Difference between revisions of "Terrain"
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− | + | =General Information= | |
− | + | Within the navigation map there are a number of different tiles which correspond to the different terrain types. | |
− | + | Terrains can be distinguished by the graphic on the tile. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town). Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches. | |
− | Terrain | + | =Different Terrain Types= |
+ | *'''Tile Description''' - The description on the square | ||
+ | *'''Findable items''' - What items can be found on the square | ||
+ | *'''Movement Cost''' - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles)) | ||
+ | *'''Special Squares''' - Unique types of certain terrain. | ||
− | + | If one of these are missing it means that the category doesn't apply for that type of Terrain. | |
+ | ==Beach== | ||
+ | [[Image:Beach_Tile.png]] | ||
+ | *'''Tile Description''' | ||
+ | *'''Findable items''' - Driftwood, Crab, Beer | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
+ | *'''Special Squares''' - Some beach squares have a unique description and have been dubbed by players as Boatyards. | ||
+ | ===Boatyards=== | ||
+ | *'''Tile Description''' - A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools. | ||
+ | *'''Findable items''' - Driftwood (at a higher percentage than regular beach squares), Crab, Beer | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
+ | *'''Locations''' {{GPS|70|055|26|384}},{{GPS|70|064|26|395}}, {{GPS|70|067|26|364}}, {{GPS|70|077|26|406}}, {{GPS|70|083|26|413}}, {{GPS|70|086|26|416}}, {{GPS|70|107|26|431}}, {{GPS|70|110|26|433}}, {{GPS|70|124|26|437}}, {{GPS|70|128|26|435}}, {{GPS|70|136|26|363}}, {{GPS|70|161|26|368}}, {{GPS|70|175|26|443}}, {{GPS|70|175|26|444}}, {{GPS|70|186|26|471}}, {{GPS|70|219|26|477}}, {{GPS|70|220|26|481}}, {{GPS|70|238|26|365}}, {{GPS|70|238|26|512}}, {{GPS|70|244|26|508}}, {{GPS|70|265|26|508}}, {{GPS|70|291|26|524}}, {{GPS|70|309|26|368}}, {{GPS|70|312|26|526}}, {{GPS|70|337|26|539}}, {{GPS|70|347|26|541}}, {{GPS|70|377|26|300}}, {{GPS|70|379|26|533}}, {{GPS|70|394|26|279}}, {{GPS|70|395|26|281}}, {{GPS|70|399|26|539}}, {{GPS|70|417|26|532}}, {{GPS|70|418|26|518}}, {{GPS|70|447|26|516}}, {{GPS|70|491|26|345}}, {{GPS|70|500|26|528}}, {{GPS|70|501|26|381}}, {{GPS|70|501|26|382}}, {{GPS|70|502|26|344}}, {{GPS|70|503|26|381}}, {{GPS|70|512|26|381}}, {{GPS|70|514|26|343}}, {{GPS|70|526|26|375}}, {{GPS|70|534|26|451}}, {{GPS|70|536|26|337}}, {{GPS|70|537|26|466}}, {{GPS|70|541|26|370}}, {{GPS|70|548|26|541}}, {{GPS|70|564|26|340}}, {{GPS|70|584|26|343}}, {{GPS|70|591|26|507}}, {{GPS|70|595|26|345}}, {{GPS|70|605|26|379}}, {{GPS|70|614|26|380}}, {{GPS|70|618|26|379}}, {{GPS|70|656|26|385}}, {{GPS|70|671|26|337}}, {{GPS|70|697|26|354}}, {{GPS|70|710|26|394}}, {{GPS|70|639|26|389}}, {{GPS|70|640|26|392}}, {{GPS|70|649|26|390}}, {{GPS|70|552|26|404}}, {{GPS|70|543|26|412}} | ||
+ | ===Crates=== | ||
+ | [[Image:2887gc6.jpg]] | ||
+ | *'''Tile Description''' - A lot of sand, with the odd bit of driftwood, some shells and stones. Washed up on the edge of the water are a number of wooden crates full of bottles. Amongst the broken glass are plenty of bottles that can be salvaged. | ||
+ | *'''Findable Items''' - Increased rate of beer/rum bottles are found on these tiles. | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
+ | *'''Locations''' - {{GPS|70|388|26|534}} | ||
− | == | + | ==Caves== |
− | + | *'''Findable items''' - Nothing | |
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
+ | ==Dunes== | ||
+ | [[Image:Dunesi.png]] | ||
+ | *'''Tile Description''' - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation. | ||
+ | *'''Findable items''' - Driftwood, Beer, Crab | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
− | + | ==Grasslands== | |
− | *''' | + | [[Image:Grassland.png]] |
− | *''' | + | *'''Findable items''' - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs |
