Difference between revisions of "Emoism"

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This is a list that includes certain players who have egregiously sabotaged Emoism-related plans. As such, they are high-priority targets and kill-on-sight (if you see them of course; you can't kill them on sight if you can't see them).
 
This is a list that includes certain players who have egregiously sabotaged Emoism-related plans. As such, they are high-priority targets and kill-on-sight (if you see them of course; you can't kill them on sight if you can't see them).
 
*<span class="plainlinks">[http://www.shartak.com/profile.cgi?id=15915 Bud the Chud]</span> - for the killing of fellow Emoism member <span class="plainlinks">[http://www.shartak.com/profile.cgi?id=12575 a giant parakeet] and conspiring with kraken.
 
*<span class="plainlinks">[http://www.shartak.com/profile.cgi?id=15915 Bud the Chud]</span> - for the killing of fellow Emoism member <span class="plainlinks">[http://www.shartak.com/profile.cgi?id=12575 a giant parakeet] and conspiring with kraken.
 +
*<span class="plainlinks">[http://www.shartak.com/profile.cgi?id=16562 isrzak01]</span> - killed fellow Emosim member <span class="plainlinks">[http://www.shartak.com/profile.cgi?id=7636 Remalle]. F*ck him up.
  
 
==Communication==
 
==Communication==

Revision as of 22:07, 11 February 2009

Emoism
Emoism poster.png
In-game page
Leadership: Killy v2
Members: Emoism consists of cool kids. If you're not a cool kid, you can't join.
Goals: Having a modicum of fun on Shartak. Emoism is apolitical, since politics on Shartak achieve nothing except angry nerds.
Recruitment policy: Being chill, but also capable of following instructions.
Contact: Killy

Introduction (Who and What We Are)

Emoism is kind of a contemporary spoof group. You join for the sake of joining. People in Emoism aren't necessarily emo, but they do have to be pretty nonchalant.

Hopefully you sense the facetiousness in the previous declaration.

Other than having to be a chill person, there are no other requirements, besides know how to play the game and follow instructions competently.

A lot of us travel around, meet new people, then kill them if they're violent. Not all of us though. We have a member who solely heals people. That's pretty cool too.

What We're Not

Emoism is not a mercenary group. We will definitely not expend our resources on a single target. We will probably not attack a settlement or a group of people for you, for under less than 1000 GC, of course...

Current objectives

  • The Raid on Rakmogak is now in full swing. My heavy sword is a toothbrush, and I use it to smite the cannibals who don't get proper diets. I am Rakmogak's dentist with a revelation -- and that is to not keep targeting Derby!
  • Emoism's members should be prepated with the following before entering combat (of course, there's no stopping you if you want to rush into battle and die shortly after):
    • The 10 staple skills for outsiders (Everyone should already know what these are)
    • 1x backpack
    • 3x machetes (coupled with Balanced Stance), if you have bad luck with breaking them, pack more.
    • 1x knife
    • 10x FAKs or more. I packed 85 for the raid. The more you pack at one time, the more efficient the ordeal becomes.
    • ~30x Gold Coins or more. Gold is not as important as the other resources.
      • Useful for bartering with the Trader when other resources get scarce.

Sh*tlist

This is a list that includes certain players who have egregiously sabotaged Emoism-related plans. As such, they are high-priority targets and kill-on-sight (if you see them of course; you can't kill them on sight if you can't see them).

Communication

IRC, PM system on the forum, or forum coordination. IRC is for real-time coordination.

Policies

Absolutely NO in-game tensions are to be brought to the forum. I have to stress again that Emoism is apolitical. What happens in the game stays in the game. Shartak doesn't have to be a soap opera 24/7.