Difference between revisions of "Terrain"

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(renaming A Different Sort of Beach?, removed example terrain tile as it duplicated existing beach tile)
 
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Within the navigation map there are a number of different coloured areas which correspond to the different '''terrain''' types.
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=General Information=
  
In addition you may find other zones or details within the terrain. A common one for those first arriving are those considered part of a village where, for example, a d0 space within the village would be labeled "Dalpok" instead of "Jungle". Others exist as well; for example, bushes and trees in the jungle and there are caves and tunnels in the mountain terrain.
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Within the navigation map there are a number of different tiles which correspond to the different terrain types.
  
According to GPS calculations, each square of terrain is approximately 100 meters on a side.
+
Terrains can be distinguished by the graphic on the tile. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town).  Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches.
  
== Beach ==
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=Different Terrain Types=
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#ffebcd;font-family:Verdana;">Beach</div>
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*'''Tile Description''' - The description on the square
 +
*'''Findable items''' - What items can be found on the square
 +
*'''Movement Cost''' - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles))
 +
*'''Special Squares''' - Unique types of certain terrain.
  
There is sand here, but you cannot build a sand castle. [[Driftwood]] can be found here, and is used for making [[signpost]]s. There are also [[crab]]s here, but unlike [[parrot]]s and [[rat]]s, you cannot murder the crabs for XP.
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If one of these are missing it means that the category doesn't apply for that type of Terrain.
*'''Movement cost:''' ''1 AP'' (''.5 AP'' with the '''[[Skills|Trekking]]''' skill)
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==Beach==
*'''Search cost:''' ''1 AP'' (with a chance of being pinched by a crab for 1 HP of damage)
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[[Image:Beach_Tile.png]]
**'''Approx find rates (13%):''' piece of [[driftwood]] (7%), [[gold coin]] (4%), [[bottle of beer]] (1%), [[crab]] (1%), crab bite (1%)
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*'''Tile Description'''
 +
*'''Findable items''' - Driftwood, Crab, Beer
 +
*'''Movement Cost''' - 1AP (0.5AP)
 +
*'''Special Squares''' - Some beach squares have a unique description and have been dubbed by players as Boatyards.
 +
===Boatyards===
 +
*'''Tile Description''' - A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.
 +
*'''Findable items''' - Driftwood (at a higher percentage than regular beach squares), Crab, Beer
 +
*'''Movement Cost''' - 1AP (0.5AP)
 +
*'''Locations''' {{GPS|70|055|26|384}},{{GPS|70|064|26|395}}, {{GPS|70|067|26|364}}, {{GPS|70|077|26|406}}, {{GPS|70|083|26|413}}, {{GPS|70|086|26|416}}, {{GPS|70|107|26|431}}, {{GPS|70|110|26|433}}, {{GPS|70|124|26|437}}, {{GPS|70|128|26|435}}, {{GPS|70|136|26|363}}, {{GPS|70|161|26|368}}, {{GPS|70|175|26|443}}, {{GPS|70|175|26|444}}, {{GPS|70|186|26|471}}, {{GPS|70|219|26|477}}, {{GPS|70|220|26|481}}, {{GPS|70|238|26|365}}, {{GPS|70|238|26|512}}, {{GPS|70|244|26|508}}, {{GPS|70|265|26|508}}, {{GPS|70|291|26|524}}, {{GPS|70|309|26|368}}, {{GPS|70|312|26|526}}, {{GPS|70|337|26|539}}, {{GPS|70|347|26|541}}, {{GPS|70|377|26|300}}, {{GPS|70|379|26|533}}, {{GPS|70|394|26|279}}, {{GPS|70|395|26|281}}, {{GPS|70|399|26|539}}, {{GPS|70|417|26|532}}, {{GPS|70|418|26|518}}, {{GPS|70|447|26|516}}, {{GPS|70|491|26|345}}, {{GPS|70|500|26|528}}, {{GPS|70|501|26|381}}, {{GPS|70|501|26|382}}, {{GPS|70|502|26|344}}, {{GPS|70|503|26|381}}, {{GPS|70|512|26|381}}, {{GPS|70|514|26|343}}, {{GPS|70|526|26|375}}, {{GPS|70|534|26|451}}, {{GPS|70|536|26|337}}, {{GPS|70|537|26|466}}, {{GPS|70|541|26|370}}, {{GPS|70|548|26|541}}, {{GPS|70|564|26|340}}, {{GPS|70|584|26|343}}, {{GPS|70|591|26|507}}, {{GPS|70|595|26|345}}, {{GPS|70|605|26|379}}, {{GPS|70|614|26|380}}, {{GPS|70|618|26|379}}, {{GPS|70|656|26|385}}, {{GPS|70|671|26|337}}, {{GPS|70|697|26|354}}, {{GPS|70|710|26|394}}, {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, {{GPS|70|649|26|390}}, {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}}
 +
===Crates===
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[[Image:2887gc6.jpg]]
 +
*'''Tile Description''' - A lot of sand, with the odd bit of driftwood, some shells and stones. Washed up on the edge of the water are a number of wooden crates full of bottles. Amongst the broken glass are plenty of bottles that can be salvaged.
 +
*'''Findable Items''' - Increased rate of beer/rum bottles are found on these tiles.
 +
*'''Movement Cost''' - 1AP (0.5AP)
 +
*'''Locations''' - {{GPS|70|388|26|534}}
  
