Difference between revisions of "Items"
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'''Application''' | '''Application''' | ||
− | Fruits and drinks can only be used on yourself. The First Aid Kit and Healing Herbs are unique in that they can be used to heal | + | Fruits and drinks can only be used on yourself. The First Aid Kit and Healing Herbs are unique in that they can also be used to heal [[animals]] and other characters (including NPC traders and shamans). |
+ | |||
---- | ---- | ||
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* '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill) | * '''Used by''': Outsiders (Natives require the '''[[Skills|Outsider Knowledge]]''' skill) | ||
− | + | A first aid kit will heal all wounds caused by shark bites. | |
+ | |||
+ | Natives without the [[Skills|Outsider Knowledge]] skill recognize this item but are unable to use it. | ||
− | + | A first aid kit costs $40 per 1 HP healed, or $20 per 1 HP with the [[Skills|First Aid]] skill. | |
=== Healing Herbs === | === Healing Herbs === | ||
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* '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill) | * '''Used by''': Natives (Outsiders require the '''[[Skills|Native Knowledge]]''' skill) | ||
− | + | An application of healing herbs will heal all wounds caused by shark bites. | |
+ | |||
+ | Outsiders without the [[Skills|Native Knowledge]] skill see this item as ''Dried Herbs'' and are unable to use it. | ||
− | + | This item costs $40 per 1 HP healed, or $20 per 1 HP with the [[Skills|Natural Medicine]] skill. | |
=== Bottle of Water === | === Bottle of Water === | ||
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The most cost-effective healing item in the game, costing just $6 per 1 HP healed. | The most cost-effective healing item in the game, costing just $6 per 1 HP healed. | ||
− | Natives without the | + | Natives can use this item as effectively as Outsiders, although without the [[Skills|Outsider Knowledge]] skill, they will recognize the item as a ''Bottle of Liquid''. |
=== Bottle of Beer === | === Bottle of Beer === | ||
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* '''[[Locations]]''': ''Villages'' | * '''[[Locations]]''': ''Villages'' | ||
− | + | A bottle of beer costs $20 per 1 HP healed. | |
+ | |||
+ | Natives without the [[Skills|Outsider Knowledge]] skill see this item as a ''Bottle of Brown Liquid'', although they are able to use it normally. | ||
− | |||
=== Bottle of Rum === | === Bottle of Rum === | ||
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* '''[[Locations]]''': ''Shipwreck'' | * '''[[Locations]]''': ''Shipwreck'' | ||
− | + | A bottle of rum costs $20 per 1 HP healed. | |
− | Presumably, | + | Presumably, natives without the [[Skills|Outsider Knowledge]] skill see this item as a ''Bottle of Brown Liquid'', although they are able to use it normally. |
=== Tasty Berries === | === Tasty Berries === | ||
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* '''[[Locations]]''': ''Berry Bush'' | * '''[[Locations]]''': ''Berry Bush'' | ||
− | Found on a berry bush (which has a tree icon). | + | Found on a berry bush (which has a tree icon). |
+ | |||
+ | Outsiders without the [[Skills|Native Knowledge]] skill recognize this item as ''Berries''. | ||
− | + | When purchased in the [[Trading]] Hut, tasty berries cost $20 per 1 HP healed. | |
=== Banana === | === Banana === | ||
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* '''[[Locations]]''': ''Banana Tree, Jungle'' | * '''[[Locations]]''': ''Banana Tree, Jungle'' | ||
− | Found hanging on trees and lying loose around the jungle. | + | Found hanging on trees and lying loose around the jungle. |
+ | |||
+ | Bananas are overpriced in the [[Trading]] Hut, costing $40 per 1 HP healed. | ||
=== Mango === | === Mango === | ||
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* '''[[Locations]]''': ''Mango Tree, Jungle'' | * '''[[Locations]]''': ''Mango Tree, Jungle'' | ||
− | Found hanging on trees and lying loose around the jungle. | + | Found hanging on trees and lying loose around the jungle. |
+ | |||
+ | Mangos are overpriced in the [[Trading]] Hut, costing $40 per 1 HP healed. | ||
=== Gourd of Water === | === Gourd of Water === | ||
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* '''[[Locations]]''': ''Jungle'' | * '''[[Locations]]''': ''Jungle'' | ||
− | Found lying loose around the jungle. | + | Found lying loose around the jungle. |
+ | |||
+ | When purchased in the [[Trading]] Hut, a gourd of water costs $30 per 1 HP healed. | ||
=== Poisonous Berries === | === Poisonous Berries === | ||
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Found on a berry bush (which has a tree icon). | Found on a berry bush (which has a tree icon). | ||
− | Outsiders without the | + | Outsiders without the [[Skills|Native Knowledge]] skill recognize this item as ''Berries''. |
'''Note:''' Poisonous berries also yield 2 XP when eaten. Since characters earn XP again when healing the damage, repeated poisoning and healing is a viable method of [[XP Gains|gaining experience]] for non-combat characters. | '''Note:''' Poisonous berries also yield 2 XP when eaten. Since characters earn XP again when healing the damage, repeated poisoning and healing is a viable method of [[XP Gains|gaining experience]] for non-combat characters. |
Revision as of 18:02, 21 May 2006
Various items are scattered on the island. Some tend to be found more in huts and villages, and others are more likely to be found in the jungle.