− | + | *'''Movement Cost''' - 1AP (0.5AP) | |
+ | ===Burning Grasslands=== | ||
+ | [[Image:Burning_grassland.gif]] | ||
+ | *'''Tile Description''' - You appear to be caught in the middle of a wildfire. | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
+ | *'''Special Notes''' - Movement through these tiles will harm people 10 hit points. | ||
− | === | + | ===Burnt Grasslands=== |
− | :'' | + | [[Image:Burnt_grassland.gif]] |
− | + | *'''Tile Description''' - This area has been decimated by wildfire | |
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
+ | ==Jungle== | ||
+ | The Jungle is the most common terrain on Shartak. It can come in ten different densities, which affects player movement. | ||
+ | *'''Findable items''' - One can find almost anything in the jungle, though higher density areas will yield more items. | ||
+ | *'''Special Squares''' - The following breaks down the description and movement costs for each Jungle density. | ||
+ | ===Burning Jungle=== | ||
+ | [[Image:Burning.png]] | ||
+ | *'''Tile Description''' - You appear to be caught in the middle of a wildfire. | ||
+ | *'''Movement Cost''' - Depends on Density of the Jungle that is burning | ||
+ | *'''Special Notes''' - Movement through these tiles will harm people 10 hit points. | ||
− | * | + | ===Burnt Jungle=== |
− | *''' | + | [[Image:Burnt_jungle.gif]] |
+ | *'''Tile Description''' - This area has been decimated by wildfire | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
+ | ===Jungle Density 0=== | ||
+ | [[Image:Jungle_0.png]] | ||
+ | *'''Tile Description''' - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them. | ||
+ | *'''Movement Cost''' - 0.5AP (0.25AP) | ||
+ | ===Jungle Density 1=== | ||
+ | [[Image:Jungle_1.png]] | ||
+ | *'''Tile Description''' - There's some ground-cover here in the form of small plants. | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
+ | ===Jungle Density 2=== | ||
+ | [[Image:J2.gif]] | ||
+ | *'''Tile Description''' - There are a few small bushes here, and grass is covering the ground. | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
+ | ===Jungle Density 3=== | ||
+ | [[Image:Jungle_3.png]] | ||
+ | *'''Tile Description''' - Here you can see some large bushes and some long grass but not much in the way of trees. | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
+ | ===Jungle Density 4=== | ||
+ | [[Image:Jungle_4.png]] | ||
+ | *'''Tile Description''' - Plenty of large bushes fill the area and some tall grasses are growing in the gaps. | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
+ | ===Jungle Density 5=== | ||
+ | [[Image:Jungle_5.png]] | ||
+ | *'''Tile Description''' - There are several small trees here and some light undergrowth. | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
+ | ===Jungle Density 6=== | ||
+ | [[Image:Jungle_6.png]] | ||
+ | *'''Tile Description''' - A number of small trees here aren't that much taller than the heavy undergrowth. | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
+ | ===Jungle Density 7=== | ||
+ | [[Image:Jungle_7.png]] | ||
+ | *'''Tile Description''' - Dense jungle with a few tall trees and plenty of vines hanging from them. | ||
+ | *'''Movement Cost''' - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP) | ||
+ | ===Jungle Density 8=== | ||
+ | [[Image:Jungle_8.png]] | ||
+ | *'''Tile Description''' - Quite dense jungle with some tall trees and lots of bushes and vines everywhere. | ||
+ | *'''Movement Cost''' - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP) | ||
+ | ===Jungle Density 9=== | ||
+ | [[Image:J9.gif]] | ||
+ | *'''Tile Description''' - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk. | ||
+ | *'''Movement Cost''' - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP) | ||
+ | ===Jungle Density 10=== | ||
+ | [[Image:J10.gif]] | ||
+ | *'''Movement Cost''' - You cannot move through this jungle, and need to chop it down first. | ||
+ | ===Mountain Path=== | ||