===Variants===
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==Caves==
:''A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.''
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*'''Findable items''' - Nothing
The description of some squares of beach tell of there being a ''lot'' of driftwood about. '''Search odds still require calculating.'''
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*'''Movement Cost''' - 1AP (0.5AP)
*'''Movement cost:''' ''1 AP'' (''.5 AP'' with the '''[[Trekking]]''' skill)
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==Dunes==
*'''Search cost:''' ''1 AP'' (with a chance of being pinched by a crab for 1 HP of damage)
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[[Image:Dunesi.png]]
**'''Approx find rates (?):''' piece of [[driftwood]] (?) (presumably higher than normal), [[gold coin]] (?), [[bottle of beer]] (?), [[crab]] (?), crab bite (?)
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*'''Tile Description''' - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation.
 +
*'''Findable items''' - Driftwood, Beer, Crab
 +
*'''Movement Cost''' - 1AP (0.5AP)
  
== Grassland ==
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==Grasslands==
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#e6f5b1;font-family:Verdana;">Grassland</div>
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[[Image:Grassland.png]]
 +
*'''Findable items''' - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs
 +
*'''Movement Cost''' - 1AP (0.5AP)
 +
===Burning Grasslands===
 +
[[Image:Burning_grassland.gif]]
 +
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.
 +
*'''Movement Cost''' - 1AP (0.5AP)
 +
*'''Special Notes''' - Movement through these tiles will harm people 10 hit points.
  
There is a swath of grassland cutting north-south, a few clicks west of Dalpok. Grassland can also be found by following the road north from Derby.
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===Burnt Grasslands===
*'''Movement cost:''' ''1 AP'' (''.5 AP'' with the '''[[Skills|Trekking]]''' skill)
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[[Image:Burnt_grassland.gif]]
*'''Search cost:''' ''1 AP'' (with a chance of being bitten by a poisonous snake for 3 HP of damage)
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*'''Tile Description''' - This area has been decimated by wildfire
**'''Approx find rates (10%):''' [[poisonous snake]] (6%), [[healing herbs]] (4%), snake bite (2%)
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*'''Movement Cost''' - 1AP (0.5AP)
 +
==Jungle==
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The Jungle is the most common terrain on Shartak.  It can come in ten different densities, which affects player movement. 
 +
*'''Findable items''' - One can find almost anything in the jungle, though higher density areas will yield more items.
 +
*'''Special Squares''' - The following breaks down the description and movement costs for each Jungle density.
 +
===Burning Jungle===
 +
[[Image:Burning.png]]
 +
*'''Tile Description''' - You appear to be caught in the middle of a wildfire.
 +
*'''Movement Cost''' - Depends on Density of the Jungle that is burning
 +
*'''Special Notes''' - Movement through these tiles will harm people 10 hit points.
  
