Difference between revisions of "XP"
m (Misc. cleanup.) |
(→Gaining XP: Mentioned 1 XP gains for trading items to fill empty stocks.) |
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Eating a poisonous berries inflicts 2 HP of damage while giving you 2 XP. It is not known whether a player with 1 HP who eats poison berries is awarded 1 XP or 2. There is no XP bonus for killing yourself. | Eating a poisonous berries inflicts 2 HP of damage while giving you 2 XP. It is not known whether a player with 1 HP who eats poison berries is awarded 1 XP or 2. There is no XP bonus for killing yourself. | ||
− | === | + | === Exploring === |
There is an occasional 1 XP award when chopping jungle (of any density). Revealing a hut by chopping down vegetation yields 10 XP. Revealing a food source (a bush or a fruit tree) by chopping vegetation also yields an unknown XP reward. (See [[Special weapon event odds]] for research on the matter.) | There is an occasional 1 XP award when chopping jungle (of any density). Revealing a hut by chopping down vegetation yields 10 XP. Revealing a food source (a bush or a fruit tree) by chopping vegetation also yields an unknown XP reward. (See [[Special weapon event odds]] for research on the matter.) | ||
=== Haunting === | === Haunting === | ||
− | |||
:''This information is tentative; see [[Death]] for details.'' | :''This information is tentative; see [[Death]] for details.'' | ||
+ | Spirits can gain XP by using spirit scream [[skills]]. ''Haunting Scream'' is believed to give 1 XP per scream (when heard by another player). ''Shocking Shriek'' and ''Banshee Wail'' give progressively more XP, increasing with the number of damaged victims. It is speculated that spirits receive a kill bonus when a victim dies of fright. | ||
− | + | === Trading === | |
+ | If a [[trader]]'s stock of an item is empty, a player who [[trade]]s them that item will receive 1 XP. | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 09:48, 12 June 2006
Experience points (XP) are earned by players through various actions and are used to buy skills. A new character must spend 100 XP on their first skill; each successive skill costs 25 XP more.
Contents
Gaining XP
Combat
When attacking, characters receive XP equal to weapon damage for each successful hit. XP awarded is equal to full weapon damage even when then target has just 1 HP.
All XP awards are halved for attacks on players on the same side. There is no XP award for attacks on NPC traders.
Kill bonuses
When a target dies, the character dealing the killing blow receives a bonus XP award of (5 + target's maximum HP) / 2, rounded up. (See animals for bonuses for killing animals, which do not always follow this formula.) There is no bonus for killing NPC traders.
Healing
Applying a healing item to yourself, another player, an animal, or an NPC gives you XP equal to the number of HP healed. For example, if you drink a bottle of water (which can heal 5 HP) to heal 1 HP, you gain only 1 XP. Eating tasty berries gives up to 2 XP, mangos and bananas give 1 XP (to players without full health), and so on. Similarly, a character with First Aid or Natural Medicine can earn up to 10 XP using a first aid kit or healing herbs.
Poisoning
Eating a poisonous berries inflicts 2 HP of damage while giving you 2 XP. It is not known whether a player with 1 HP who eats poison berries is awarded 1 XP or 2. There is no XP bonus for killing yourself.
Exploring
There is an occasional 1 XP award when chopping jungle (of any density). Revealing a hut by chopping down vegetation yields 10 XP. Revealing a food source (a bush or a fruit tree) by chopping vegetation also yields an unknown XP reward. (See Special weapon event odds for research on the matter.)
Haunting
- This information is tentative; see Death for details.
Spirits can gain XP by using spirit scream skills. Haunting Scream is believed to give 1 XP per scream (when heard by another player). Shocking Shriek and Banshee Wail give progressively more XP, increasing with the number of damaged victims. It is speculated that spirits receive a kill bonus when a victim dies of fright.
Trading
If a trader's stock of an item is empty, a player who trades them that item will receive 1 XP.