Difference between revisions of "Talk:XP"
(→XP gained by trading: It looks like contributing to any empty stock gives you 1 XP.) |
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::tried Poisonous Berries - you lose 2 HP, but _gain_ 2 XP each berry (tried twice in succession, gained 2 XP each time) [[User:Anothertwilight|Anothertwilight]] 02:21, 22 February 2006 (GMT) | ::tried Poisonous Berries - you lose 2 HP, but _gain_ 2 XP each berry (tried twice in succession, gained 2 XP each time) [[User:Anothertwilight|Anothertwilight]] 02:21, 22 February 2006 (GMT) | ||
:LOL, buring HP for XP. That's really not worth it ;-) --[[User:Murk|Murk]] 17:11, 26 February 2006 (GMT) | :LOL, buring HP for XP. That's really not worth it ;-) --[[User:Murk|Murk]] 17:11, 26 February 2006 (GMT) | ||
+ | ::Im going to add that, as it is in flavor after all whatever doesn't kill you makes you stronger. Plus its in flavour as your guy learns which berries to avoid.-- [[User:Daylan|Daylan]] 00:08, 10 March 2006 (GMT) | ||
+ | :I recently had the opportunity to apply Medical Herbs to another player after learning the '''Natural Medicine''' skill. I healed an Outsider for 3 HP and earned 10 XP. I healed another Outsider for 10 HP and earned 10 XP. Therefore, I am led to assume that by default we earn 5 XP regardless of how much is actually healed. But with advanced medicine skills we earn 10 XP regardless of how much is actually healed. --[[User:Lint|Lint]] 01:11, 31 March 2006 (BST) | ||
+ | ::This is not the case any more as it was leading to silly XP farming behaviour. XP = HP healed now. --[[User:Simon|Simon]] 10:06, 11 June 2006 (BST) | ||
== Killing other players == | == Killing other players == | ||
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I attacked a fellow Outsider with Soldier's machete (20%, 2 dam). For each hit, I received only 1 XP - half of what I would normally expect. Healing the 4 HP damage I caused with a First Aid Kit gave me 5 XP - which suggests that the XP gain from FAKs and Herbs is fixed at 5 XP when used on another player. --[[User:Lint|Lint]] 18:17, 2 March 2006 (GMT) | I attacked a fellow Outsider with Soldier's machete (20%, 2 dam). For each hit, I received only 1 XP - half of what I would normally expect. Healing the 4 HP damage I caused with a First Aid Kit gave me 5 XP - which suggests that the XP gain from FAKs and Herbs is fixed at 5 XP when used on another player. --[[User:Lint|Lint]] 18:17, 2 March 2006 (GMT) | ||
+ | |||
+ | Outsider Pirate (level 11) attacked a 3 HP Native Warrior (level 19). Prior to dealing the fatal blow, the Pirate had 122 XP. After dealing the fatal blow, the Pirate had 168 XP. A 43 XP reward? --[[User:Lint|Lint]] 00:25, 30 April 2006 (BST) | ||
+ | |||
+ | :Well, since animals yield full XP for damage dealt on the killing blow (even if it overspills), and then yield a bonus that is a percentage of their starting HP, why wouldn't humans be treated the same way? I've never killed a player, but you've posted enough clues: | ||
+ | :* 50 hp victim = 28 XP (plus damage dealt) | ||
+ | :* 60 hp victim = 33 XP (plus damage dealt) | ||
+ | :* 70 hp victim = 38 XP (plus damage dealt) | ||
+ | :* 80 hp victim = 43 XP (plus damage dealt) | ||
+ | :So the XP reward depends upon the victims class and bodybuilding status -- specifically 50% of 5+StartingHP. (oooh, and checking with [[animals]], looks like they use ''exactly'' the same formula!!) Killing your own faction gets half XP. --[[User:Tycho44|Tycho44]] 00:38, 4 May 2006 (BST) | ||
+ | |||
+ | == Revealing a map feature == | ||
+ | |||
+ | Since I've never done it, I ask how much chopping does it take to reveal a Hut or a Food Source (I suppose that means a tree)? Will I catch these just by chopping where the game says to chop (d10), or do I have to clear to a lighter green? Thanks! --[[User:Tycho44|Tycho44]] 04:14, 22 April 2006 (BST) | ||
+ | |||
+ | == Animal kills: inconsistent XP bonus? == | ||
+ | |||
+ | The given formula for the XP bonus for killing an animal appears to be inconsistent with the information listed on the Animals page. For example, alligators: .5(5+25) != 10. Or large deer: .5(5+30) != 10. --[[User:LouisB3|LouisB3]] 02:56, 18 May 2006 (BST) | ||
+ | :Some animals recently had their max hit points change (alligators went up to 25). Either the bonus XP info is now wrong or the formula is wrong -- we should try to verify which one. Thanks, --[[User:Tycho44|Tycho44]] 03:07, 18 May 2006 (BST) | ||
+ | |||
+ | Large deer have 15 hp. Also, as of May 26, 2006, characters still get full weapon damage as XP even on the killing blow of an animal with too few hit points. | ||