== Jungle ==
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===Burnt Jungle===
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#337033;font-family:Verdana;">Jungle <small>(d10)</small></div>
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[[Image:Burnt_jungle.gif]]
 +
*'''Tile Description''' - This area has been decimated by wildfire
 +
*'''Movement Cost''' - 1AP (0.5AP)
 +
===Jungle Density 0===
 +
[[Image:Jungle_0.png]]
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*'''Tile Description''' - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.
 +
*'''Movement Cost''' - 0.5AP (0.25AP)
 +
===Jungle Density 1===
 +
[[Image:Jungle_1.png]]
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*'''Tile Description''' - There's some ground-cover here in the form of small plants.
 +
*'''Movement Cost''' - 1AP (0.5AP)
 +
===Jungle Density 2===
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[[Image:J2.gif]]
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*'''Tile Description''' - There are a few small bushes here, and grass is covering the ground.
 +
*'''Movement Cost''' - 1AP (0.5AP)
 +
===Jungle Density 3===
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[[Image:Jungle_3.png]]
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*'''Tile Description''' - Here you can see some large bushes and some long grass but not much in the way of trees.
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*'''Movement Cost''' - 1AP (0.5AP)
 +
===Jungle Density 4===
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[[Image:Jungle_4.png]]
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*'''Tile Description''' - Plenty of large bushes fill the area and some tall grasses are growing in the gaps.
 +
*'''Movement Cost''' - 1AP (0.5AP)
 +
===Jungle Density 5===
 +
[[Image:Jungle_5.png]]
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*'''Tile Description''' - There are several small trees here and some light undergrowth.
 +
*'''Movement Cost''' - 1AP (0.5AP)
 +
===Jungle Density 6===
 +
[[Image:Jungle_6.png]]
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*'''Tile Description''' - A number of small trees here aren't that much taller than the heavy undergrowth.
 +
*'''Movement Cost''' - 1AP (0.5AP)
 +
===Jungle Density 7===
 +
[[Image:Jungle_7.png]]
 +
*'''Tile Description''' - Dense jungle with a few tall trees and plenty of vines hanging from them.
 +
*'''Movement Cost''' - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)
 +
===Jungle Density 8===
 +
[[Image:Jungle_8.png]]
 +
*'''Tile Description''' - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.
 +
*'''Movement Cost''' - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)
 +
===Jungle Density 9===
 +
[[Image:J9.gif]]
 +
*'''Tile Description''' - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.
 +
*'''Movement Cost''' - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)
 +
===Jungle Density 10===
 +
[[Image:J10.gif]]
 +
*'''Movement Cost''' - You cannot move through this jungle, and need to chop it down first.
 +
===Mountain Path===
 +
The Mountain Path behaves similarly to the Jungle terrain, though one can find shargle eggs on the mountain path.  Also, bears and goats inhabit these tiles more than any other place on Shartak.
 +
*'''Tile Description''' - Same as Jungle terrain with the same density.
 +
*'''Findable items''' - Shargle Egg plus any other item that can be found in the jungle.
 +
*'''Movement Cost''' - Depends on density
 +
==Swamp==
 +
[[Image:Swamp.gif]]
 +
*'''Tile Description''' - Rather wet and muddy looking swamp. It's going to be tricky working your way through, but it looks passable with care.
 +
*'''Findable items''' - Blunt Machetes, Blunt Cutlasses, Yeastweed, Heavy Swords
 +
*'''Movement Cost'''  - 3AP (2AP)
  