You can carry 71 items in your inventory. Each rifle and blowpipe takes 2 inventory spaces, while gold coins don't take up any inventory space. All other items take 1 space.
Clicking on an item in your inventory uses 1 AP. Generally, this attempts to use the item (such as a sharpening stone); otherwise, you get a message like: "Upon closer inspection, the knife appears to be a weapon." (1 AP is used in either case.)
For more information, see Talk:Items.
Melee Weapons
Weapon Critical Hits
There is an unknown chance of a weapon dealing additional damage during combat. "Maybe it's luck or maybe it's skill, your attack is right on target and inflicts more damage than normal. You attack [the target] for 5 damage."
Weapon Breaking
There is an unknown chance of a weapon breaking during combat, which causes you to lose that weapon. "Unlucky or just clumsy? The blade snaps off and you're left holding the handle, which you discard."
Punch
- Base damage: 1 point
- Base accuracy: 10%
The default melee weapon. Requires no inventory space, cannot be traded, and never breaks.
Knife
- Base damage: 1 point
- Base accuracy : 20%
- Trade value: $80
- Locations: Villages
Required for writing messages on trees or huts.
Dagger
- Base damage: 1 point
- Base accuracy: 20%
- Trade value: $80
- Locations: Ruins
Required for writing messages on trees or huts.
Machete
- Base damage: 2 points
- Base accuracy: 20%
- Trade value: $100
- Locations: Villages, Jungle
- Breakable
Rather useful for chopping through the jungle, and also for dealing more damage than just punching.
There is an unknown chance of a machete becoming dull from chopping vegetation. "You chop down some of the vegetation. Your machete blade becomes dull from the chopping."
Blunt Machete
- Base damage: 1 point
- Base accuracy: 20%
- Trade value: $70
- Locations: Villages, Jungle
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Using a sharpening stone, the blunt machete can be sharpened to become a machete.
Cutlass
- Base damage: 2 points
- Base accuracy: 20%
- Trade value: $120
- Locations: Ship
- Breakable
Rather useful for chopping through the jungle, and also for dealing more damage than just punching. Functionally identical to a machete, but worth 20% more when trading.
Blunt Cutlass
- Base damage: 1 point
- Base accuracy: 20%
- Trade value: $80
- Locations: Ship
Can be used to chop through jungle or for attacking animals and people. Doesn't always succeed in chopping the jungle. Functionally identical to blunt machete. Using a sharpening stone, the blunt cutlass can be sharpened to become a cutlass.
Heavy Sword
- Base damage: 4 points
- Base accuracy: 20%
- Trade value: ($5000)
- Locations: Jungle (?)
Extremely rare; only one confirmed example.
Ranged Weapons and Ammunition
Rifle
- Base damage: 5 points
- Base accuracy : 20%
- Trade value: $300
- Locations: Outsider Armoury Huts, Outsider Villages
- Used by: Outsiders (Natives require the Outsider Knowledge skill)
Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded).
Rifle Bullet
- Trade value: $15
- Locations: Outsider Armoury Huts, Outsider Villages
- Used by: Outsiders (Natives require the Outsider Knowledge skill)
Used as ammo for the rifle (which holds 2 bullets). Found as singles or in boxes with up to 8 in a box. (Boxes immediately break out into individual bullets, taking 1 inventory space per bullet.)
Blowpipe
- Base damage: 4 points
- Base accuracy: 20%
- Trade value: $300
- Locations: Native Villages, Ruins
- Used by: Natives (Outsiders require the Native Knowledge skill)
Needs ammo (poison darts). Holds 1 dart at a time. Requires 2 inventory spaces (whether loaded or empty).
Poison Dart
- Trade value: $10
- Locations: Native Villages
- Used by: Natives (Outsiders require the Native Knowledge skill)
Used as ammo for the blowpipe (which holds 1 dart). Found as singles or in bundles with up to 8 in a bundle. (Bundles immediately break out into individual darts, taking 1 inventory space per dart.)
Healing
Consumable
Using a restorative item takes 1 AP and consumes the item (removing it from your inventory).
