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(New page: Basic supplies everyone should carry are *Backpack-Carry all this stuff *3 Machetes or cutlasses.Just like the newcomers guide states,they will break and go dull, so carry 2 backups at al...)
 
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== Basic Supplies ==
 
Basic supplies everyone should carry are
 
Basic supplies everyone should carry are
  
*Backpack-Carry all this stuff
+
*Backpack-Carry all this stuff in. With a backpack you can carry 100 slots of inventory instead of 70.
*3 Machetes or cutlasses.Just like the newcomers guide states,they will break and go dull, so carry 2 backups at all times
+
30 more spaces makes a nice pile of loot.
*A Knife or dagger.Helps to leave messages,create signs and start fires
+
 
*5 Tinder to create a fire
+
*4 Machetes or cutlasses.Just like the newcomers guide states,they will break and go dull, so carry backups at all times.
*Sharpening Stone to polish thoes dull blades.
+
 
 +
*A Knife or dagger.Helps to leave messages,create signs and start fires with the use of a sharpening stone.
 +
 
 +
*5 Tinder to create fires.
 +
You will also need a large stash of dead wood or drift wood. Id suggest 10 pieces for a short trip.
 +
 
 +
*Sharpening Stone to polish those dull blades.You will also need a sharpening stone to start a fire
 +
 
 +
 
 
*5-25 FAKs
 
*5-25 FAKs
 +
The more the better but leave room for other supplies and treasures you will find.Again,this depends
 +
on your role.
 +
 +
*2 GPS Units 1 on 1 off
 +
This allows you to switch to the opposite when your primary dies.If you plan on being out for long periods of months or more without stopping at any camp Id carry 4.
 +
 +
*Shovel-you can plant trees,find loot,cache items for later use or even bury a treasure of your own.
 +
If all your weapons break mysteriously-your shovel wont.
 +
 +
*4 Empty Bottles/Gourds
 +
You can fill these with water or juice,a great way to save FAKs for emergency use only.
 +
Only using FAKs for serious injuries will help you survive for longer periods of time in the wild.
 +
Tress are abundant and lakes are sparse-so go with juice.spend half a day farming and juicing,and youll have around 20hp with 4 bottles.
 +
 +
*Charms
 +
If you believe in them,they might work.Who knows? ID carry 1 or 2 for flavor,but i do find a Silver Skull Cross does work against spirits.
 +
 +
*Rifle/Blowpipe with ammo
 +
Seeing as rifles are highly outweighed, i do not suggest using them as a primary weapon.Instead, use a rifle to weaken a target then kill with an edged weapon.
 +
Keep your rifles(about 20) loaded and at the ready at all times If you choose to carry.
 +
With Blowpipes,Carry only 2. Sometimes they clog and are useless,so carry another just in case.
 +
Heres how blow pipes rock over rifles.You can carry just as much ammo having 40 loaded rifles and 2 blowpipes with 80 darts, but you only need search time and not a reload time to obtain that number.
 +
 +
So, to get 40 loaded rifles,you need 80ap plus search time. Thats 80 AP you can spend hunting or killing.
 +
 +
 +
==More Detailed Lists==
 +
There are many classes of players outside of the original selections due to metagaming,originality, and just old fashioned role playing.
 +
 +
Outside of the ordinary fixed classes, you can now be A Farmer, A Hunter, Gatherer, A Juicer, Fungi Farmer, Firefighter, City Official, Bar tender, etc.
 +
There are alot of roles, and to play one effectively you need certain basic supplies for those classes,and the original classes.
 +
===Hunter===
 +
===Gatherer===
 +
 +
===Farmer===
 +
To Farm correctly you will need the Agriculture skill and should be of the Settler/Villager skill class to assist in finding more plants to grow.Farmers and gatherers usually go hand in hand,just like juicers but its not always so.
 +
I would suggest carrying
 +
*4 Machetes
 +
*1 Knife
 +
*4 Wood
 +
*10 FAKs
 +
*2 seed bags
 +
*1 Shovel
 +
*1 Sharpening Stone
 +
*20 Bottles Water
 +
*1 Backpack
 +
*12 Fruit of your choice
 +
 +
===juicer===
 +
Juicers often work as or with farmers in producing juices and spirits.
 +
To juice to ones full extent, they should also consider brewing spirits so as to not flood the market with only juice.
 +
This is done to ensure the player extra gold in return for his/hers work.
 +
as a juicer i would suggest carrying
 +
*
 +
*
 +
*
 +
*
 +
*
 +
*
 +
*
 +
 +
===Healer===
 +
Healers are found all over the island but only a scientist
 +
 +
 +
===Shaman===
 +
===Fire Fighter===
 +
===Peace officer===
 +
===Bar Tender===