Jungle is the dominant terrain type in Shartak. Jungle can be chopped by players with machetes or cutlasses, but it regrows slowly over time, even in squares with players or animals in them. Jungle never grows past density 10, a point at which it is too thick to pass through easily; a character wielding a machete or cutlass can chpo the jungle location down to density d9 (with about a 10% chance of earning 1 XP), while characters without such weapons must try to push through it with a chance of success of roughly 20%.
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==Tunnel==
 +
[[Image:Tunnel.gif]]
 +
*'''Tile Description''' - A tunnel under the island.
 +
*'''Movement Cost''' - 1AP (0.5AP)
 +
===Fungi Farms===
 +
*'''Tile Description''' - The hard, grey walls of the tunnel drip with moisture, seepage from the world above. Pale, phosphorescent fungi have taken root in the cracks and their mushroom heads reach out like the swollen fingers of a dead man.
 +
*'''Findable Items''' - Fungi
  
{|
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===Gold Ore===
|<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#338033;font-family:Verdana;">Jungle <small>(d9)</small></div>
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*It is unknown whether or not there are important, but some tunnel squares show gold ore in the description.  Searching these squares finds nothing except for a broken knife.
|<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#339033;font-family:Verdana;">Jungle <small>(d8)</small></div>
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===Strange Fossils===
|<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33a033;font-family:Verdana;">Jungle <small>(d7)</small></div>
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*'''Tile Description''' - The earthen walls of the tunnel have disintegrated in place, revealing pockets of space filled with the fat, deep roots of ground vegetation. Amongst those roots are bone-white objects much too large to be human bones.
|<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33b033;font-family:Verdana;">Jungle <small>(d6)</small></div>
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*Searching these squares yields nothing except for broken knives, which are automatically discarded.
|<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33c033;font-family:Verdana;">Jungle <small>(d5)</small></div>
 
|-
 
|<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33d033;font-family:Verdana;">Jungle <small>(d4)</small></div>
 
|<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33d733;font-family:Verdana;">Jungle <small>(d3)</small></div>
 
|<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33e033;font-family:Verdana;">Jungle <small>(d2)</small></div>
 
|<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#33f033;font-family:Verdana;">Jungle <small>(d1)</small></div>
 
|<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#aa8866;font-family:Verdana;">Jungle <small>(d0)</small></div>
 
|}
 
  
Density 9 jungle is thick vegetation. Density 5-8 jungle provides tree cover. Density 2-4 jungle provides grass cover. Density 1 jungle is weeds. Density 0 is soil. Most [[animals]] on Shartak live in the jungle. Fruit trees and berry bushes are found in the jungle. Chopping the jungle also reveals abandoned huts and ancient ruins.  
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==Water==
 +
There are several different Water Tiles on Shartak.  Swimming reduces your AP cost of moving through all of these types.
 +
===Deep Water===
 +
[[Image:Water2.gif]]
 +
*Water bottles filled here fill with salt water.
 +
*'''Movement Cost''' - 3AP (2AP).  There is a chance of being bitten by Sharks moving in these waters.
 +
===Lake===
 +
[[Image:Water.gif]]
 +
*A few lakes dot the landscape of Shartak, one in the grasslands of Durham, one near swamps in between Dalpok and York, twin lakes on the isle of Rakmogak, and the last one is in between the towns of Raktam and Wiksik. Water bottles filled here fill with fresh water.
 +
*'''Movement Cost'''  - 2AP (1AP)
 +
===Pool===
 +
[[Image:Water.gif]]
 +
*There is one pool above ground, near the shipwreck at the base of the river. There is also an underground pool in the middle of the vast tunnel network.  Water bottles filled here fill with fresh water.
 +
*'''Tile Description''' - A large pool of water has formed in a depression in the ground, probably from an underground source.
 +
*'''Movement Cost'''  - 2AP (1AP)
 +
===River===
 +
[[Image:Water.gif]]
 +
*Three Rivers flow through Shartak, one that stems from the Waterfall at the mountain, one near Derby, and another that drains out near Derby.  Water bottles filled here fill with fresh water.
 +
*'''Tile Description'''
 +
*'''Movement Cost''' - 2AP (1AP)
 +
===Shallow Water===
 +
[[Image:Water.gif]]
 +
*Water bottles filled here fill with salt water.
 +
*'''Movement Cost''' - 2AP (1AP)
 +
===Waterfall===
 +
[[Image:Water.gif]]
 +
*One single Waterfall flows down the mountain's south side.  Players can move up the waterfall to explore a hidden mountain path.  Water bottles filled here fill with fresh water.
 +
*'''Tile Description''' - Water pours down off the top of a cliff creating a huge waterfall which creates the start of a river running through the jungle.
 +
*'''Movement Cost'''  - 2AP (1AP)
 +
=Impassable Terrain=
 +
*Some Terrain is impassible by players.  It forms boundaries and borders in Shartak.
 +
==Sky/Mid-Air==
 +
[[Image:Sky.gif]]
 +
*You cannot move onto this Terrain.  Sky is only visible from the Mountain path, the Crow's Nest at the [[shipwreck]], and the tower on Midway Island.
  