+ | The Mountain Path behaves similarly to the Jungle terrain, though one can find shargle eggs on the mountain path. Also, bears and goats inhabit these tiles more than any other place on Shartak. | ||
+ | *'''Tile Description''' - Same as Jungle terrain with the same density. | ||
+ | *'''Findable items''' - Shargle Egg plus any other item that can be found in the jungle. | ||
+ | *'''Movement Cost''' - Depends on density | ||
+ | ==Swamp== | ||
+ | [[Image:Swamp.gif]] | ||
+ | *'''Tile Description''' - Rather wet and muddy looking swamp. It's going to be tricky working your way through, but it looks passable with care. | ||
+ | *'''Findable items''' - Blunt Machetes, Blunt Cutlasses, Yeastweed, Heavy Swords | ||
+ | *'''Movement Cost''' - 3AP (2AP) | ||
− | === | + | ==Tunnel== |
− | + | [[Image:Tunnel.gif]] | |
− | + | *'''Tile Description''' - A tunnel under the island. | |
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
+ | ===Fungi Farms=== | ||
+ | *'''Tile Description''' - The hard, grey walls of the tunnel drip with moisture, seepage from the world above. Pale, phosphorescent fungi have taken root in the cracks and their mushroom heads reach out like the swollen fingers of a dead man. | ||
+ | *'''Findable Items''' - Fungi | ||
− | == | + | ===Gold Ore=== |
− | + | *It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife. | |
+ | ===Strange Fossils=== | ||
+ | *'''Tile Description''' - The earthen walls of the tunnel have disintegrated in place, revealing pockets of space filled with the fat, deep roots of ground vegetation. Amongst those roots are bone-white objects much too large to be human bones. | ||
+ | *Searching these squares yields nothing except for broken knives, which are automatically discarded. | ||
− | There is a | + | ==Water== |
− | *'''Movement | + | There are several different Water Tiles on Shartak. Swimming reduces your AP cost of moving through all of these types. |
− | + | ===Deep Water=== | |
− | + | [[Image:Water2.gif]] | |
+ | *Water bottles filled here fill with salt water. | ||
+ | *'''Movement Cost''' - 3AP (2AP). There is a chance of being bitten by Sharks moving in these waters. | ||
+ | ===Lake=== | ||
+ | [[Image:Water.gif]] | ||
+ | *A few lakes dot the landscape of Shartak, one in the grasslands of Durham, one near swamps in between Dalpok and York, twin lakes on the isle of Rakmogak, and the last one is in between the towns of Raktam and Wiksik. Water bottles filled here fill with fresh water. | ||
+ | *'''Movement Cost''' - 2AP (1AP) | ||
+ | ===Pool=== | ||
+ | [[Image:Water.gif]] | ||
+ | *There is one pool above ground, near the shipwreck at the base of the river. There is also an underground pool in the middle of the vast tunnel network. Water bottles filled here fill with fresh water. | ||
+ | *'''Tile Description''' - A large pool of water has formed in a depression in the ground, probably from an underground source. | ||
+ | *'''Movement Cost''' - 2AP (1AP) | ||
+ | ===River=== | ||
+ | [[Image:Water.gif]] | ||
+ | *Three Rivers flow through Shartak, one that stems from the Waterfall at the mountain, one near Derby, and another that drains out near Derby. Water bottles filled here fill with fresh water. | ||
+ | *'''Tile Description''' | ||
+ | *'''Movement Cost''' - 2AP (1AP) | ||
+ | ===Shallow Water=== | ||
+ | [[Image:Water.gif]] | ||
+ | *Water bottles filled here fill with salt water. | ||
+ | *'''Movement Cost''' - 2AP (1AP) | ||
+ | ===Waterfall=== | ||
+ | [[Image:Water.gif]] | ||
+ | *One single Waterfall flows down the mountain's south side. Players can move up the waterfall to explore a hidden mountain path. Water bottles filled here fill with fresh water. | ||
+ | *'''Tile Description''' - Water pours down off the top of a cliff creating a huge waterfall which creates the start of a river running through the jungle. | ||
+ | *'''Movement Cost''' - 2AP (1AP) | ||
+ | =Impassable Terrain= | ||
+ | *Some Terrain is impassible by players. It forms boundaries and borders in Shartak. | ||
