Difference between revisions of "Bugs"

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I dropped my machete by mistake due to clumsy fingers. Searching doesn't find it again - surely if I drop something I should be able to pick it up again? --[[User:Torok|Torok]]
 
I dropped my machete by mistake due to clumsy fingers. Searching doesn't find it again - surely if I drop something I should be able to pick it up again? --[[User:Torok|Torok]]
 
:As with UD (the game Shartak is based on) dropping something is akin to getting rid of it. This isn't a bug, just don't have clumsy fingers--[[User:Jackel|Jackel]] 17:41, 23 February 2006 (GMT)
 
:As with UD (the game Shartak is based on) dropping something is akin to getting rid of it. This isn't a bug, just don't have clumsy fingers--[[User:Jackel|Jackel]] 17:41, 23 February 2006 (GMT)
:Quite right. I have considered implementing semi-sticky objects such that if you drop something, and then search immediately, you'll actually find the thing you dropped, but thought that might annoy rather than actually be useful since often if you drop something you don't want to find it again!
+
:Quite right. I have considered implementing semi-sticky objects such that if you drop something, and then search immediately, you'll actually find the thing you dropped, but thought that might annoy rather than actually be useful since often if you drop something you don't want to find it again! --[[User:Simon|Simon]]
 
:What about doing it on purpose to pass on objects? Could it work?--[[User:Wcervantes|Wcervantes]] 03:51, 24 February 2006 (GMT)
 
:What about doing it on purpose to pass on objects? Could it work?--[[User:Wcervantes|Wcervantes]] 03:51, 24 February 2006 (GMT)
 +
:No, the way I was considering implementing it, if X drops the object, only X would find it. X and Y could both drop separate items but would never specifically find the item the other person dropped (they could find another item with the same name depending on luck though!) The ability to exchange items directly with other people is something that will most likely never be added as this could encourage people to make multiple characters, some of whom only search for specific items and then hand them over to the main character. --[[User:Simon|Simon]]
  
 
=== IP Hit Limit 250? ===
 
=== IP Hit Limit 250? ===

Revision as of 10:32, 24 February 2006

This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.

Possible Bugs

GPS Underground

GPS probably shouldn't work in caves/tunnels etc.

Rats in Rocks

I've seen rats twice now in what appears to be Solid-Rock. I couldn't get near them and the square appeared blank (no style) apart from the rat. I checked the source and the class was "map density" --Dr. J 16:42, 15 February 2006 (GMT)

They'd obviously crawled down a crack that was too narrow to show up on the map. --Snarf 19:22, 15 February 2006 (GMT)
:P Well ok, so it's a graphics glitch then as the rock wasn't shown. --Dr. J 00:21, 16 February 2006 (GMT)

Consistent Animal Spawning

I killed a wild boar in the jungle, stayed in the same square, and a few minutes later another wild boar appeared in the same square. I killed it, another one appeared, killed that, and now there's another one there. Three times, i didn't see it move to the square, it seemed to spawn in the same square, within minutes of the kill. Is animal spawning non-random or is this a coincidence? If non-random, this seems buggy since it makes for too easy a way to gain XP, just hang out in the same square. --frisco

This happened to me, except with parrots. I don't think its unusual or bad to find a "den" where a certain number of creatures are likely to spawn from. I agree that it should be looked at, it could lead to camping/guarding such areas.--Jackel 17:45, 23 February 2006 (GMT)
Seen this too now, with parrots, does look buggy to me. --Murk 18:25, 23 February 2006 (GMT)
This was only a bug for a few days, and was fixed today. Let me know if you're still experiencing this effect. --Simon 20:43, 23 February 2006 (GMT)

Fixed Bugs

Character Creation

Attempting to sign up for an account, I'm finding that regardless of the combination of fields filled vs. left blank, I get the error "Please ensure you fill in all fields marked with a *" Notwithstanding that there are no fields maked with a *, I've attempted every possible combination of optional fields filled vs. left blank. (All 16 of them) and get the same error. I've also tried three different usernames, in case it's a reporting error, and the problem is that the username I want is taken already. --Feegle 16:07, 11 February 2006 (GMT)

-Confirmation I encountered the same error as well. --aidurandal 16:36, 11 February 2006 (GMT)

-Confirmation Happened to me as well.--Dr. Doom 16:50, 11 February 2006 (GMT)

-Confirmation Encountered the same error. --Caribbean Ghost 17:47, 11 February 2006 (GMT)

-Confirmation Happened to me.When are they going to fix this??--X10000|

-Calm down, X10000. I first reported this bug under three hours ago. Considering that the author likely isn't making a whole lot of money on this game, he isn't on call 24 hours a day. I suspect he'll fix it as fast as he can. --Feegle 18:56, 11 February 2006 (GMT)

- Sorry. Should be fixed now. --Simon 23:01, 11 February 2006 (GMT)

Profile Error Relating to Hit Limit?