*'''Movement cost:''' ''1 AP'' (''.5 AP'' with the '''[[Skills|Trekking]]''' skill)
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==Mountain==
*'''Search cost:''' ''1 AP''
+
[[Image:Mountain.gif]]
**'''Approx find rates (12%):''' [[banana]] (3%), [[mango]] (3%), [[tasty berries]] (2%), [[poisonous berries]] (1%), [[gourd of water]] (1%), [[healing herbs]] (1%), [[blunt machete]] (1%), [[machete]] (0.5%), [[gold coin]] (0.5%), bundle of [[poison dart]]s (2-8), [[poison dart]], [[blowpipe]], [[first aid kit]], [[knife]], box of [[rifle bullet]]s (2-8), [[rifle bullet]], [[rifle]]
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*Some parts of the mountain are completely impassible.
'''Note:''' Find rates vary considerably and are believed to depend upon jungle density. Find rates also are different for jungle terrain located inside village territory. See [[Search Odds Condensed (results)]] for more information.
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==Ocean==
 +
[[Image:Water3.gif]]
 +
*You cannot move through the ocean. These form the boundary to the Shartak World.
 +
==Solid Rock==
 +
*Solid rock is the walls of the tunnels, restricting your view and movement.
  
== Mountain ==
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=Sacred Space Terrain=
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#666666;font-family:Verdana;">Mountain</div>
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The following terrain is unique to the [[Sacred Space]] within Mt. Shartak. This is not currently an exhaustive list of the terrain types present there (and will be added to with more types and better information later).
  
Impassable mountain in the middle of Shartak. Seems quite large.
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=Ground Terrain=
  
A waterfall [[http://www.itechsc.com/misc/shartak/ubermap/mapposgen.php?cx=-70351&cy=26429 -70.351,+26.429]] on its south side forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.
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==Snow==
 +
[[File:Snow.png]]
 +
*'''Tile Description''' - TBC
 +
*'''Findable items''' - None known
 +
*'''Movement Cost'''  - 1AP (0.5AP)
  
There is a mountain pass that starts at [[http://www.itechsc.com/misc/shartak/ubermap/mapposgen.php?cx=-70364&cy=26432 -70.364,+26.432]]. A second entrance to the same path is at [[http://www.itechsc.com/misc/shartak/ubermap/mapposgen.php?cx=-70382&cy=26479 -70.382,+26.479]]. And a third entrance to the same path is at [[http://www.itechsc.com/misc/shartak/ubermap/mapposgen.php?cx=-70329&cy=26431 -70.329,+26.431]].
+
==Garden==
 +
[[File:Garden.png]]
 +
*'''Tile Description''' - TBC
 +
*'''Findable items''' - None known
 +
*'''Movement Cost'''  - 1AP (0.5AP)
  
Not all of the trail has been charted yet. The mountain pass is known to lead to an underground tunnel at [-70.368,+26.442].
+
==Shrubbery==
 +
[[File:Shrubbery.png]]
 +
*'''Tile Description''' - TBC
 +
*'''Findable items''' - None known
 +
*'''Movement Cost'''  - 1AP (0.5AP)
  
Also features impassable '''Mid-air''' and '''Solid Rock'''.
+
==Grass==
 +
[[File:Grass.png]]
 +
*'''Tile Description''' - TBC
 +
*'''Findable items''' - None known
 +
*'''Movement Cost'''  - 1AP (0.5AP)
  
=== Mountain Path ===
+
[[Category:Locations]]
:''There's a small path leading up the side of the mountain.''
 