+ | ==Sky/Mid-Air== | ||
+ | [[Image:Sky.gif]] | ||
+ | *You cannot move onto this Terrain. Sky is only visible from the Mountain path, the Crow's Nest at the [[shipwreck]], and the tower on Midway Island. | ||
− | == | + | ==Mountain== |
− | + | [[Image:Mountain.gif]] | |
+ | *Some parts of the mountain are completely impassible. | ||
+ | ==Ocean== | ||
+ | [[Image:Water3.gif]] | ||
+ | *You cannot move through the ocean. These form the boundary to the Shartak World. | ||
+ | ==Solid Rock== | ||
+ | *Solid rock is the walls of the tunnels, restricting your view and movement. | ||
− | + | =Sacred Space Terrain= | |
+ | The following terrain is unique to the [[Sacred Space]] within Mt. Shartak. This is not currently an exhaustive list of the terrain types present there (and will be added to with more types and better information later). | ||
− | + | =Ground Terrain= | |
− | + | ==Snow== | |
− | + | [[File:Snow.png]] | |
− | + | *'''Tile Description''' - TBC | |
− | + | *'''Findable items''' - None known | |
− | + | *'''Movement Cost''' - 1AP (0.5AP) | |
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− | + | ==Garden== | |
+ | [[File:Garden.png]] | ||
+ | *'''Tile Description''' - TBC | ||
+ | *'''Findable items''' - None known | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
− | + | ==Shrubbery== | |
− | + | [[File:Shrubbery.png]] | |
− | + | *'''Tile Description''' - TBC | |
+ | *'''Findable items''' - None known | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
− | == | + | ==Grass== |
− | + | [[File:Grass.png]] | |
+ | *'''Tile Description''' - TBC | ||
+ | *'''Findable items''' - None known | ||
+ | *'''Movement Cost''' - 1AP (0.5AP) | ||
− | + | [[Category:Locations]] | |
− | + | =Temple of the Ancestors Terrain= | |
− | + | --- | |
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− | + | =Catacombs Terrain= | |
− | + | --- | |
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Latest revision as of 13:48, 29 September 2019
Contents
- 1 General Information
- 2 Different Terrain Types
- 2.1 Beach
- 2.2 Caves
- 2.3 Dunes
- 2.4 Grasslands
- 2.5 Jungle
- 2.5.1 Burning Jungle
- 2.5.2 Burnt Jungle
- 2.5.3 Jungle Density 0
- 2.5.4 Jungle Density 1
- 2.5.5 Jungle Density 2
- 2.5.6 Jungle Density 3
- 2.5.7 Jungle Density 4
- 2.5.8 Jungle Density 5
- 2.5.9 Jungle Density 6
- 2.5.10 Jungle Density 7
- 2.5.11 Jungle Density 8
- 2.5.12 Jungle Density 9
- 2.5.13 Jungle Density 10
- 2.5.14 Mountain Path
- 2.6 Swamp
- 2.7 Tunnel
- 2.8 Water
- 3 Impassable Terrain
- 4 Sacred Space Terrain
- 5 Ground Terrain
- 6 Temple of the Ancestors Terrain
- 7 Catacombs Terrain
General Information
Within the navigation map there are a number of different tiles which correspond to the different terrain types.
Terrains can be distinguished by the graphic on the tile. In addition, each map square has a terrain label. This label can either be the name of the terrain (such as Jungle appearing on Jungle tiles), or a specific location (such as Dalpok appearing on the squares that are within the Dalpok town). Some have different descriptions which can further differentiate Terrain types, such as boatyards contained on squares that are labeled beaches.
Different Terrain Types
- Tile Description - The description on the square
- Findable items - What items can be found on the square
- Movement Cost - How much it costs to move on the square AP wise (the number in the parenthesis is the cost when a player has the skill Trekking (or Swimming with water tiles))
- Special Squares - Unique types of certain terrain.
If one of these are missing it means that the category doesn't apply for that type of Terrain.
Beach
- Tile Description
- Findable items - Driftwood, Crab, Beer
- Movement Cost - 1AP (0.5AP)
- Special Squares - Some beach squares have a unique description and have been dubbed by players as Boatyards.
Boatyards
- Tile Description - A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.