+ | * Deer at 1 HP; attacked with machete, gained 13 XP. (Gained 27 XP total from attacking.) | ||
+ | * Deer at 3 HP; attacked with machete, gained 13 XP. (Gained 25 XP total from attacking.) | ||
+ | If you find contrary (or confirming) instances, please record them -- probably [[Talk:Animals]] is the best place to log raw attack data. --[[User:Tycho44|Tycho44]] 19:35, 26 May 2006 (BST) | ||
+ | :Sorry about that. I was practically certain that I had observed that it was unlike Urban Dead, but I was obviously mistaken. --[[User:LouisB3|LouisB3]] 20:31, 26 May 2006 (BST) | ||
+ | |||
+ | == Scream, Shriek, Wail == | ||
+ | The AP cost and XP earned from Shocking shriek and Banshee wail seems to vary. Until we can get more data on these values I am removing them from the current article. '''Edit:''' Oh man, I totally didn't even realize that the article had been changed between the time I read it last night and this morning. | ||
+ | |||
+ | Further discussion on Haunting scream, Shocking shriek, and Banshee wail can be found at [[Talk:Death]]. --[[User:Lint|Lint]] 21:48, 26 May 2006 (BST) | ||
+ | |||
+ | ==XP gained by trading== | ||
+ | |||
+ | I just got 1 XP for giving Tik in Raktam a GPS unit for two healing herbs. Tik had no GPS units and became short-stocked on herbs immediately after giving me two. My guess is that 1 XP is awarded for giving a trader an item they have none of. There are other possibilities, however (e.g., the 1 XP was for contributing to an empty ''or short'' stock, or is specific to GPS units, etc.). — [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 08:39, 11 June 2006 (BST) | ||
+ | :I just gave Tik poisonous berries, something he had none of, and received 1 XP. I think it's safe to say that contributing to an empty stock gives you 1 XP no matter what the item is. — [[User:Elembis|Elembis]] ([[User talk:Elembis|talk]]) 10:40, 12 June 2006 (BST) |
Latest revision as of 09:40, 12 June 2006
I don't believe that I have earned any XP by using recovery items on myself. However, I recently had the opportunity to heal another player. I healed them with Medical Herbs and they recovered 5 HP and I earned 5 XP. --Lint 03:41, 20 February 2006 (GMT)
- After seeing Nankilstlas' edit, I decided to try it myself. And indeed I was able to earn XP by eating a Banana and a Mango. Now we must experiment with all the other consumable items. Who wants to try the Poisonous Berries? >:) --Lint 19:16, 21 February 2006 (GMT)
- tried Poisonous Berries - you lose 2 HP, but _gain_ 2 XP each berry (tried twice in succession, gained 2 XP each time) Anothertwilight 02:21, 22 February 2006 (GMT)
- LOL, buring HP for XP. That's really not worth it ;-) --Murk 17:11, 26 February 2006 (GMT)
- Im going to add that, as it is in flavor after all whatever doesn't kill you makes you stronger. Plus its in flavour as your guy learns which berries to avoid.-- Daylan 00:08, 10 March 2006 (GMT)
- I recently had the opportunity to apply Medical Herbs to another player after learning the Natural Medicine skill. I healed an Outsider for 3 HP and earned 10 XP. I healed another Outsider for 10 HP and earned 10 XP. Therefore, I am led to assume that by default we earn 5 XP regardless of how much is actually healed. But with advanced medicine skills we earn 10 XP regardless of how much is actually healed. --Lint 01:11, 31 March 2006 (BST)
- This is not the case any more as it was leading to silly XP farming behaviour. XP = HP healed now. --Simon 10:06, 11 June 2006 (BST)
Contents
Killing other players
My outsider recieved a total of 36 XP for killing a native, who was at 1 HP when I delivered the killing stroke, which I dealt with a machete. On that last swing, although it said I did 3 points of damage, I suspect I received 1 XP for the 1 point of damage I actually inflicted, and 35 XP for the kill. Seem consistant with others' results?--Jackel 17:35, 23 February 2006 (GMT)
- Update:Killed another native. When he was at 2 health, I hit him for 3 damage, and the result was 31 XP. Assuming I got 2 XP for damage caused, the leftover should be the "kill bonus", in this case, 29XP. That's a strange number to award...--Jackel 14:16, 26 February 2006 (GMT)
- Another update:Another native, total XP gained 31 XP. I hit for 3 points, I think he was at 2HP.--Jackel 17:06, 28 February 2006 (GMT)
- More updating: 36 XP for my next victim. (For the record, he attacked me first!). 36 XP gained, he was at 2 HP when I finished him. 4 kills, twice netting 31 XP, twice netting 31 XP, with differing amounts of health...hard to extrapolate a pattern here...
