by Wailing is permitted in the hut, it is a risk you take in its use. Attempts to take revenge for a wail related Spirit hut death will be considered as murder within the hut and punished accordingly.
- Murder by Malevolence is not permitted, the penalty is applied to the invoker and not the spirit.
The laws concerning Wiksik:
- Invocation for the purpose of Exorcism is forbidden if the spirit invoked was residing in the spirit hut during the time of Invocation. For a first offence a verbal warning is given. If a further offence is committed after receiving the warning, a death penalty is applied for each invoke (of a spirit from the hut) and exorcism (of said spirit from the hut). This crime will never result in a KOS unless there are extreme circumstances.
- Murder of a guild member is frowned upon by the guild. However, if the guild member was committing a crime then there will be no retribution (I.e. if a guild member murders you, you have every right to kill them in return). If the guild member is peaceful and is not violating any law it will be treated similar to a murder within the Spirit Hut and punished accordingly. It is sadly notable that outsider guild members are not protected by this law much to the guild's regret. In these cases however the guild will not consider it a crime for the guild member to take vengeance against his/her killer.
- Assault of a guild member is not punished unless the guild member in question is killed later on as a direct result of the assault. Wailing is not constituted as assault.
- Malevolence in the Medical Hut that results in the death of a guild member is punishable by guild law by the guild. Malevolence in the Medical Hut that results in the death of a non-guild member is punishable but not by the guild.
- Wailing that results in death is not punishable by the guild.
Guild policy regarding Outsiders:
The Necromancers guild will not attack outsiders in Wiksik, but nor will we defend them. Specifically:
- Hostile outsiders (targeting Wiksik or the guild), such as those on the KOS list, will be attacked.
- Harmless outsiders, such as traders, will not be attacked but should state their intentions.
- Guild member outsiders, unfortunately, are only protected by the guild in the walls of the Spirit hut. This is the only Sanctuary for them in Wiksik. (This only applies to members of the Necromancers Guild and only if they are not grieving natives.)
- Outsiders in foreign towns - e.g. York - or at the Shipwreck are fair game for raids and attacks.
Guild History - Events that affected the guild.
The Beginning. December 2007.
Founded in late 2007 the Necromancers Guild quickly rose to power in the village of Wiksik. With their grasp of the Spirit World and their swift bargaining they took control of the local medical hut and renamed it the Spirit Hut. With the founding of the guild, shaman and spirit alike flocked to the previously quiet village of Wiksik and thus a new age was born.
The First War. January 2008.
The Necromancers War began. (See the First War section for details.)
The Second War. February 2008.
The war with the SOS guild began. (See the Second War section for details.)
Alliance with the KOS. June 2008.
The Necromancers Guild allied with the Kingdom of Skulls during June 2008. Etherdrifter accepted the position of Royal Magician, agreeing to ally with the Kingdom for mutual benefit and several guild members joined the other clan.
Black Fang passes on. October 2008.
After the loss of Black Fang, Etherdrifter weaved powerful magics to seal the KOS Throne room. This was done partly in tribute to the Grand Tyrant, but also to force the new KOS leader, Anthor to prove his worth. If Anthor failed to complete a quest set by the Gods, the Throne room would remain sealed forever.
Spirit Hut
The Spirit hut is a sacred guild hut, where Necromancer law rules. It is a place of knowledge and marked by the passing of the dead. Spirits and guild members have free rein in this hut and expect to exist in peace. Exorcising a spirit from there is punishable by death.
Currently the only official Spirit hut is in Wiksik.
Wanted:
There are several positions currently available in the guild:
- Trader.
There is an opportunity for an Island trader to make some money with the guild. We require lots of amulets, especially silver skull crosses. This would be a regular contract, not a one off. We can also supply healing herbs as required. For more information, sign up at the forum or contact Etherdrifter in-game.
- Death Knights.
There are currently several Death Knight positions open in the guild. Requirements include being a member of the Necromancers Guild and having several attack skills. The ability to track people is preferable as is outsider knowledge for use of GPS units, but neither are necessary. See the Death Knight definition to find out what work is entailed. For more information, sign up at the forum or contact Etherdrifter or Cheesesteak in-game.
The current KOS list:
Permanent KOS:
High Priority:
For the repeated murder of guild members:
For continuing to exorcise guild members:
For more information or to submit a request for KOS status, see Cheesesteak, on the forum or in game.
Forum
The Necromancers Guild has its own forum. If you wish to contact a guild member (out of character) then it’s best to sign up there and send them a message or leave a post.