:''A narrow path leads up and down the mountainside from here.''
 
:''A narrow path leads down the side of the mountain.''
 
  
There are two types of Mountain Path found in the Mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement ("Go Up" and "Go Down"). Either way returns you to a Jungle square (going up puts you on a level Jungle trail that winds around the Mountain).
+
=Temple of the Ancestors Terrain=
  
*'''Movement cost:''' ''1 AP''
+
---
*'''Search cost:''' ''1 AP''
 
**'''Approx find rates (0%):''' broken knife (discarded) (3%)
 
  
=== Cave ===
+
=Catacombs Terrain=
[[Cave]] spotted somewhere near Dalpok. Unexplored.
 
  
At the edge of a mountain came across a cave went scavenging but was only able to find broken knives. Another cave led into a tunnel through the mountain itself (it is at [-70.368,+26.442], [-70.333,+26.425]).
+
---
 
 
=== Tunnel ===
 
There are two types of Tunnel found in the Mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement  ("Go Up" and "Go Down").
 
 
 
One entrance at {{GPS|70|368|26|442}} (up on mountain path), another at {{GPS|70|333|26|425}}. Reportedly easy for one to get lost in. It seems to contain nothing but rats and other players who are lost.
 
 
 
There appears to be another tunnel entrance at the base of the mountain {{GPS|70|339|26|429}}.
 
 
 
*'''Movement cost:''' ''1 AP'' (''.5 AP'' with the '''[[Skills|Trekking]]''' skill)
 
*'''Search cost:''' ''1 AP''
 
**'''Approx find rates (0%):''' broken knife (discarded) (3%)
 
 
 
== Swamp ==
 
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#887722;font-family:Verdana;">Swamp</div>
 
 
 
Follow the river south of the mountain to find an [[Animals|alligator]]-infested swamp.
 
*'''Movement cost:''' ''2 AP''
 
*'''Search cost:''' ''3 AP''
 
**'''Approx find rates (0%):''' (nothing)
 
 
 
== Water ==
 
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#6666ff;font-family:Verdana;">Water</div>
 
 
 
Water surrounds the island and can be found in various rivers and lakes on the island.
 
*'''Movement cost:''' ''2 AP'' (''1 AP'' with the '''[[Skills|Swimming]]''' skill)
 
*'''Search cost:''' ''1 AP''
 
**'''Approx find rates (0%):''' broken knife (discarded) (8%)
 
 
 
=== Water (deep) ===
 
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#4444af;font-family:Verdana;">Water</div>
 
 
 
Deeper water can be found further out.
 
 
 
[[Animals|Sharks]], which cannot be seen, attack in deep water. The attacks take 2 HP and leave the player wounded. The wound takes 1 HP per move and can only be healed by a [[Items|first aid kit]] or [[Items|healing herbs]].
 
*'''Movement cost:''' ''3 AP'' (''2 AP'' with the '''[[Skills|Swimming]]''' skill)
 
*'''Search cost:''' ''1 AP''
 
**'''Approx find rates (0%):''' (speculative) broken knife (discarded) (8%)
 
 
 
=== Ocean ===
 
<div style="width:80px;height:80px;padding:5px;border:1px solid #000;background-color:#22228f;font-family:Verdana;">Ocean</div>
 
 
 
Ocean water is impassable, and forms the outer boundary of the map.
 
 
 
[[Category:Glossary]]
 

Latest revision as of 13:48, 29 September 2019

General Information

Within the navigation map there are a number of different tiles which correspond to the different terrain types.

Terrains can be distinguished by the graphic on the tile. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town). Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches.

Different Terrain Types

  • Tile Description - The description on the square
  • Findable items - What items can be found on the square
  • Movement Cost - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles))
  • Special Squares - Unique types of certain terrain.

