Talk:The Wiksik Tribe

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Revision as of 00:07, 19 September 2007 by Big Kahuuna (talk | contribs) (→‎URL:S)
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URL:S

TinyURL: http://tinyurl.com/34yke4

Forum (DONE!): http://thewiksiktribe.proboards101.com/

The Tribe

Necromancy?

Well I always did have a love for irony and thats why I picked "The Necromancers Guild" because thats basically what the spirit huts arrangment is. Shamans use the spirits and spirits use the living. I usually play a necromancer wherever possible so you can imagin my surprise (and joy) when the spirit hut started off! Its one of the first developments of its kind (where players have used existing skills to form a pact between the living and the dead without any particular skill to encourage this alliance) that I have seen in a game like this so I am of course following it with an active intrest.

The Living Tribe

Your idea for a living tribe does seem to work well, perhaps creating a group of secondry clans to designate someone's function in the society (guards, gatherers, spirits, healers)? So keeping their primary clan as The Wiksik Tribe and adopting upto 2 secondry tribes depending on how you want to help the tribe. It would make rank recognition easier and allow easy promotion and switching of roles (Make the higher ranks invitation only). Of course thinking of their names is not something I have much skill for but I will help out with anything I can but I must warn you I am returning to uni on the 22nd so my ability to help will be greatly diminished after then (though I will still come on and check every day I can).--Etherdrifter 14:12, 13 September 2007 (UTC)

I love the secondary clan idea! It'd work very well! I'd believe the best thing would be to have the ranks: "Elders" (Shaman only), "Hunters" (anyone interested in guarding the village), "Villager" (Gatherers, traders, bankers and so on..) and maybe even "Ancestral Spirit" for the players who want to play spirit only. Every subclass would have one leader and maybe one sub-leader and those would hold one vote each in the village council. The thought is I don't want ONE leader. I want one who can decide for his/her sub-class and the bigger questions, like diplomacy and whatnot are taken up in the village council. The spirits also have a vote, but they talk through the shamans (Noone else can hear them).--Big Kahuuna 16:28, 15 September 2007 (UTC)
I'd break the villagers down into Gatherers and Traders and definitly include the "Ancestral Spirit" group also add a group called "Village Council". I would make the Gatherers, Traders, Hunters and Elders open. The system then works as follows. The council are petitioned for ideas, they discard the idiotic ones (Lets go to war with everyone!) and put the other ones up for voting. Give each member a vote on all tribal issues. So everyone no matter what rank gets a vote meaning that whatever the tribe does is the will of the tribe making keeping everyone happy much easier. If a spot becomes vacant on the "Village Council" then candidates can step forward and the Council vote on who gets the place. The only problem is the need for an external forum for the voting. Tell me what you think of the ideas, I hope they are what you are looking for anyways--Etherdrifter 13:07, 16 September 2007 (UTC)
I think letting everyone vote about all things might be hard from an administrative viewpoint. However, I think that each seperate subgroup should be able to vote about who represents them in the village council. So the "leaders" of each group is voted upon by the members, not by the village council. These votes can go out, say, each month? Or each week? Also by majority vote the village council can disbar a council member forcing that subgroup to vote for a new one (This is only to be done if somone has behaved very badly in the council). I think that the best way to piece together the council is two persons from each sub-group, maybe three from the ancestral spirit group to uneven the numbers. The groups are great - You ok with us calling them "Wiksik Tribe Gatherers", "Wiksik Tribe Traders", "Wiksik Tribe Hunters", "Wiksik Tribe Elders" and "Ancestral Spirits of Wiksik"? --Big Kahuuna 16:43, 16 September 2007 (UTC)
That sounds good to me! I'm looking forward to seeing this get off the ground. A group dedicated to the maintenence of the village, paths to the nearest trees and signposts might be a later goal as it help everyone (The new players get a nice easy way to navigate and us spirits no longer get completely lost by excorcism and everyone else gets that warm feeling for helping noobs)--Etherdrifter 18:24, 16 September 2007 (UTC)
Acctually, if we name "Wiksik Tribe Gatherers"; "Wiksik Tribe villagers" instead, they can be both maintenence AND gathering... --Big Kahuuna 19:06, 16 September 2007 (UTC)
Good thinking that man! So any ideas on how your going to recruit members?--Etherdrifter 21:51, 16 September 2007 (UTC)
Haven't thought much about it really. I've just been trying to start things up and fix the wiki and forum. We're listed in nativa clans and official clans categories. And as soon as the wikipage is at least half-done I'll post on the unofficial forum. Other than that, I guess we could have some sort of recruitmentrun placing signs all around wiksik. -Big Kahuuna 22:09, 16 September 2007 (UTC)

Exorcism Standpoint

I'm interested in joining this in some form with my trader/exorcist Rincewind. It sounds like your proposing a kind of Eastern Fed for natives...what's your standpoint on the exp farming in the med huts? - Rinso.

Well personally I think its a good thing but could be changed a little to reduce the exp reward (give wail a lower maximum damage). It suits the story of the game as many tribal societys were well known to supposedly use spirits. So with the spirits comes the rituals I suppose.--Etherdrifter 13:04, 15 September 2007 (UTC)
Acctually it was me who sprayed the first walltag about spirits and shamans helping eachother out that I know of.. But the whole concept sortof started by itself. The idea behind spirit/shaman cooperation wasn't primarely to xp-farm, even though both parts get a fair deal of xp in the longrun, it was to RP the shamans closness to the spiritworld. To negate the xp I get from listening to the wails of the ancestors - I myself has completely given up on any other means of aquiring xp. Recently I even stopped selling the excess pickups because I realized you got xp that way. On account of that - check out {{NativesAgainstExorcism}}, It explains more about my standings in this question. I'd love to see you in the Tribe if this isn't something that offends you too much.. --Big Kahuuna 16:28, 15 September 2007 (UTC)
(RPing) It offends me greatly the the undead are allowed to wail amoung us...however...there may be other benefits that outsway my moral standpoint...what else do you guys do? - Rinso.
The main idea is to work out a working village democracy. Everyone in wiksik is allowed to join and the village is then run by member votes. We aim to make wiksik a rich and fluorishing village with protection for fellow wiksikians and a helping hand for the villagers in need. Also I'd like to add a big RP element to the village, use the different huts to accomodate different village functions and so on. Right now were on the ideastage - so you are welcome to join us in stenciling out the outlines of the village. I want this to be a joint-project not something that one user made and rules over. In the longrun - ideas like the shaman-spirit cooperation can later be renegotiated in the village council, however you'd have to have pretty good reasons, since the spirits are also part of the village and they might not like the idea of people being able to exorcise them. --Big Kahuuna 16:35, 16 September 2007 (UTC)
Well, I'm interested. I'll just have to avoid the med hut...if that's the hut they can wail in. Or can they wail all over town? I feel many people would be annoyed by that, not just me. But, hey, what do I care...I'm hardly ever in town... - Rinso.
Yeah, the wailing would probably be contained in the Spirit Hut. So it'll be your own choice to hear it. --Big Kahuuna 21:29, 16 September 2007 (UTC)