Latest revision as of 01:59, 19 March 2010

Basic Supplies

Basic supplies everyone should carry are

  • Backpack-Carry all this stuff in. With a backpack you can carry 100 slots of inventory instead of 70.

30 more spaces makes a nice pile of loot.

  • 4 Machetes or cutlasses.Just like the newcomers guide states,they will break and go dull, so carry backups at all times.
  • A Knife or dagger.Helps to leave messages,create signs and start fires with the use of a sharpening stone.
  • 5 Tinder to create fires.

You will also need a large stash of dead wood or drift wood. Id suggest 10 pieces for a short trip.

  • Sharpening Stone to polish those dull blades.You will also need a sharpening stone to start a fire


  • 5-25 FAKs

The more the better but leave room for other supplies and treasures you will find.Again,this depends on your role.

  • 2 GPS Units 1 on 1 off

This allows you to switch to the opposite when your primary dies.If you plan on being out for long periods of months or more without stopping at any camp Id carry 4.

  • Shovel-you can plant trees,find loot,cache items for later use or even bury a treasure of your own.

If all your weapons break mysteriously-your shovel wont.

  • 4 Empty Bottles/Gourds

You can fill these with water or juice,a great way to save FAKs for emergency use only. Only using FAKs for serious injuries will help you survive for longer periods of time in the wild. Tress are abundant and lakes are sparse-so go with juice.spend half a day farming and juicing,and youll have around 20hp with 4 bottles.

  • Charms

If you believe in them,they might work.Who knows? ID carry 1 or 2 for flavor,but i do find a Silver Skull Cross does work against spirits.

  • Rifle/Blowpipe with ammo

Seeing as rifles are highly outweighed, i do not suggest using them as a primary weapon.Instead, use a rifle to weaken a target then kill with an edged weapon. Keep your rifles(about 20) loaded and at the ready at all times If you choose to carry. With Blowpipes,Carry only 2. Sometimes they clog and are useless,so carry another just in case. Heres how blow pipes rock over rifles.You can carry just as much ammo having 40 loaded rifles and 2 blowpipes with 80 darts, but you only need search time and not a reload time to obtain that number.

So, to get 40 loaded rifles,you need 80ap plus search time. Thats 80 AP you can spend hunting or killing.


More Detailed Lists

There are many classes of players outside of the original selections due to metagaming,originality, and just old fashioned role playing.

Outside of the ordinary fixed classes, you can now be A Farmer, A Hunter, Gatherer, A Juicer, Fungi Farmer, Firefighter, City Official, Bar tender, etc. There are alot of roles, and to play one effectively you need certain basic supplies for those classes,and the original classes.

Hunter

Gatherer

Farmer

To Farm correctly you will need the Agriculture skill and should be of the Settler/Villager skill class to assist in finding more plants to grow.Farmers and gatherers usually go hand in hand,just like juicers but its not always so. I would suggest carrying

  • 4 Machetes
  • 1 Knife
  • 4 Wood
  • 10 FAKs
  • 2 seed bags
  • 1 Shovel
  • 1 Sharpening Stone
  • 20 Bottles Water
  • 1 Backpack
  • 12 Fruit of your choice

juicer

Juicers often work as or with farmers in producing juices and spirits. To juice to ones full extent, they should also consider brewing spirits so as to not flood the market with only juice. This is done to ensure the player extra gold in return for his/hers work. as a juicer i would suggest carrying

Healer

Healers are found all over the island but only a scientist


Shaman

Fire Fighter

Peace officer

Bar Tender