Terrain

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Revision as of 19:51, 31 May 2006 by Tycho44 (talk | contribs) (→‎Variants: Yarr!)
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Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.

In addition you may find other zones or details within the terrain. A common one for those first arriving are those considered part of a village where, for example, a d0 space within the village would be labeled "Dalpok" instead of "Jungle". Others exist as well; for example, bushes and trees in the jungle and there are caves and tunnels in the mountain terrain.

According to GPS calculations, each square of terrain is approximately 100 meters on a side.

Beach

Beach

There is sand here, but you cannot build a sand castle. Driftwood can be found here, and is used for making signposts. There are also crabs here, but unlike parrots and rats, you cannot murder the crabs for XP.

  • Movement cost: 1 AP (.5 AP with the Trekking skill)
  • Search cost: 1 AP (with a chance of being pinched by a crab for 1 HP of damage)

Variants

A large sandy expanse of beach with so much driftwood scattered around that you could probably build a boat from it if you had the right tools.

The description of at least two squares of beach (signposted at [-70.591,+26.507]) tells of there being a lot of driftwood about (perhaps enough to build a boat!). Search odds still require calculating, but appear to share the same profile as beach with a much higher overall success rate.

Grassland

Grassland

There is a swath of grassland cutting north-south, a few clicks west of Dalpok. Grassland can also be found by following the road north from Derby.

  • Movement cost: 1 AP (.5 AP with the Trekking skill)
  • Search cost: 1 AP (with a chance of being bitten by a poisonous snake for 3 HP of damage)

Jungle

Jungle (d10)

Jungle is the dominant terrain type in Shartak. Jungle can be chopped by players with machetes or cutlasses, but it regrows slowly over time, even in squares with players or animals in them. Most animals on Shartak live in the jungle. Fruit trees and berry bushes are found in the jungle. Chopping the jungle also reveals abandoned huts and ancient ruins.

Jungle never grows past density 10, a point at which it is too thick to pass through easily. A character wielding a machete or cutlass can chop the jungle location down to density 9 (with about a 10% chance of earning 1 XP), while characters without such weapons must try to push through it with a chance of success of roughly 20%.

Jungle (d9)
Jungle (d8)
Jungle (d7)
Jungle (d6)
Jungle (d5)
Jungle (d4)
Jungle (d3)
Jungle (d2)
Jungle (d1)
Jungle (d0)

At density 8, the tree cover is thin enough for a gps unit to receive a signal. At density 4, the trees in the area are cut down, removing any carved messages. At jungle density 0, all that remains is weeds; vegetation cannot be chopped any further at this point.

Note: Find rates vary considerably and are believed to depend upon jungle density. Find rates also are different for jungle terrain located inside village territory. See Search Odds Condensed (results) for more information.

Mountain

Mountain

An impassable mountain is located in the middle of Shartak.

A waterfall [-70.351,+26.429] on its south side forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.

There is a mountain pass that starts at [-70.364,+26.432]. A second entrance to the same path is at [-70.382,+26.479]. And a third entrance to the same path is at [-70.329,+26.431].

Not all of the trail has been charted yet. The mountain pass is known to lead to an underground tunnel at [-70.368,+26.442].

Also features impassable Mid-air and Solid Rock.

Mountain Path

There's a small path leading up the side of the mountain.
A narrow path leads up and down the mountainside from here.
A narrow path leads down the side of the mountain.

There are two types of mountain path found on the mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement ("Go Up" and "Go Down"). Either way returns you to a jungle square (going up puts you on a level jungle trail that winds around the mountain).

  • Movement cost: 1 AP
  • Search cost: 1 AP
    • Approx find rates (0%): broken knife (discarded) (3%)

Cave

A small cave that disappears into the mountain.

Cave spotted somewhere near Dalpok. Unexplored.

At the edge of a mountain came across a cave went scavenging but was only able to find broken knives. Another cave led into a tunnel through the mountain itself (it is at [-70.368,+26.442], [-70.333,+26.425]).

Tunnel

A tunnel inside the mountain.

There are two types of tunnel found in the mountain. The first is passable, and allows for movement just as most other forms of terrain in the game. The second only allows for vertical movement ("Go Up" and "Go Down").

One entrance at [-70.368,+26.442] (up on mountain path), another at [-70.333,+26.425]. Reportedly easy for one to get lost in. It seems to contain nothing but rats and other players who are lost.

There appears to be another tunnel entrance at the base of the mountain [-70.339,+26.429].

  • Movement cost: 1 AP (.5 AP with the Trekking skill)
  • Search cost: 1 AP
    • Approx find rates (0%): broken knife (discarded) (3%)

Swamp

Swamp

Follow the river south of the mountain to find an alligator-infested swamp.

  • Movement cost: 2 AP
  • Search cost: 3 AP
    • Approx find rates (0%): (nothing)

Water

Water

Water surrounds the island and can be found in various rivers and lakes on the island.

  • Movement cost: 2 AP (1 AP with the Swimming skill)
  • Search cost: 1 AP
    • Approx find rates (0%): broken knife (discarded) (8%)

Waterfall

Water pours down off the top of a cliff creating a huge waterfall which creates the start of a river running through the jungle.
Water pours down off the clifftop above into a pool below.
At the top of the waterfall, water pours off the edge into a pool far below.

Located at [-70.351,+26.429], the waterfall leads to a ledge on the mountain.

Water (deep)

Water

Deeper water can be found further out.

Sharks, which cannot be seen, attack in deep water. The attacks take 2 HP and leave the player wounded. The wound takes 1 HP per move and can only be healed by a first aid kit or healing herbs.

  • Movement cost: 3 AP (2 AP with the Swimming skill)
  • Search cost: 1 AP
    • Approx find rates (0%): (speculative) broken knife (discarded) (8%)

Ocean

Ocean

Ocean water is impassable, and forms the outer boundary of the map.