Difference between revisions of "Emoism"

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open_to=everyone|
 
open_to=everyone|
 
clan_leaders={{profile|16467|Killy v2}}|
 
clan_leaders={{profile|16467|Killy v2}}|
clan_membership=Huh huh, he said member.|
+
clan_membership=Emoism consists of cool kids. If you're not a cool kid, you can't join.|
clan_goals=Having a modicum of fun on Shartak. Nothing political. F*ck that sh*t.|
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clan_goals=Having a modicum of fun on Shartak. Emoism is apolitical, since politics on Shartak achieve nothing except angry nerds.|
clan_recruit=Being chill, but also knowing how to follow instructions.|
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clan_recruit=Being chill, but also capable of following instructions.|
 
clan_contact=|clan_contact=[http://forum.shartak.com/index.php?action=profile;u=486 Killy]|
 
clan_contact=|clan_contact=[http://forum.shartak.com/index.php?action=profile;u=486 Killy]|
 
sort_as=|}}
 
sort_as=|}}
  
==Introduction==
+
==Introduction (What We Are)==
 
Emoism is kind of a contemporary spoof group. You join for the sake of joining.
 
Emoism is kind of a contemporary spoof group. You join for the sake of joining.
People in Emoism aren't necessarily emo, but they do have to be pretty nonchalant (Not thick headed like some arduous mofos).
+
People in Emoism aren't necessarily emo, but they do have to be pretty nonchalant.
 +
 
 +
Hopefully you sense the facetiousness in the previous declaration.
  
 
Other than having to be a chill person, there are no other requirements, besides know how to play the game and follow instructions competently.
 
Other than having to be a chill person, there are no other requirements, besides know how to play the game and follow instructions competently.
 +
 +
A lot of us travel around, meet new people, then kill them if they're violent. Not all of us though. We have a member that solely heals people. That's pretty cool too.
 +
 +
==What We're Not==
 +
Emoism is not a mercenary group. We will definitely not expend our resources on a single target.
 +
We will probably not attack a settlement or a group of people for you, for under less than 1000 GC, of course...
  
 
==Current objectives==
 
==Current objectives==
Rakmogaki raid on insolent Derby-targetting noobs is to commence soon. Let's teach them proper table manners, jungle etiquette, and dental hygiene. *Killy cracks his knuckles*
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* The Raid on Rakmogak is now in full swing. My heavy sword is a toothbrush, and I use it to smite the cannibals who don't get proper diets. I am Rakmogak's dentist with a revelation -- and that is to not keep targeting Derby!
 +
<br>
 +
* Emoism's members should be prepated with the following before entering combat (of course, there's no stopping you if you want to rush into battle and die shortly after):
 +
** The 10 staple skills for outsiders (Everyone should already know what these are)
 +
** 1x backpack
 +
** 3x machetes (coupled with Balanced Stance), if you have bad luck with breaking them, pack more.
 +
** 1x knife
 +
** 10x FAKs or more. I packed 85 for the raid. The more you pack at one time, the more efficient the ordeal becomes.
 +
** ~30x Gold Coins or more. Gold is not as important as the other resources.
 +
*** Useful for bartering with the Trader when other resources get scarce.
  
 
==Communication==
 
==Communication==
IRC, PM system on the forum, or forum coordination.
+
IRC, PM system on the forum, or forum coordination. IRC is for real-time coordination.
  
 
==Policies==
 
==Policies==
Absolutely NO in-game tensions are to be brought to the forum. What happens in the game stays in the game. Shartak doesn't have to be a soap opera 24/7.
+
Absolutely NO in-game tensions are to be brought to the forum. I have to stress again that Emoism is ''apolitical''. What happens in the game stays in the game. Shartak doesn't have to be a soap opera 24/7.

Revision as of 14:22, 11 February 2009

Emoism
Emoism poster.png
In-game page
Leadership: Killy v2
Members: Emoism consists of cool kids. If you're not a cool kid, you can't join.
Goals: Having a modicum of fun on Shartak. Emoism is apolitical, since politics on Shartak achieve nothing except angry nerds.
Recruitment policy: Being chill, but also capable of following instructions.
Contact: Killy

Introduction (What We Are)

Emoism is kind of a contemporary spoof group. You join for the sake of joining. People in Emoism aren't necessarily emo, but they do have to be pretty nonchalant.

Hopefully you sense the facetiousness in the previous declaration.

Other than having to be a chill person, there are no other requirements, besides know how to play the game and follow instructions competently.

A lot of us travel around, meet new people, then kill them if they're violent. Not all of us though. We have a member that solely heals people. That's pretty cool too.

What We're Not

Emoism is not a mercenary group. We will definitely not expend our resources on a single target. We will probably not attack a settlement or a group of people for you, for under less than 1000 GC, of course...

Current objectives

  • The Raid on Rakmogak is now in full swing. My heavy sword is a toothbrush, and I use it to smite the cannibals who don't get proper diets. I am Rakmogak's dentist with a revelation -- and that is to not keep targeting Derby!


  • Emoism's members should be prepated with the following before entering combat (of course, there's no stopping you if you want to rush into battle and die shortly after):
    • The 10 staple skills for outsiders (Everyone should already know what these are)
    • 1x backpack
    • 3x machetes (coupled with Balanced Stance), if you have bad luck with breaking them, pack more.
    • 1x knife
    • 10x FAKs or more. I packed 85 for the raid. The more you pack at one time, the more efficient the ordeal becomes.
    • ~30x Gold Coins or more. Gold is not as important as the other resources.
      • Useful for bartering with the Trader when other resources get scarce.

Communication

IRC, PM system on the forum, or forum coordination. IRC is for real-time coordination.

Policies

Absolutely NO in-game tensions are to be brought to the forum. I have to stress again that Emoism is apolitical. What happens in the game stays in the game. Shartak doesn't have to be a soap opera 24/7.