If one of these are missing it means that the category doesn't apply for that type of Terrain.

Beach

Beach Tile.png

  • Tile Description
  • Findable items - Driftwood, Crab, Beer
  • Movement Cost - 1AP (0.5AP)
  • Special Squares - Some beach squares have a unique description and have been dubbed by players as Boatyards.

Boatyards

Crates

2887gc6.jpg

  • Tile Description - A lot of sand, with the odd bit of driftwood, some shells and stones. Washed up on the edge of the water are a number of wooden crates full of bottles. Amongst the broken glass are plenty of bottles that can be salvaged.
  • Findable Items - Increased rate of beer/rum bottles are found on these tiles.
  • Movement Cost - 1AP (0.5AP)
  • Locations - [-70.388,+26.534]

Caves

  • Findable items - Nothing
  • Movement Cost - 1AP (0.5AP)

Dunes

Dunesi.png

  • Tile Description - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation.
  • Findable items - Driftwood, Beer, Crab
  • Movement Cost - 1AP (0.5AP)

Grasslands

Grassland.png

  • Findable items - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs
  • Movement Cost - 1AP (0.5AP)

Burning Grasslands

Burning grassland.gif

  • Tile Description - You appear to be caught in the middle of a wildfire.
  • Movement Cost - 1AP (0.5AP)
  • Special Notes - Movement through these tiles will harm people 10 hit points.

Burnt Grasslands

Burnt grassland.gif

  • Tile Description - This area has been decimated by wildfire
  • Movement Cost - 1AP (0.5AP)

Jungle

The Jungle is the most common terrain on Shartak. It can come in ten different densities, which affects player movement.

  • Findable items - One can find almost anything in the jungle, though higher density areas will yield more items.
  • Special Squares - The following breaks down the description and movement costs for each Jungle density.

Burning Jungle

Burning.png

  • Tile Description - You appear to be caught in the middle of a wildfire.
  • Movement Cost - Depends on Density of the Jungle that is burning
  • Special Notes - Movement through these tiles will harm people 10 hit points.

Burnt Jungle

Burnt jungle.gif

  • Tile Description - This area has been decimated by wildfire
  • Movement Cost - 1AP (0.5AP)

Jungle Density 0

Jungle 0.png

  • Tile Description - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.
  • Movement Cost - 0.5AP (0.25AP)

Jungle Density 1

Jungle 1.png

  • Tile Description - There's some ground-cover here in the form of small plants.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 2

J2.gif

  • Tile Description - There are a few small bushes here, and grass is covering the ground.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 3

Jungle 3.png

  • Tile Description - Here you can see some large bushes and some long grass but not much in the way of trees.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 4

Jungle 4.png

  • Tile Description - Plenty of large bushes fill the area and some tall grasses are growing in the gaps.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 5

Jungle 5.png

  • Tile Description - There are several small trees here and some light undergrowth.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 6

Jungle 6.png

  • Tile Description - A number of small trees here aren't that much taller than the heavy undergrowth.
  • Movement Cost - 1AP (0.5AP)

Jungle Density 7

Jungle 7.png

  • Tile Description - Dense jungle with a few tall trees and plenty of vines hanging from them.
  • Movement Cost - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)

Jungle Density 8

Jungle 8.png

  • Tile Description - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.
  • Movement Cost - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)

Jungle Density 9

J9.gif

  • Tile Description - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.
  • Movement Cost - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)

Jungle Density 10

J10.gif

  • Movement Cost - You cannot move through this jungle, and need to chop it down first.

Mountain Path

The Mountain Path behaves similarly to the Jungle terrain, though one can find shargle eggs on the mountain path. Also, bears and goats inhabit these tiles more than any other place on Shartak.