Application
Fruits and drinks can only be used on yourself. The First Aid Kit and Healing Herbs are unique in that they can also be used to heal animals and other characters (including NPC traders and shamans).
First Aid Kit
- Restores: 5 points (10 points with the First Aid skill)
- Trade value: $200
- Locations: Villages
- Used by: Outsiders (Natives require the Outsider Knowledge skill)
A first aid kit will heal all wounds caused by shark bites.
Natives without the Outsider Knowledge skill recognize this item but are unable to use it.
A first aid kit costs $40 per 1 HP healed, or $20 per 1 HP with the First Aid skill.
Healing Herbs
- Restores: 5 points (10 points with the Natural Medicine skill)
- Trade value: $200
- Locations: Villages, Grasslands, Ruins
- Used by: Natives (Outsiders require the Native Knowledge skill)
An application of healing herbs will heal all wounds caused by shark bites.
Outsiders without the Native Knowledge skill see this item as Dried Herbs and are unable to use it.
This item costs $40 per 1 HP healed, or $20 per 1 HP with the Natural Medicine skill.
Bottle of Water
- Restores: 5 points
- Trade value: $30
- Locations: Villages
The most cost-effective healing item in the game, costing just $6 per 1 HP healed.
Natives can use this item as effectively as Outsiders, although without the Outsider Knowledge skill, they will recognize the item as a Bottle of Liquid.
Bottle of Beer
- Restores: 2 points
- Trade value: $40
- Locations: Villages
A bottle of beer costs $20 per 1 HP healed.
Natives without the Outsider Knowledge skill see this item as a Bottle of Brown Liquid, although they are able to use it normally.
Bottle of Rum
- Restores: 2 points
- Trade value: $40
- Locations: Shipwreck
A bottle of rum costs $20 per 1 HP healed.
Presumably, natives without the Outsider Knowledge skill see this item as a Bottle of Brown Liquid, although they are able to use it normally.
Tasty Berries
- Restores: 2 points
- Trade value: $40
- Locations: Berry Bush
Found on a berry bush (which has a tree icon).
Outsiders without the Native Knowledge skill recognize this item as Berries.
When purchased in the Trading Hut, tasty berries cost $20 per 1 HP healed.
Banana
- Restores: 1 point
- Trade value: $40
- Locations: Banana Tree, Jungle
Found hanging on trees and lying loose around the jungle.
Bananas are overpriced in the Trading Hut, costing $40 per 1 HP healed.
Mango
- Restores: 1 point
- Trade value: $40
- Locations: Mango Tree, Jungle
Found hanging on trees and lying loose around the jungle.
Mangos are overpriced in the Trading Hut, costing $40 per 1 HP healed.
Gourd of Water
- Restores: 1 point
- Trade value: $30
- Locations: Jungle
Found lying loose around the jungle.
When purchased in the Trading Hut, a gourd of water costs $30 per 1 HP healed.
Poisonous Berries
- Inflicts: -2 points
- Trade value: $20
- Locations: Berry Tree
Found on a berry bush (which has a tree icon).
Outsiders without the Native Knowledge skill recognize this item as Berries.
Note: Poisonous berries also yield 2 XP when eaten. Since characters earn XP again when healing the damage, repeated poisoning and healing is a viable method of gaining experience for non-combat characters.
Miscellaneous Goods
GPS Unit
- Trade value: $250
- Locations: Outsider Villages, Outsider Medical Huts
- Used by: Outsiders (Natives require the Outsider Knowledge skill)
Gives the coordinate location of your character when a signal is available in a non-dense, non-enclosed area.
Coordinates are in the form [-70.366, 26.443], where the first number is the X coordinate (longitude) and the second is the Y coordinate (latitude). Moving a single square represents a change in coordinate in that direction of 0.001.
GPS units are difficult to find in searches or from traders.
Gold Coin
- Trade value: $100
- Locations: Villages, Jungle, Beach
Being the currency of the island, gold coins are the only items to require no inventory space, and up to ten can be given to any player in the same location via the "Give" button.
Gem
- Trade value: $1000
- Locations: Ruins, Shipwreck's Hold
Worth ten times as much as a gold coin when trading. Unlike gold, gems require inventory space.
Piece of Driftwood
- Trade value: $70
- Locations: Beach
A signpost can be constructed out of two pieces of driftwood.
Sharpening Stone
- Trade value: $50
- Locations: Villages
Used to sharpen blunt machetes and blunt cutlasses. Click on your sharpening stone (not on a blunt weapon) to sharpen a weapon.
Poisonous Snake
- Trade value: $5
- Locations: Grasslands
Useless to everyone but traders, to whom they are only almost useless.
Crab
- Trade value: $50
- Locations: Beach
Useless but somewhat valuable nonetheless.