Hut
Huts are generally found in camps, but some have been found in other terrain. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. The maximum number of players that can fit inside one hut is unknown.
Hut
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Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is "empty" or "dishevelled" or quite possibly something else entirely.
Players can carve messages on the outside walls of huts with a tool such as a knife.
- Search cost: 1 AP
Contents
Trader Huts
Currently, each camp (including the shipwreck) has one trading hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.
Resource Huts
Currently, each camp contains two Resource Huts: a hut for weapons and a hut for healing items. The shipwreck effectively contains four resource locations: Armoury, Large Cabin, Hold, and Galley. Resource huts have very large find rates compared to everywhere else in the game. See search odds results to view collated data summaries and search odds discussion to read the analysis of the data.
Medical hut
Outsider version
- Medical hut (outsider) 35% (±3.4%): first aid kit 17% (±2.7%), bottle of water 6.0% (±1.7%), machete 3.1% (±1.3%), knife 2.2% (±1.1%), sharpening stone 2.2% (±1.1%), bottle of beer 1.6% (±0.9%), gold coin 1.5% (±0.9%), blunt machete 1.2% (±0.8%), GPS unit 0.1%.
Native version
- A shaman has been busy preparing healing herbs and has left plenty of small bundles of herbs hanging from the ceiling whilst they dry out.
- Herbal hut (native) 34% (±4.8%): healing herbs 16% (±3.7%), gold coin 3.7% (±1.9%), machete 3.5% (±1.8%), knife 3.2% (±1.8%), blunt machete 2.4% (±1.5%), poison dart 2.1% (±1.5%), sharpening stone 1.9% (±1.4%), bundle of 2-8 poison darts 0.8%, loaded blowpipe 0.5%, empty blowpipe 0.5%.
Ammunition hut
Outsider version
- Ammo hut (outsider) 36% (±4.9): bullet 11% (±3.1%), bottle of water 5.9% (±2.4%), knife 4.0% (±2.0%), machete 3.2% (±1.8%), box of 2-8 bullets 2.4% (±1.5%), empty rifle 1.6% (±1.3%), half-loaded rifle 1.6% (±1.3%), loaded rifle 1.3% (±1.2%), blunt machete 1.3% (±1.2%), bottle of beer 1.3% (±1.2%), gold coin 1.3% (±1.2%), sharpening stone 1.1%, GPS unit 0.3%.
Native version
- You are standing inside a hut. It looks like this is where darts and blowpipes are made, with materials scattered across the floor.
- Dart hut (native) 43% (±14%): poison dart 14% (±9.8%), bundle of 2-8 poison darts 12% (±9.1%), empty blowpipe 6.1%, loaded blowpipe 4.1%, knife 2%, sharpening stone 2%, gold coin 2%.
Trading hut
- Main article: Trading
- It looks like this hut is some kind of native trading post. There are interesting items stacked up around the edges and a large dog is sat in one corner ready to snarl at anyone trying to take any of the supplies.
- Trading hut 0%: 21 searches have revealed no items.
Empty and dishevelled huts
- Empty and dishevelled hut 7.5% (±1.5%): healing herbs 1.6%, dagger 1.4%, bottle water 0.9%, gold coin 0.7%, darts 0.7%, dart bundles 0.7%, machete 0.5%, knife 0.5%, bottle beer 0.2%, sharpening stone 0.2%, gem 0.2%. Odds vary based on location (temple ruins, derelict ruins, native camp, outsider camp, and so on), so these numbers are not representative for any particular location. However such huts have rarely returned much of value. See Search Odds Condensed for raw data.