- I got around 30xp for killing an outsider as a native, maybe the xp you get depends on who you kill(there level)? -- Daylan 00:05, 10 March 2006 (GMT)
- Another update:Another native, total XP gained 31 XP. I hit for 3 points, I think he was at 2HP.--Jackel 17:06, 28 February 2006 (GMT)
I attacked a fellow Outsider with Soldier's machete (20%, 2 dam). For each hit, I received only 1 XP - half of what I would normally expect. Healing the 4 HP damage I caused with a First Aid Kit gave me 5 XP - which suggests that the XP gain from FAKs and Herbs is fixed at 5 XP when used on another player. --Lint 18:17, 2 March 2006 (GMT)
Outsider Pirate (level 11) attacked a 3 HP Native Warrior (level 19). Prior to dealing the fatal blow, the Pirate had 122 XP. After dealing the fatal blow, the Pirate had 168 XP. A 43 XP reward? --Lint 00:25, 30 April 2006 (BST)
- Well, since animals yield full XP for damage dealt on the killing blow (even if it overspills), and then yield a bonus that is a percentage of their starting HP, why wouldn't humans be treated the same way? I've never killed a player, but you've posted enough clues:
- 50 hp victim = 28 XP (plus damage dealt)
- 60 hp victim = 33 XP (plus damage dealt)
- 70 hp victim = 38 XP (plus damage dealt)
- 80 hp victim = 43 XP (plus damage dealt)
- So the XP reward depends upon the victims class and bodybuilding status -- specifically 50% of 5+StartingHP. (oooh, and checking with animals, looks like they use exactly the same formula!!) Killing your own faction gets half XP. --Tycho44 00:38, 4 May 2006 (BST)
Revealing a map feature
Since I've never done it, I ask how much chopping does it take to reveal a Hut or a Food Source (I suppose that means a tree)? Will I catch these just by chopping where the game says to chop (d10), or do I have to clear to a lighter green? Thanks! --Tycho44 04:14, 22 April 2006 (BST)
Animal kills: inconsistent XP bonus?
The given formula for the XP bonus for killing an animal appears to be inconsistent with the information listed on the Animals page. For example, alligators: .5(5+25) != 10. Or large deer: .5(5+30) != 10. --LouisB3 02:56, 18 May 2006 (BST)
- Some animals recently had their max hit points change (alligators went up to 25). Either the bonus XP info is now wrong or the formula is wrong -- we should try to verify which one. Thanks, --Tycho44 03:07, 18 May 2006 (BST)
Large deer have 15 hp. Also, as of May 26, 2006, characters still get full weapon damage as XP even on the killing blow of an animal with too few hit points.
- Deer at 1 HP; attacked with machete, gained 13 XP. (Gained 27 XP total from attacking.)
- Deer at 3 HP; attacked with machete, gained 13 XP. (Gained 25 XP total from attacking.)
If you find contrary (or confirming) instances, please record them -- probably Talk:Animals is the best place to log raw attack data. --Tycho44 19:35, 26 May 2006 (BST)
- Sorry about that. I was practically certain that I had observed that it was unlike Urban Dead, but I was obviously mistaken. --LouisB3 20:31, 26 May 2006 (BST)
Scream, Shriek, Wail
The AP cost and XP earned from Shocking shriek and Banshee wail seems to vary. Until we can get more data on these values I am removing them from the current article. Edit: Oh man, I totally didn't even realize that the article had been changed between the time I read it last night and this morning.
Further discussion on Haunting scream, Shocking shriek, and Banshee wail can be found at Talk:Death. --Lint 21:48, 26 May 2006 (BST)
XP gained by trading
I just got 1 XP for giving Tik in Raktam a GPS unit for two healing herbs. Tik had no GPS units and became short-stocked on herbs immediately after giving me two. My guess is that 1 XP is awarded for giving a trader an item they have none of. There are other possibilities, however (e.g., the 1 XP was for contributing to an empty or short stock, or is specific to GPS units, etc.). — Elembis (talk) 08:39, 11 June 2006 (BST)