- Findable items - Driftwood (at a higher percentage than regular beach squares), Crab, Beer
- Movement Cost - 1AP (0.5AP)
- Locations [-70.055,+26.384],[-70.064,+26.395], [-70.067,+26.364], [-70.077,+26.406], [-70.083,+26.413], [-70.086,+26.416], [-70.107,+26.431], [-70.110,+26.433], [-70.124,+26.437], [-70.128,+26.435], [-70.136,+26.363], [-70.161,+26.368], [-70.175,+26.443], [-70.175,+26.444], [-70.186,+26.471], [-70.219,+26.477], [-70.220,+26.481], [-70.238,+26.365], [-70.238,+26.512], [-70.244,+26.508], [-70.265,+26.508], [-70.291,+26.524], [-70.309,+26.368], [-70.312,+26.526], [-70.337,+26.539], [-70.347,+26.541], [-70.377,+26.300], [-70.379,+26.533], [-70.394,+26.279], [-70.395,+26.281], [-70.399,+26.539], [-70.417,+26.532], [-70.418,+26.518], [-70.447,+26.516], [-70.491,+26.345], [-70.500,+26.528], [-70.501,+26.381], [-70.501,+26.382], [-70.502,+26.344], [-70.503,+26.381], [-70.512,+26.381], [-70.514,+26.343], [-70.526,+26.375], [-70.534,+26.451], [-70.536,+26.337], [-70.537,+26.466], [-70.541,+26.370], [-70.548,+26.541], [-70.564,+26.340], [-70.584,+26.343], [-70.591,+26.507], [-70.595,+26.345], [-70.605,+26.379], [-70.614,+26.380], [-70.618,+26.379], [-70.656,+26.385], [-70.671,+26.337], [-70.697,+26.354], [-70.710,+26.394], [-70.639,+26.389], [-70.640,+26.392], [-70.649,+26.390], [-70.552,+26.404], [-70.543,+26.412]
Crates
- Tile Description - A lot of sand, with the odd bit of driftwood, some shells and stones. Washed up on the edge of the water are a number of wooden crates full of bottles. Amongst the broken glass are plenty of bottles that can be salvaged.
- Findable Items - Increased rate of beer/rum bottles are found on these tiles.
- Movement Cost - 1AP (0.5AP)
- Locations - [-70.388,+26.534]
Caves
- Findable items - Nothing
- Movement Cost - 1AP (0.5AP)
Dunes
- Tile Description - The dunes here at the western tip of the island are fairly small. Dotted across the sand you can see patches of vegetation.
- Findable items - Driftwood, Beer, Crab
- Movement Cost - 1AP (0.5AP)
Grasslands
- Findable items - Poisonous snakes (with a percent chance of being bitten and the snake getting away), Yeastweed, Healing herbs
- Movement Cost - 1AP (0.5AP)
Burning Grasslands
- Tile Description - You appear to be caught in the middle of a wildfire.
- Movement Cost - 1AP (0.5AP)
- Special Notes - Movement through these tiles will harm people 10 hit points.
Burnt Grasslands
- Tile Description - This area has been decimated by wildfire
- Movement Cost - 1AP (0.5AP)
Jungle
The Jungle is the most common terrain on Shartak. It can come in ten different densities, which affects player movement.
- Findable items - One can find almost anything in the jungle, though higher density areas will yield more items.
- Special Squares - The following breaks down the description and movement costs for each Jungle density.
Burning Jungle
- Tile Description - You appear to be caught in the middle of a wildfire.
- Movement Cost - Depends on Density of the Jungle that is burning
- Special Notes - Movement through these tiles will harm people 10 hit points.
Burnt Jungle
- Tile Description - This area has been decimated by wildfire
- Movement Cost - 1AP (0.5AP)
Jungle Density 0
- Tile Description - Hardly any vegetation is here. There are a few small plants sprouting from the soil but you'd find it hard to get rid of them.
- Movement Cost - 0.5AP (0.25AP)
Jungle Density 1
- Tile Description - There's some ground-cover here in the form of small plants.
- Movement Cost - 1AP (0.5AP)
Jungle Density 2
- Tile Description - There are a few small bushes here, and grass is covering the ground.
- Movement Cost - 1AP (0.5AP)
Jungle Density 3
- Tile Description - Here you can see some large bushes and some long grass but not much in the way of trees.
- Movement Cost - 1AP (0.5AP)
Jungle Density 4
- Tile Description - Plenty of large bushes fill the area and some tall grasses are growing in the gaps.
- Movement Cost - 1AP (0.5AP)
Jungle Density 5
- Tile Description - There are several small trees here and some light undergrowth.
- Movement Cost - 1AP (0.5AP)
Jungle Density 6
- Tile Description - A number of small trees here aren't that much taller than the heavy undergrowth.
- Movement Cost - 1AP (0.5AP)
Jungle Density 7
- Tile Description - Dense jungle with a few tall trees and plenty of vines hanging from them.
- Movement Cost - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)
Jungle Density 8
- Tile Description - Quite dense jungle with some tall trees and lots of bushes and vines everywhere.
- Movement Cost - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)
Jungle Density 9
- Tile Description - Very dense jungle with plenty of large, tall trees and undergrowth that makes it difficult to walk.
