Difference between revisions of "Talk:XP"

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(→‎Killing other players: matched to animal kill xp)
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Since I've never done it, I ask how much chopping does it take to reveal a Hut or a Food Source (I suppose that means a tree)? Will I catch these just by chopping where the game says to chop (d10), or do I have to clear to a lighter green? Thanks! --[[User:Tycho44|Tycho44]] 04:14, 22 April 2006 (BST)
 
Since I've never done it, I ask how much chopping does it take to reveal a Hut or a Food Source (I suppose that means a tree)? Will I catch these just by chopping where the game says to chop (d10), or do I have to clear to a lighter green? Thanks! --[[User:Tycho44|Tycho44]] 04:14, 22 April 2006 (BST)
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== Animal kills: inconsistent XP bonus? ==
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The given formula for the XP bonus for killing an animal appears to be inconsistent with the information listed on the Animals page. For example, alligators: .5(5+25) != 10. Or large deer: .5(5+30) != 10.

Revision as of 01:56, 18 May 2006

I don't believe that I have earned any XP by using recovery items on myself. However, I recently had the opportunity to heal another player. I healed them with Medical Herbs and they recovered 5 HP and I earned 5 XP. --Lint 03:41, 20 February 2006 (GMT)

After seeing Nankilstlas' edit, I decided to try it myself. And indeed I was able to earn XP by eating a Banana and a Mango. Now we must experiment with all the other consumable items. Who wants to try the Poisonous Berries? >:) --Lint 19:16, 21 February 2006 (GMT)
tried Poisonous Berries - you lose 2 HP, but _gain_ 2 XP each berry (tried twice in succession, gained 2 XP each time) Anothertwilight 02:21, 22 February 2006 (GMT)
LOL, buring HP for XP. That's really not worth it ;-) --Murk 17:11, 26 February 2006 (GMT)
Im going to add that, as it is in flavor after all whatever doesn't kill you makes you stronger. Plus its in flavour as your guy learns which berries to avoid.-- Daylan 00:08, 10 March 2006 (GMT)
I recently had the opportunity to apply Medical Herbs to another player after learning the Natural Medicine skill. I healed an Outsider for 3 HP and earned 10 XP. I healed another Outsider for 10 HP and earned 10 XP. Therefore, I am led to assume that by default we earn 5 XP regardless of how much is actually healed. But with advanced medicine skills we earn 10 XP regardless of how much is actually healed. --Lint 01:11, 31 March 2006 (BST)

Killing other players

My outsider recieved a total of 36 XP for killing a native, who was at 1 HP when I delivered the killing stroke, which I dealt with a machete. On that last swing, although it said I did 3 points of damage, I suspect I received 1 XP for the 1 point of damage I actually inflicted, and 35 XP for the kill. Seem consistant with others' results?--Jackel 17:35, 23 February 2006 (GMT)

Update:Killed another native. When he was at 2 health, I hit him for 3 damage, and the result was 31 XP. Assuming I got 2 XP for damage caused, the leftover should be the "kill bonus", in this case, 29XP. That's a strange number to award...--Jackel 14:16, 26 February 2006 (GMT)
Another update:Another native, total XP gained 31 XP. I hit for 3 points, I think he was at 2HP.--Jackel 17:06, 28 February 2006 (GMT)
More updating: 36 XP for my next victim. (For the record, he attacked me first!). 36 XP gained, he was at 2 HP when I finished him. 4 kills, twice netting 31 XP, twice netting 31 XP, with differing amounts of health...hard to extrapolate a pattern here...
I got around 30xp for killing an outsider as a native, maybe the xp you get depends on who you kill(there level)? -- Daylan 00:05, 10 March 2006 (GMT)

I attacked a fellow Outsider with Soldier's machete (20%, 2 dam). For each hit, I received only 1 XP - half of what I would normally expect. Healing the 4 HP damage I caused with a First Aid Kit gave me 5 XP - which suggests that the XP gain from FAKs and Herbs is fixed at 5 XP when used on another player. --Lint 18:17, 2 March 2006 (GMT)

Outsider Pirate (level 11) attacked a 3 HP Native Warrior (level 19). Prior to dealing the fatal blow, the Pirate had 122 XP. After dealing the fatal blow, the Pirate had 168 XP. A 43 XP reward? --Lint 00:25, 30 April 2006 (BST)

Well, since animals yield full XP for damage dealt on the killing blow (even if it overspills), and then yield a bonus that is a percentage of their starting HP, why wouldn't humans be treated the same way? I've never killed a player, but you've posted enough clues:
  • 50 hp victim = 28 XP (plus damage dealt)
  • 60 hp victim = 33 XP (plus damage dealt)
  • 70 hp victim = 38 XP (plus damage dealt)
  • 80 hp victim = 43 XP (plus damage dealt)
So the XP reward depends upon the victims class and bodybuilding status -- specifically 50% of 5+StartingHP. (oooh, and checking with animals, looks like they use exactly the same formula!!) Killing your own faction gets half XP. --Tycho44 00:38, 4 May 2006 (BST)

Revealing a map feature

Since I've never done it, I ask how much chopping does it take to reveal a Hut or a Food Source (I suppose that means a tree)? Will I catch these just by chopping where the game says to chop (d10), or do I have to clear to a lighter green? Thanks! --Tycho44 04:14, 22 April 2006 (BST)

Animal kills: inconsistent XP bonus?

The given formula for the XP bonus for killing an animal appears to be inconsistent with the information listed on the Animals page. For example, alligators: .5(5+25) != 10. Or large deer: .5(5+30) != 10.