  • Tile Description - Same as Jungle terrain with the same density.
  • Findable items - Shargle Egg plus any other item that can be found in the jungle.
  • Movement Cost - Depends on density

Swamp

Swamp.gif

  • Tile Description - Rather wet and muddy looking swamp. It's going to be tricky working your way through, but it looks passable with care.
  • Findable items - Blunt Machetes, Blunt Cutlasses, Yeastweed, Heavy Swords
  • Movement Cost - 3AP (2AP)

Tunnel

Tunnel.gif

  • Tile Description - A tunnel under the island.
  • Movement Cost - 1AP (0.5AP)

Fungi Farms

  • Tile Description - The hard, grey walls of the tunnel drip with moisture, seepage from the world above. Pale, phosphorescent fungi have taken root in the cracks and their mushroom heads reach out like the swollen fingers of a dead man.
  • Findable Items - Fungi

Gold Ore

  • It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.

Strange Fossils

  • Tile Description - The earthen walls of the tunnel have disintegrated in place, revealing pockets of space filled with the fat, deep roots of ground vegetation. Amongst those roots are bone-white objects much too large to be human bones.
  • Searching these squares yields nothing except for broken knives, which are automatically discarded.

Water

There are several different Water Tiles on Shartak. Swimming reduces your AP cost of moving through all of these types.

Deep Water

Water2.gif

  • Water bottles filled here fill with salt water.
  • Movement Cost - 3AP (2AP). There is a chance of being bitten by Sharks moving in these waters.

Lake

Water.gif

  • A few lakes dot the landscape of Shartak, one in the grasslands of Durham, one near swamps in between Dalpok and York, twin lakes on the isle of Rakmogak, and the last one is in between the towns of Raktam and Wiksik. Water bottles filled here fill with fresh water.
  • Movement Cost - 2AP (1AP)

Pool

Water.gif

  • There is one pool above ground, near the shipwreck at the base of the river. There is also an underground pool in the middle of the vast tunnel network. Water bottles filled here fill with fresh water.
  • Tile Description - A large pool of water has formed in a depression in the ground, probably from an underground source.
  • Movement Cost - 2AP (1AP)

River

Water.gif

  • Three Rivers flow through Shartak, one that stems from the Waterfall at the mountain, one near Derby, and another that drains out near Derby. Water bottles filled here fill with fresh water.
  • Tile Description
  • Movement Cost - 2AP (1AP)

Shallow Water

Water.gif

  • Water bottles filled here fill with salt water.
  • Movement Cost - 2AP (1AP)

Waterfall

Water.gif

  • One single Waterfall flows down the mountain's south side. Players can move up the waterfall to explore a hidden mountain path. Water bottles filled here fill with fresh water.
  • Tile Description - Water pours down off the top of a cliff creating a huge waterfall which creates the start of a river running through the jungle.
  • Movement Cost - 2AP (1AP)

Impassable Terrain

  • Some Terrain is impassible by players. It forms boundaries and borders in Shartak.

Sky/Mid-Air

Sky.gif

  • You cannot move onto this Terrain. Sky is only visible from the Mountain path, the Crow's Nest at the shipwreck, and the tower on Midway Island.

Mountain

Mountain.gif

  • Some parts of the mountain are completely impassible.

Ocean

Water3.gif

  • You cannot move through the ocean. These form the boundary to the Shartak World.

Solid Rock

  • Solid rock is the walls of the tunnels, restricting your view and movement.

Sacred Space Terrain

The following terrain is unique to the Sacred Space within Mt. Shartak. This is not currently an exhaustive list of the terrain types present there (and will be added to with more types and better information later).

Ground Terrain

Snow

Snow.png

  • Tile Description - TBC
  • Findable items - None known
  • Movement Cost - 1AP (0.5AP)

Garden

Garden.png

  • Tile Description - TBC
  • Findable items - None known
  • Movement Cost - 1AP (0.5AP)

Shrubbery

Shrubbery.png

  • Tile Description - TBC
  • Findable items - None known
  • Movement Cost - 1AP (0.5AP)

Grass

Grass.png

  • Tile Description - TBC
  • Findable items - None known
  • Movement Cost - 1AP (0.5AP)

Temple of the Ancestors Terrain

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Catacombs Terrain

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