- Movement Cost - 2AP (1AP) (This can be further reduced with the Trailblazing skill to 0.5AP)
Jungle Density 10
- Movement Cost - You cannot move through this jungle, and need to chop it down first.
Mountain Path
The Mountain Path behaves similarly to the Jungle terrain, though one can find shargle eggs on the mountain path. Also, bears and goats inhabit these tiles more than any other place on Shartak.
- Tile Description - Same as Jungle terrain with the same density.
- Findable items - Shargle Egg plus any other item that can be found in the jungle.
- Movement Cost - Depends on density
Swamp
- Tile Description - Rather wet and muddy looking swamp. It's going to be tricky working your way through, but it looks passable with care.
- Findable items - Blunt Machetes, Blunt Cutlasses, Yeastweed, Heavy Swords
- Movement Cost - 3AP (2AP)
Tunnel
- Tile Description - A tunnel under the island.
- Movement Cost - 1AP (0.5AP)
Fungi Farms
- Tile Description - The hard, grey walls of the tunnel drip with moisture, seepage from the world above. Pale, phosphorescent fungi have taken root in the cracks and their mushroom heads reach out like the swollen fingers of a dead man.
- Findable Items - Fungi
Gold Ore
- It is unknown whether or not there are important, but some tunnel squares show gold ore in the description. Searching these squares finds nothing except for a broken knife.
Strange Fossils
- Tile Description - The earthen walls of the tunnel have disintegrated in place, revealing pockets of space filled with the fat, deep roots of ground vegetation. Amongst those roots are bone-white objects much too large to be human bones.
- Searching these squares yields nothing except for broken knives, which are automatically discarded.
Water
There are several different Water Tiles on Shartak. Swimming reduces your AP cost of moving through all of these types.
Deep Water
- Water bottles filled here fill with salt water.
- Movement Cost - 3AP (2AP). There is a chance of being bitten by Sharks moving in these waters.
Lake
- A few lakes dot the landscape of Shartak, one in the grasslands of Durham, one near swamps in between Dalpok and York, twin lakes on the isle of Rakmogak, and the last one is in between the towns of Raktam and Wiksik. Water bottles filled here fill with fresh water.
- Movement Cost - 2AP (1AP)
Pool
- There is one pool above ground, near the shipwreck at the base of the river. There is also an underground pool in the middle of the vast tunnel network. Water bottles filled here fill with fresh water.
- Tile Description - A large pool of water has formed in a depression in the ground, probably from an underground source.
- Movement Cost - 2AP (1AP)
River
- Three Rivers flow through Shartak, one that stems from the Waterfall at the mountain, one near Derby, and another that drains out near Derby. Water bottles filled here fill with fresh water.
- Tile Description
- Movement Cost - 2AP (1AP)
Shallow Water
- Water bottles filled here fill with salt water.
- Movement Cost - 2AP (1AP)
Waterfall
- One single Waterfall flows down the mountain's south side. Players can move up the waterfall to explore a hidden mountain path. Water bottles filled here fill with fresh water.
- Tile Description - Water pours down off the top of a cliff creating a huge waterfall which creates the start of a river running through the jungle.
- Movement Cost - 2AP (1AP)
Impassable Terrain
- Some Terrain is impassible by players. It forms boundaries and borders in Shartak.
Sky/Mid-Air
- You cannot move onto this Terrain. Sky is only visible from the Mountain path, the Crow's Nest at the shipwreck, and the tower on Midway Island.
Mountain
- Some parts of the mountain are completely impassible.
Ocean
- You cannot move through the ocean. These form the boundary to the Shartak World.
Solid Rock
- Solid rock is the walls of the tunnels, restricting your view and movement.
Sacred Space Terrain
The following terrain is unique to the Sacred Space within Mt. Shartak. This is not currently an exhaustive list of the terrain types present there (and will be added to with more types and better information later).
Ground Terrain
Snow
- Tile Description - TBC
- Findable items - None known
- Movement Cost - 1AP (0.5AP)
Garden
- Tile Description - TBC
- Findable items - None known
- Movement Cost - 1AP (0.5AP)
Shrubbery
- Tile Description - TBC
- Findable items - None known
- Movement Cost - 1AP (0.5AP)
Grass
- Tile Description - TBC
- Findable items - None known
- Movement Cost - 1AP (0.5AP)
Temple of the Ancestors Terrain
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Catacombs Terrain
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