My characters (3 of them) all have "This character not subject to the IP limit" at the bottom of their profile page. I have not donated to support the game yet (waiting until it gets more fleshed out, plus it seems very difficult to go up levels, especially past first). Bug? --Meatiershower 23:35, 10 February 2006 (GMT)

Whoops! Fixed now. -Simon

Refresh uses AP

When you refresh it repeats your last action - I refreshed to see if sombody had replied to me. But i wasted AP by running about. - Durja 18:16, 5 February 2006 (GMT)

This isn't a bug as such. It's a natural side effect of pressing refresh. -Simon
Is it possible to edit this? I play Urban Dead and that doesnt repeat your last move - it is very handy to check up on your current statis without wasting AP. - Durja 21:15, 5 February 2006 (GMT)
To rework the movement may be a bit complicated. How about just having a button labelled "Refresh" that doesn't use any AP? -Simon
That would be very much appricated. Thanks. Durja 18:12, 6 February 2006 (GMT)
Refresh Page button added -Simon 09:47, 7 February 2006 (GMT)

Grassland Colour

Grassland changed from pale yellow to medium brown when I hit the 'out of AP' screen. --Kevan 13:06, 30 January 2006 (GMT)

Fixed, just cosmetic hiccup --Simon 22:02, 3 February 2006 (GMT)

Yellow Jungle

Moai's found some mysterious yellow jungle squares near the beach on the south coast (a bit west of centre). They don't have any text descriptions. --Kevan 09:17, 3 February 2006 (GMT)

Fixed, purely cosmetic --Simon 11:54, 3 February 2006 (GMT)


Not Bugs

Finding Dropped Items

I dropped my machete by mistake due to clumsy fingers. Searching doesn't find it again - surely if I drop something I should be able to pick it up again? --Torok

As with UD (the game Shartak is based on) dropping something is akin to getting rid of it. This isn't a bug, just don't have clumsy fingers--Jackel 17:41, 23 February 2006 (GMT)
Quite right. I have considered implementing semi-sticky objects such that if you drop something, and then search immediately, you'll actually find the thing you dropped, but thought that might annoy rather than actually be useful since often if you drop something you don't want to find it again! --Simon
What about doing it on purpose to pass on objects? Could it work?--Wcervantes 03:51, 24 February 2006 (GMT)
No, the way I was considering implementing it, if X drops the object, only X would find it. X and Y could both drop separate items but would never specifically find the item the other person dropped (they could find another item with the same name depending on luck though!) The ability to exchange items directly with other people is something that will most likely never be added as this could encourage people to make multiple characters, some of whom only search for specific items and then hand them over to the main character. --Simon

IP Hit Limit 250?

I have been playing three characters, but hit the IP limit after only moving two of my characters, and then only partially. It seems that it may not have the 250 hit limit as explained. Is it possible that it does not? EDIT- Just moved my three characters. 45AP, 30AP, 75AP, ran out of hits before I used all the points. Seems 150 or so appears to be the limit?--Meatiershower 23:35, 10 February 2006 (GMT)

Have been unable to reproduce this problem, but there are 4 characters not 3 with the same IP as yours. --Simon 17:04, 14 February 2006 (GMT)
Roger that, started another since original posting, Simon. I suppose I should ask exactly what the IP limit is (250, as stated?), and then back-track from there to make sure there actually is a problem. Also, when the 24 hour period resets? That will give me a time to count from.--Meatiershower 21:49, 14 February 2006 (GMT)
Simon - It appears that there is no bug. I just made 244 moves, and looked at a Profile or two also. Miscounting on my part most likely. I'm liking this game more and more too. Fast AP recovery, cool stuff to find (just found a knife), high AP total, etc. Fun. --Meatiershower 00:33, 15 February 2006 (GMT)
Excellent. Moving to "Not a bug" --Simon 01:58, 15 February 2006 (GMT)

Negative AP?

Moving in water with only a single AP resulted in me having -1 AP. - Dr. J

Water movement (as standard) takes 2AP. Negative AP is perfectly possible, I don't consider this to be a bug. - Simon