Difference between revisions of "Animals"
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| align="right" | n/a | | align="right" | n/a | ||
| | [[Locations#Water|Deep Water]] | | | [[Locations#Water|Deep Water]] | ||
− | | | Cannot be seen or attacked. Has a random chance to attack instantly when a player swims in deep water. Its attacks deal 2 HP damage, and the resulting wounds deal 1 HP damage per action until they are healed with a [[Items#First_Aid_Kit|first aid kit]] or [[Items#Healing_Herbs|healing herbs]]. | + | | | Cannot be seen or attacked. Has a random chance to attack instantly when a player swims in deep water. Its attacks deal 2 HP damage, and the resulting wounds deal 1 HP damage per action until they are healed with a [[Items#First_Aid_Kit|first aid kit]] or [[Items#Healing_Herbs|healing herbs]]. Wounds persist when a character dies and is revived,<!--Bugs:Not#Still_wounded_after_resurrection--> but their effects are not cumulative. |
|-bgcolor="#f5f5f5" valign="top" | |-bgcolor="#f5f5f5" valign="top" | ||
| | Stag, large | | | Stag, large |
Revision as of 00:04, 22 May 2006
Many animals live on the island, and most of them can be attacked. Animals move around periodically. Some animals will run away if they are attacked, some will retaliate, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous.
Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.
Animal | Max HP | Damage | XP Bonus | Location | Notes |
---|---|---|---|---|---|
Alligator | 25 | 3 | 10 | Swamp | Aggressive; attacks unprovoked. |
Deer, large | 30 | 1 | 10 | Jungle | |
Deer, small | 15 | 1 | 10 | Jungle | |
Easter Bunny | 30 | 4 | 28 | Grassland, Jungle | Believed to have been hunted to extinction shortly after Easter, 16 April 2006, when they were first noticed. |
Elephant | 60 | 4 | 25 | Grassland, Jungle | Aggressive; attacks unprovoked. |
Monkey | 10 | 1 | 8 | Jungle | |
Parrot | 5 | 1 | 5 | Jungle | |
Rat | 3 | 1 | ? | Tunnel, Cave | Aggressive; attacks in packs. |
Shark | n/a | 2* | n/a | Deep Water | Cannot be seen or attacked. Has a random chance to attack instantly when a player swims in deep water. Its attacks deal 2 HP damage, and the resulting wounds deal 1 HP damage per action until they are healed with a first aid kit or healing herbs. Wounds persist when a character dies and is revived, but their effects are not cumulative. |
Stag, large | 15 | 2 | 10 | Jungle | |
Tiger | 20 | 3 | 14 | Jungle | Aggressive; attacks unprovoked. |
Wild boar | 15 | 2 | 10 | Jungle | Aggressive; attacks unprovoked. |
When you attack an animal you receive experience points (XP) equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the "XP Bonus" column. (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)
Note: Two other animals are known to exist in the game, the crab and the poisonous snake, but both are completely inanimate, so they are treated as items, not animals in the sense that this article speaks of them.
Punching Large Animals
When missing a punch against an elephant, large stag, or tiger, special messages may display:
- You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!
- You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!