Tracking

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Revision as of 20:57, 16 June 2006 by Tycho44 (talk | contribs) ((un)-capitalisation of skills)
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Tracking gives players information about recent animal and human tracks if they have the skill basic tracking. Players track by clicking the "Look for Tracks" button, which costs 2 AP for basic trackers and gives message such as "A wild boar went south." Tracking is not random; repeated tracking attempts on the same location will yield exactly the same results until new tracks are left. Only the next square of the creature's wanderings will be given, so following a trail is an AP-intensive process.

Advanced tracking reduces the cost of tracking to 1.5 AP. It will allow a tracker to see up to half a dozen tracks (in a well-travelled area) and will describe tracks as being "quite recent", "recent", "several days [old]", etc.

Untrackable terrain

In certain locations, tracking attempts will not use any AP but will instead yield a message: "You can't make out any kinds of tracks in these surroundings." You cannot track in:

  • water: including deep water, waterfall, river
  • swamp
  • grey tunnel: including mountain path, tunnel, cave-in, (dark cave unverified)

Note: you are able to track on the mountain ledge - the path of green-brown jungle squares at the top of the waterfall and mountain paths.

Tracking skill tree

  • Basic tracking - With some difficulty, you can track animals and people.
    • Advanced tracking - You can track animals and people who were here recently.
      • Expert tracking - You can track animals and people who were here several days ago.