Difference between revisions of "Character classes"
m (+Category:Glossary) |
(links) |
||
Line 10: | Line 10: | ||
*50 HP | *50 HP | ||
*80 AP (maximum) | *80 AP (maximum) | ||
− | *Starts with [[tasty berries]] and a [[gourd of water]] | + | *Starts in a native [[camp]] with [[tasty berries]] and a [[gourd of water]] |
=== Warrior === | === Warrior === | ||
Line 16: | Line 16: | ||
*60 HP | *60 HP | ||
*75 AP (maximum) | *75 AP (maximum) | ||
− | *Starts with a loaded blowpipe and a spare [[poison dart]] | + | *Starts in a native [[camp]] with a loaded [[blowpipe]] and a spare [[poison dart]] |
*Can learn ''Blowpipe Training'' and ''Advanced Blowpipe Training'' | *Can learn ''Blowpipe Training'' and ''Advanced Blowpipe Training'' | ||
Line 23: | Line 23: | ||
*55 HP | *55 HP | ||
*75 AP (maximum) | *75 AP (maximum) | ||
− | *Starts with a [[banana]] and | + | *Starts in a native [[camp]] with a [[banana]] and [[healing herbs]] |
*Can learn ''Animal Affinity'' and ''Scavenging'' | *Can learn ''Animal Affinity'' and ''Scavenging'' | ||
Line 30: | Line 30: | ||
*50 HP | *50 HP | ||
*75 AP (maximum) | *75 AP (maximum) | ||
− | *Starts with nothing | + | *Starts in a native [[camp]] with nothing |
== Outsider classes == | == Outsider classes == | ||
Line 39: | Line 39: | ||
*50 HP | *50 HP | ||
*80 AP (maximum) | *80 AP (maximum) | ||
− | *Starts with a [[bottle of water]] and a [[GPS unit]] | + | *Starts in an outsider [[camp]] with a [[bottle of water]] and a [[GPS unit]] |
=== Soldier === | === Soldier === | ||
Line 45: | Line 45: | ||
*60 HP | *60 HP | ||
*75 AP (maximum) | *75 AP (maximum) | ||
− | *Starts with a loaded rifle and a spare [[rifle bullet]] | + | *Starts in an outsider [[camp]] with a loaded [[rifle]] and a spare [[rifle bullet]] |
*Can learn ''Firearms Training'' and ''Advanced Firearms Training'' | *Can learn ''Firearms Training'' and ''Advanced Firearms Training'' | ||
Line 52: | Line 52: | ||
*55 HP | *55 HP | ||
*75 AP (maximum) | *75 AP (maximum) | ||
− | *Starts with a [[bottle of beer]] and a first aid kit | + | *Starts in an outsider [[camp]] with a [[bottle of beer]] and a [[first aid kit]] |
*Can learn ''Animal Affinity'' and ''Scavenging'' | *Can learn ''Animal Affinity'' and ''Scavenging'' | ||
Line 59: | Line 59: | ||
*50 HP | *50 HP | ||
*75 AP (maximum) | *75 AP (maximum) | ||
− | *Starts with 10 [[gold coin]]s | + | *Starts in an outsider [[camp]] with 10 [[gold coin]]s |
=== Pirate === | === Pirate === | ||
Line 65: | Line 65: | ||
*65 HP | *65 HP | ||
*75 AP (maximum) | *75 AP (maximum) | ||
− | *Starts with a [[bottle of rum]] and a [[cutlass]] | + | *Starts at the [[shipwreck]] with a [[bottle of rum]] and a [[cutlass]] |
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 23:59, 1 June 2006
Character classes on Shartak summarize the pre-conflict lives of the players on the island. There are nine classes, and each player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.
The classes have different HP limits, starting inventories, and skill opportunities. Players in all classes begin the game with 175 AP and regenerate one AP every 20 minutes. Scouts and explorers regenerate AP until they have 80, while 75 is the regeneration limit for all other players.
Contents
Native classes
Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: Dalpok, Raktam, and Wiksik. All natives can understand one another and can use items such as blowpipes and healing herbs.
Scout
- Tracking the outsiders all the way home
- 50 HP
- 80 AP (maximum)
- Starts in a native camp with tasty berries and a gourd of water
Warrior
- I just want to fight those outsiders
- 60 HP
- 75 AP (maximum)
- Starts in a native camp with a loaded blowpipe and a spare poison dart
- Can learn Blowpipe Training and Advanced Blowpipe Training
Villager
- Just your average native
- 55 HP
- 75 AP (maximum)
- Starts in a native camp with a banana and healing herbs
- Can learn Animal Affinity and Scavenging
Shaman
- One day, you too can bring spirits back
- 50 HP
- 75 AP (maximum)
- Starts in a native camp with nothing
Outsider classes
Outsiders are newcomers to Shartak. They have established coastal settlements at Derby, Durham, and York. A group of pirates have also begun to roam the island, using their shipwreck as their camp. All outsiders can understand one another and can use items such as rifles and first aid kits.
Explorer
- Was it left at that tree or right?
- 50 HP
- 80 AP (maximum)
- Starts in an outsider camp with a bottle of water and a GPS unit
Soldier
- Weapons are my area of expertise
- 60 HP
- 75 AP (maximum)
- Starts in an outsider camp with a loaded rifle and a spare rifle bullet
- Can learn Firearms Training and Advanced Firearms Training
Settler
- Just your average outsider
- 55 HP
- 75 AP (maximum)
- Starts in an outsider camp with a bottle of beer and a first aid kit
- Can learn Animal Affinity and Scavenging
Scientist
- Don't try to get technical with me
- 50 HP
- 75 AP (maximum)
- Starts in an outsider camp with 10 gold coins
Pirate
- Me ship hit rocks an' now I be stranded on th' isle, arrr.
- 65 HP
- 75 AP (maximum)
- Starts at the shipwreck with a bottle of rum and a cutlass